To me the AKI wrestling engine had one flaw as i like to get the AI sim matches, and a rather big one in my eye as it broke all the suspense of a match for my taste : the first AI wrestler that start to dominate will win due to how momentum goes up forthe one that start to be in charge while it goes down to oblivion for the AI that isn't.
Making it then that early match you can already see who's going to win, something that killed the fun to me as it caused a lack of exciting match comeback or back and forth like in the best wrestling i watched.
What was to me the game changer with this engine and fixed this flaw everything was the Mr Monday Night's "occasional spirit boost" code, that i discovered first in Showdow64 and simply hooked me completely in both playing and simming due to this code allowing the possibility of AI big come backs or back and forth that were lacking from the default game.
So indeed the wrestling engine is good, no contest, but this flaw was really making my sims mostly boring, while with this added code, just wow , that's no Okada vs Omega but that can lead to amazing sims.
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I love to set up cards and watch the computer battle it out, but half the time the matches end up very lopsided. I found a few codes that were supposed to correct that, but none of them really made a difference, so I made my own. I used a snippet of a code from Pelican, which you will see below. His code was ok, but all matches lasted like 45 minutes.. which is way too long! So I have added and changed some things to get some decent length matches.
What this code does:
This code will make your matches last longer, AND it will make them a lot closer. Starting health adjustments and some lines that define how beat up someone must be before getting pinned, make the matches last longer.
And I also created a system to help even the matches out when one person is dominating. Now, when one player has a very low spirit, they have a good chance of receiving a large spirit boost. It doesn't happen every time they are low, but occasionally, they will be near danger, and get a huge boost, giving them a chance to escape the dangerous position, and possibly get a special on their opponent.
This works really well to balance matches out, because a given wrestler might be getting beaten badly, but if his spirits are always low, sooner or later that spirit boost will kick in and get his spirits really high. So no one can be beaten THAT badly, because the lower the spirit, the better the chance for a spirit boost.
In testing I have seen tons of really good come from behind victories, thanks to a last second spirit boost, leading to a finisher.
Instructions:
It's quite simple. Just enter the following 3 codes into your PJ64 and turn all 3 of them on. Set match difficulty to normal. All my testing was done on normal, and I believe it yields the most balanced and interesting matches.
Once you begin a match, press Z. You won't see anything happen, but this will set the health of the two wrestlers to the appropriate spot. If you do not do this, you are likely to have an hour long match. Be sure to press Z at the beginning of every match. And don't press it after that or you will reset their health again.
After that, you can just sit back and watch.
part 1
Press Z to set health
Credit: Mr Monday Night
D1064880 2000
8115AF5C 00B4
D1064880 2000
8115B2B4 00B4
D1064880 2000
8115B60C 00b4
D1064880 2000
8115B964 00b4
part 2
Occasional Spirit Boost
Credit: Mr Monday Night
D115AF5E 0014
8115AF5E 0060
D115B2B6 0014
8115B2B6 0060
d115b60e 0014
8115B60e 0060
d115B966 0014
8115B966 0060
part 3
Pins are harder to get
Credit: Pelican
D215AF5D 0040
D115AEC6 0045
8115AF64 0003
D215AF5D 0040
D115AEC6 004B
8115AF64 0003
D215B2B5 0040
D115B21E 0045
8115B2BC 0003
D215B2B5 0040
D115B21E 004B
8115B2BC 0003
D215B60D 0040
D115B576 0045
8115B614 0003
D215B60D 0040
D115B576 004B
8115B614 0003
D215B965 0040
D115B8CE 0045
8115B96C 0003
D215B965 0040
D115B8CE 004B
8115B96C 0003
If you want to adjust the length of the matches, simply the 00b4 values from part 1, which are marked below:
D1064880 2000
8115AF5C 00B4*
D1064880 2000
8115B2B4 00B4*
D1064880 2000
8115B60C 00B4*
D1064880 2000
8115B964 00B4*
Those 4 values determine how much health the wresters start with, once you press z. If you want shorter matches, try a value like 0080. If you want longer matches, try something like 00d0. For reference, 0040 is the absolute lowest health, and 00ff is the health that wresters generally start with. You can go above 00ff if you want. I know you can get up into the 0100+ range, but just how high you can go, I am not sure. Feel free to play around with that.
You can make matches extremely short, or extremely long. It's up to you. But I found 00b4 to be a really good spot. It takes several finishers to end a match, and usually your matches will be 10 minutes plus, and generally around 15. [/quote]