[Closed] does any one guys have any idea

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dadydodo

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on how to make the announcer says the name of an imported wrestlers in no model slots
 
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I know there are announcements of CAWS name, like The Blueblood, The Superstar. Just find these datas and replace with the name you want. Then use create an entrance with a no model imported (I don't know if possible) and select the name replaced. I don't know if this can work. I hope yes
 

CenzTom

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I think the create an entrance is using the tutorial on how to add entrances to no models
 

honkytonkman

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you have to find if in your svr game if stands the name of the wrestler you need..it's a long hard searching safari in ring_r , ring_s, ring_e yaf files .. there are many wrestlers name clips..for exemple in svr 2009 stands CHAVO GUERRERo , but its model is not in the game !

..the trouble is to add the audio clip of announcer into the no model id ..
 

CenzTom

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Honkytonkman, Chavo was in SvR 09, Don't you mean eddie guerrero? And also, the announcers names will possibly go by the id of wrestler? I think that is right. I haven't looked into it enough to see.
 

honkytonkman

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in yaf files of 09 stand a lot of clips of wrestlers not included in the game as models ..eddie guerrero..mick foley..etc. the hard work is converting all to at3 audio file and searching ..
 

CenzTom

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I have an AT3 Converter anyway. But it took a looooonnnng 2 hours to do all of the converting.
 

thegamegk

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Also in the slots that contain models,even if we add a modded superstsr...the announcer says the same name that original game contains....
Unless we figure out...in which yaf file does these voices are contained...
Then maybe...we can add announcers name to no models using hex editing...
 

CenzTom

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For names in the original model slots. You change that yourself by importing the new commentary name file.
 

dadydodo

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CenzTom said:
For names in the original model slots. You change that yourself by importing the new commentary name file.
how is this can be done
 

thegamegk

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Commen.yaf...I think for svr11...but can't we add announcers name to no model...using the ssfd pic to no model procedure...
 

CenzTom

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@dadydodo, I think its the same method for importing music. I don't know if it will work for no-models though unless the ids go by the wrestler id, I haven't looked into it.

@thegamegk, Using the ssfd procedure, have you tried that? I am not sure if it will work but try extracting the yaf in expert and look at the ids in there. Tell me if they go by wrestler ids.


Cenz: im working on it right now, may work if i can get a good thing going
 

dadydodo

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arjun the man in his patch wwe12ps2 managed to make it u could here the winner is brock lenar ,vader ,heath salter ,goldberg .....etc
the problem is I lost that patch
also the 2 files who are responsible for this are RINGA_R.YAF and RINGA_S.YAF
the difference between them (crocox111 told me yesterday )
that RINGA_R.YAF : for raw arena and some other arenas
RINGA_S.YAF : for smackdown and some other arenas
and yes they work with ids but they are different from music1.yaf
in fact I already made an id list for RINGA_S.YAF that allows me to change the original wrestlers sound name but until now didn't find how to enable the sound for no model wrestlers
 

CenzTom

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I will look into it a lot to help you. It shouldn't be extremely hard.
 

dadydodo

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very nice brother since I have a partner
here the list I made
and how it works in RINGA_R.YAF and RINGA_S.YAF
the wrestler should have 3 files like the music1.yaf
if u extracted any of the 2 yafs
u will find that the first 6 files are for chris masters and layla as a dlc files
the the roster begins normally according to the list I attached
also music.yaf files works in this arrangement
every wrestler should have at least 3 files ( them-heel- face) with id s 00-10-20
with length each file C like this
D2 E2 47 00 00 00 02 00 10 27 00 00
begins with the size D2 E2 47 00
then the offset 00 00 02 00
then the id 10 27
then a constant number in music1.yaf always 00 00

but in rings.yaf
every wrestler should have at least 3 files ( alone-alone- tag) with id s 92-93-94
with length each file C like this
3B 7B 00 00 00 00 02 00 08 8B 8E 06
also
begins with the size 3B 7B 00 00
then the offset 00 00 02 00
then the id 08 8B according to my list
then a constant number in ring_r.yaf always 8E 06
that's how the system works

Attachments:
 

CenzTom

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That means u gotta import to the no model id that u found
 

CenzTom

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dadydodo I like where your going with this. So does that mean we copy that line of data like how we did in the ssfd method?
 

dadydodo

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dadydodo said:
very nice brother since I have a partner
here the list I made
and how it works in RINGA_R.YAF and RINGA_S.YAF
the wrestler should have 3 files like the music1.yaf
if u extracted any of the 2 yafs
u will find that the first 6 files are for chris masters and layla as a dlc files
the the roster begins normally according to the list I attached
also music.yaf files works in this arrangement
every wrestler should have at least 3 files ( them-heel- face) with id s 00-10-20
with length each file C like this
D2 E2 47 00 00 00 02 00 10 27 00 00
begins with the size D2 E2 47 00
then the offset 00 00 02 00
then the id 10 27
then a constant number in music1.yaf always 00 00

but in rings.yaf
every wrestler should have at least 3 files ( alone-alone- tag) with id s 92-93-94
with length each file C like this
3B 7B 00 00 00 00 02 00 08 8B 8E 06
also
begins with the size 3B 7B 00 00
then the offset 00 00 02 00
then the id 08 8B according to my list
then a constant number in ring_r.yaf always 8E 06
that's how the system works
since I am late in writing it re-posted it again
nope not at all in yaf files the main controller is sound.pac not the yaf file
u have to edit the header for the yaf file u want in sound.pac
and if u made that (PASTE INSERT OPTION ) like I told u in ssf.pac the yaf file will be damaged since the first file offset must begins with 20000 and if u pasted it insert without the the modification the first offset will be changed then all files offsets will be changed
so the modification is after u paste insert ur 24 bytes u have to delete 24 from the 00000000000000000000000000000000000000000000000000000000000000000000000000
bytes after the header this way the offset will begin with 20000 like the original
 
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