[Closed] SvR 11 Importer v2

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honkytonkman

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i have done some experiments on arenas using the SVR 11 importer v2 and i found a way to use it also on 09 and i think other versions.
first 2 arenas are compatible at all (sM and raw)..you can import without problems updating arc file the same arenas ..for others you don't have to follow the numbers..but the name of the arena.. exemple : wrestlemania is the third arena in the list of the importer..if you want to import a wrestlemania modded arena by you , the slot to use in this..in 09 wrestlemania arena is the arena n.11 ...in this way arena wrestlemania (n.11) must be imported in wrestlemania slot n.3 of the importer. same way for others..but remember ,don't mistake with numbers..see the name of the arena : wrestlemania ->wrestlemania...judgmentday-> judgmentday
after importing arena it don't care if new arena pac is bigger ,updated automatically the aRC file and all is done :yes:
 

Hasa

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your tool is very good but when i import belts is work but with some problemes
 

HARDX36

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honkytonkman said:
i have done some experiments on arenas using the SVR 11 importer v2 and i found a way to use it also on 09 and i think other versions.
first 2 arenas are compatible at all (sM and raw)..you can import without problems updating arc file the same arenas ..for others you don't have to follow the numbers..but the name of the arena.. exemple : wrestlemania is the third arena in the list of the importer..if you want to import a wrestlemania modded arena by you , the slot to use in this..in 09 wrestlemania arena is the arena n.11 ...in this way arena wrestlemania (n.11) must be imported in wrestlemania slot n.3 of the importer. same way for others..but remember ,don't mistake with numbers..see the name of the arena : wrestlemania ->wrestlemania...judgmentday-> judgmentday
after importing arena it don't care if new arena pac is bigger ,updated automatically the aRC file and all is done :yes:
its basically a matter of know the arenas IDs i mean in all games raw,smackdown,ecw,backlash,judgmentday,etc have the same IDs with those there are no problem because it imports to the same slot in all games, but if you want to import to another one you just need to know the ids of both games svr11 and the game you want to mod

just compare the IDs just remember to first convert them to decimal

svr11 IDs (hex)
SmackDown=00
RAW=01
Wrestlemania=0B
Summerslam=04
Superstars=11
Hell in a cell=06
Judgmentday=0D
Bash=0F
Night of champions=0E
Breaking point=05
Royal rumble=09
Bragging rights=12
Survivor series=07
TLC=08
Tribute to the troops=03
Elimination Chamber=0A
Backlash=OC
Extrem rules=10
ECW=02
Druid arena=13

svr10 Ids (decimal)
Smackdown 0000
Raw 0001
ECW 0002
Summerslam 0004
Unforgiven 0005
No Mercy 0006
Survivor Series 0007
Armageddon 0008
Royal Rumble 0009
No Way Out 00010
Wrestlemania 00011
Backlash 00012
Judgement Day 00013
Night of Champ 00014
Bash 00015

svr09 IDs (hex)
0000 = SmackDown
0001 = RAW
0002 = ECW
0003 = Tribute to the Troops
0004 = SummerSlam
0005 = Unforgiven
0006 = No Mercy
0007 = Survivor Series
0008 = Armageddon
0009 = Royal Rumble
000A = No Way Out
000B = WrestleMania 24
000C = Backlash
000D = Judgement Day
000E = Vengeance
000F = The Great American Bash
0010 = Saturday Night's Main Event
0011 = ECW One Night Stand
0012 = Cyber Sunday
0014 = Elimination Chamber (No Way Out)
[/spoiler]
 

honkytonkman

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i have some doubts about belts..when you hav modded the belt textures and converted in gim , you have to rebuild the file where they stood before (0A file that stands inside ,for exemple, in 2002 pac for intercontinental)? with original name ? or you can create a new texture archive named as you want? i tried to change belts with importer but game freeze . i have rebuild the new belts textures in 0A.pac file and loaded then imported follow the instructions but don't works..
 

TSK

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You must create the texture archive the same name as the original slot. (Here, the name of your texture archive must be '0A.pac')
 

honkytonkman

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TSK said:
You must create the texture archive the same name as the original slot. (Here, the name of your texture archive must be '0A.pac')
as i supposed..i did this way but when i try to use the wrestler that holds the belt in a match game freeze.
i tried load -import and updated one time arc at the end
and load-import updated after the import as said in instructions but methods give me same result.
one thing..inside the original 0A.IN BPE i found that 2 textures about belts could be not erchivied in
original progression..in a file of intercontinental belt i see a the archive inverted:
k2002_01 is after k2002_02 ... in others is normal number progression: k2002_01 and k2002_02. when i create the new archive in the file with inverted position i have done same way .
maybe in svr2009 something is not compatible
 

HARDX36

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@honkytonkman the belt importer is actually only compatible with svr11 because of the ids that might be the cause ofg freezing
 

raghu

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hi guys this importer is gerat belt arena wrestler everything is wokring.but i need to know how to import selection pics with this importer i have only tm2 and mtp2 files help me guys pls
 

Hasa

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in universal importer i can import dat_.pac in chetc.psc ???
 

raghu

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anybody help me pls is it possible to import hctp undisputed belt to svr 2011 ps2.if so pls give me link to tutorial.
 

Hasa

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yes you can just open import belt and select it and import it in folded and rolled and streatched and update arc
 

raghu

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i know that iam already imported all the belts hacks available here.what iam asking is how to get hctp undisputed belt textures like folded rolled streched using hctp evtobj file.pls give me tutorial
 

Hasa

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i dont know im not use any thing about hctp try it maybe
 

ryokudou

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well hctp champ work fine(in normal entrance) in svr 11 but not really work in special entrance like champion/multi entrance (not everytime)
15h09bp.jpg
 

raghu

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can u pls give link to that hctp belt model pls bro it will be a big help.
 
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