[Closed] WWE 12 Official Discussion Topic

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AKI Man

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Every champion must reinvent himself, and every Superstar has an evolution. Reinvented with each challenge, always primed and ready to strike with more edge and intensity than ever before, he is reborn - bigger, badder and better.

<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>FINALLY...the WWE experience you've been demanding has arrived! THQ's flagship franchise in the company's WWE videogame portfolio is reborn, delivering the best and most realistic WWE action ever. With new Predator Technology, an overhauled gameplay experience and new broadcast TV presentation that promises the most fluid, dynamic, authentic and action-packed WWE simulation experience to date, WWE '12 gives you more control over WWE than ever before.[/quote]

GAME FEATURES:

EXPERIENCE THE NEW WWE! - WWE Action is redefined with new Predator Technology! This new system delivers a fresh and strategic gameplay experience that looks, feels and plays better than ever before. the gameplay you have demanded is finally here with the most fluid WWE action and realistic animations to date in a WWE videogame, improved A.I. and an all-new Breaking Point submission system!

DYNAMIC TV PRESENTATION - Witness the most electrifying presenation in all of sports entertainment. A dynamic new broadcast camera system and badder visual presentation replicate everything you see on WWE's television broadcasts. New rendering and lighting technologies will provide the most realistic WWE Superstars, WWE Divas and WWE Legends and best-looking in-ring action to date.

CREATE AND SHARE YOUR WWE - WWE '12's best-in-class creation suite gives you the ability to create Superstars, entrances, finishing moves, storylines, Highlight Reels and all-new capabilities never before seen in a WWE videogame! Go online and upload your creations to share them with the WWE Universe and download creations from others to add to your own experience.

WWE UNIVERSE 2.0 - Take control of your WWE career in a bigger, badder and better WWE universe. Your actions determine your destiny and shape your experience, as storylines, matches, alliances and rivalries are built based on your decisions.

ROAD TO WRESTLEMANIA - The Road to WrestleMania is fraught with action, drama, challenges, storyline twists and truns, and surprises. Which road will you pick, and what story will you tell, on your way to the biggest spectacle in sports entertainment?


<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>It has been rumoured all week and we can now confirm that WWE and THQ are expected to announce the end of the “SmackDown! vs. RAW” multi-platform video game tomorrow. The series began life as "WWF SmackDown!" back in 2000 going on to include "RAW" in the game title in 2004 and releasing seven titles under the “SmackDown! vs. RAW” banner.

The WWE Game page on facebook is touting "A New Era Begins" on May 30th with the rumored new game title being simplified down to "WWE 2012." The reason for the change is both WWE and THQ believe the title is no longer relevant as there is not legitimate brand rivalry in WWE anymore like there was when the series first began.[/quote]

Makes sense. Though they should be more concerned with improving the match physics and making the A.I not seem so robotic. Also the movesets were really sub-par in 2011 with alot of the wrestlers feeling like the had the same moves. I hope THQ actually work on these things, instead of adding stupid match additions, when the core should be how the gamplay works.
 

AKI Man

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Every champion must reinvent himself, and every Superstar has an evolution. Reinvented with each challenge, always primed and ready to strike with more edge and intensity than ever before, he is reborn - bigger, badder and better.

<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>FINALLY...the WWE experience you've been demanding has arrived! THQ's flagship franchise in the company's WWE videogame portfolio is reborn, delivering the best and most realistic WWE action ever. With new Predator Technology, an overhauled gameplay experience and new broadcast TV presentation that promises the most fluid, dynamic, authentic and action-packed WWE simulation experience to date, WWE '12 gives you more control over WWE than ever before.[/quote]

GAME FEATURES:

EXPERIENCE THE NEW WWE! - WWE Action is redefined with new Predator Technology! This new system delivers a fresh and strategic gameplay experience that looks, feels and plays better than ever before. the gameplay you have demanded is finally here with the most fluid WWE action and realistic animations to date in a WWE videogame, improved A.I. and an all-new Breaking Point submission system!

DYNAMIC TV PRESENTATION - Witness the most electrifying presenation in all of sports entertainment. A dynamic new broadcast camera system and badder visual presentation replicate everything you see on WWE's television broadcasts. New rendering and lighting technologies will provide the most realistic WWE Superstars, WWE Divas and WWE Legends and best-looking in-ring action to date.

CREATE AND SHARE YOUR WWE - WWE '12's best-in-class creation suite gives you the ability to create Superstars, entrances, finishing moves, storylines, Highlight Reels and all-new capabilities never before seen in a WWE videogame! Go online and upload your creations to share them with the WWE Universe and download creations from others to add to your own experience.

