8107 Map

mrdoa

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I've been following ALex Underhill's tutorial on arena hacking from here, http://s4.zetaboards.com/Old_Skool_Reunion?topic=8794896/1/ I get everything except for the 8107 objects namely this part of the tutorial

"Right, the 8107 Maps (map-an area that corresponds to one object) are fairly complicated, it took me a while to memorise what does what.Here is an example, taken from the scaffold above the ring."

How do I know what 8107 Map to look up???

The Polygon for the Scaffold above the ring is somewhere in this area

80050820-(055E) Scaffolding Piece 1 Polygon
80050822-(055F) Scaffolding Piece 2 Polygon
80050824-(0560) Scaffolding Piece 3 Polygon
11.Overhead Lighting During Matches
80050900-(0A7F) Part 1
80050902-(0A81) Part 2
80050904-(0A83) Part 3
80050906-(0A85) Part 4
80050908-(0A87) Part 5
80050910-(0A7F) Part 6
80050912-(0A7F) Part 7
80050914-(0A7F) Part 8
80050916-(0A8D) Part 9

So how the F do I figure out what polygon I'm changing?????

Does anyone have a different polygon modding tutorial?? I remember DGenerationX69 creating one but I haven't seen it since NMZ went down. Please help me with this I have an awesome idea and need to get over this hurdle
 

jazz

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The 8107 map for the scaffolding starts at 800796AC (at least, the movement part, in keeping with the standards from CM's list found here http://s4.zetaboards.com/Old_Skool_Reunion?topic=8676230/1/#new )

If you're not familiar with what the movement/size maps do, here's some more offsets to help you:
http://s4.zetaboards.com/Old_Skool_Reunion?topic=8676224/1/#new

One thing to note though, is that the entire scaffolding section (all three polygons) all share the same map, so any movement or resizing will be applied to both scaffolding pieces and the banners. If you want to individually edit one of them, you'd have to use 8002 hacking. I have an unfinished guide covering all aspects of arena hacking, but unfortunately I haven't had the time to finish it :( I'll see if I can find some time to get part of it up.
 

mrdoa

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I'm still not following. I understand how the movement map works but I don't understand

"The 8107 map for the scaffolding starts at 800796AC (at least, the movement part, in keeping with the standards from CM's list found herehttp://s4.zetaboards.com/Old_Skool_Reunion?topic=8676230/1/#new )"

Looking there I don't see anything with 8007 or 8107 so how do I determine how to find the map for say the crowd, barricades, or any of the stage polygons in an arena?

One thing I really want to do is lower the scaffolding above the ring.

I'd also like to know how to move the crowd and stage stuff.

And please do finish your guide, I definitely need it.
 

FTW JMe

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This is also something I'd like to see. The scaffolding/banners are way too high. A code to move these objects vertically lower would be so effing cool. I know you've done scaffolding movement in the past jazz, but do you have a basic code that will move these objects closer to the ring in any of your notes? Since they all share the same map, would it be a singular line of code using the address you posted?
 
D

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Hell, even if he doesn't have a basic code, if he has a code period, no matter how long, I'd love to play with it.

 

jazz

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@Mrdoa: I'll follow up on this post and explain 8107 movements soon, but for now here's the addies for the scaffolding:

810796B0 X size
810796C4 Y size
810796D8 Z size

810796E0 X Movement
810796E4 Y Movement
810796E8 Z Movement

810796A0 Pointer for 802 data (Polygon Point mods)


@Jme: Yes sir! All you need to move the scaffolding up and down is the Y Movement Addy (810796E4)
 

mrdoa

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jazz said:
@Mrdoa: I'll follow up on this post and explain 8107 movements soon, but for now here's the addies for the scaffolding:

810796B0 X size
810796C4 Y size
810796D8 Z size

810796E0 X Movement
810796E4 Y Movement
810796E8 Z Movement

810796A0 Pointer for 802 data (Polygon Point mods)


@Jme: Yes sir! All you need to move the scaffolding up and down is the Y Movement Addy (810796E4)
Awesome man, I look forward to seeing the guide.

In other news.....

Scaffolding Lowered and Resized!!!

WGgwiFn.png
 

FTW JMe

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Awesome, thanks jazz.

I've got it lowered quite a bit now. What values for the height are you using there mrdoa?
 

mrdoa

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<blockquote class='quote\\_blockquote'><dl><dt>FTW JMe</dt><dd>Sep 3 2014, 08:09:48 PM</dd></dl><div>Awesome, thanks jazz.

I've got it lowered quite a bit now. What values for the height are you using there mrdoa?[/quote]810796E4 C3B0
810796B0 3EF0

I also got rid of the rafter signs in the arena. I used a code because textures would screw up the ring mat
810505F2 0000
810505F4 0000
Does anyone have the tutorial from NMZ with the 802 (polygon point mod) data? I haven't been able to find it since the site went down
Does anyone have the tutorial from NMZ with the 802 (polygon point mod) data? I haven't been able to find it since the site went down
 
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