Hm...since you guys are into hexing, would it be possible to change the code for Brock's legs so they allow asymmetrical design ala British Bulldog (for his shorts)
The same principle could be applied to Roman Reigns, and other characters that are forced to have mirrored components. This is minor but really helps aesthetics.
ryokudou what is the difference between goldberg v1 & v2
also here are some fixed wrestlers
also ryokudou these days I am focusing on hctp until I finish it all then I will move on to sym if this is a good plan for you shall we apply it?? or tell me what's on your head??!!
ryokudou will good luck buddy I don't think I can help u with that !!!
also If adding more bones made goldberg more effective I think we should make it general for all the wrestlers I can do it during my bones fix if you told me how
ryokudou will good luck buddy I don't think I can help u with that !!!
also If adding more bones made goldberg more effective I think we should make it general for all the wrestlers I can do it during my bones fix if you told me how
thanks,use hardx36 newes tool and change id
if it face bones use the same id from kuchi(atama, all othe kuchi,etc from face bones is same)
if it leg (use the same id from l/r_momo if it l/r_momo_x)
i don't know about arms
some news info for ps2 yobj format,credit to tekken57
<big>I'm trying the just bring it models to get them work.But 99 times out of 100 it is impossible.Just because all of JBI Textures are incorporated into a 1024x128 texture,i.e there is only one texture.