WWE UNIVERSE 2.0 - Take control of your WWE career in a bigger, badder and better WWE universe. Your actions determine your destiny and shape your experience, as storylines, matches, alliances and rivalries are built based on your decisions.

ROAD TO WRESTLEMANIA - The Road to WrestleMania is fraught with action, drama, challenges, storyline twists and truns, and surprises. Which road will you pick, and what story will you tell, on your way to the biggest spectacle in sports entertainment?


<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>It has been rumoured all week and we can now confirm that WWE and THQ are expected to announce the end of the “SmackDown! vs. RAW” multi-platform video game tomorrow. The series began life as "WWF SmackDown!" back in 2000 going on to include "RAW" in the game title in 2004 and releasing seven titles under the “SmackDown! vs. RAW” banner.

The WWE Game page on facebook is touting "A New Era Begins" on May 30th with the rumored new game title being simplified down to "WWE 2012." The reason for the change is both WWE and THQ believe the title is no longer relevant as there is not legitimate brand rivalry in WWE anymore like there was when the series first began.[/quote]

Makes sense. Though they should be more concerned with improving the match physics and making the A.I not seem so robotic. Also the movesets were really sub-par in 2011 with alot of the wrestlers feeling like the had the same moves. I hope THQ actually work on these things, instead of adding stupid match additions, when the core should be how the gamplay works.
 

AKI Man

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Every champion must reinvent himself, and every Superstar has an evolution. Reinvented with each challenge, always primed and ready to strike with more edge and intensity than ever before, he is reborn - bigger, badder and better.

<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>FINALLY...the WWE experience you've been demanding has arrived! THQ's flagship franchise in the company's WWE videogame portfolio is reborn, delivering the best and most realistic WWE action ever. With new Predator Technology, an overhauled gameplay experience and new broadcast TV presentation that promises the most fluid, dynamic, authentic and action-packed WWE simulation experience to date, WWE '12 gives you more control over WWE than ever before.[/quote]

GAME FEATURES:

EXPERIENCE THE NEW WWE! - WWE Action is redefined with new Predator Technology! This new system delivers a fresh and strategic gameplay experience that looks, feels and plays better than ever before. the gameplay you have demanded is finally here with the most fluid WWE action and realistic animations to date in a WWE videogame, improved A.I. and an all-new Breaking Point submission system!

DYNAMIC TV PRESENTATION - Witness the most electrifying presenation in all of sports entertainment. A dynamic new broadcast camera system and badder visual presentation replicate everything you see on WWE's television broadcasts. New rendering and lighting technologies will provide the most realistic WWE Superstars, WWE Divas and WWE Legends and best-looking in-ring action to date.

CREATE AND SHARE YOUR WWE - WWE '12's best-in-class creation suite gives you the ability to create Superstars, entrances, finishing moves, storylines, Highlight Reels and all-new capabilities never before seen in a WWE videogame! Go online and upload your creations to share them with the WWE Universe and download creations from others to add to your own experience.

WWE UNIVERSE 2.0 - Take control of your WWE career in a bigger, badder and better WWE universe. Your actions determine your destiny and shape your experience, as storylines, matches, alliances and rivalries are built based on your decisions.

ROAD TO WRESTLEMANIA - The Road to WrestleMania is fraught with action, drama, challenges, storyline twists and truns, and surprises. Which road will you pick, and what story will you tell, on your way to the biggest spectacle in sports entertainment?


<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>It has been rumoured all week and we can now confirm that WWE and THQ are expected to announce the end of the “SmackDown! vs. RAW” multi-platform video game tomorrow. The series began life as "WWF SmackDown!" back in 2000 going on to include "RAW" in the game title in 2004 and releasing seven titles under the “SmackDown! vs. RAW” banner.

The WWE Game page on facebook is touting "A New Era Begins" on May 30th with the rumored new game title being simplified down to "WWE 2012." The reason for the change is both WWE and THQ believe the title is no longer relevant as there is not legitimate brand rivalry in WWE anymore like there was when the series first began.[/quote]

Makes sense. Though they should be more concerned with improving the match physics and making the A.I not seem so robotic. Also the movesets were really sub-par in 2011 with alot of the wrestlers feeling like the had the same moves. I hope THQ actually work on these things, instead of adding stupid match additions, when the core should be how the gamplay works.
 

TheDoctor

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agreed , i hope they add create an arena, but i'm not expecting it.
 

Blue Warrior

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It doesn't hurt me at all since I don't play these games.....

The only thing that matters in my gaming right now is that TOTE developed himself to 100 OV in PES 2011 Master League and that Zack Ryder is the WWE Champion and the World Heavyweight Champion in loco's World Tour save.

WOO! WOO! WOO! You know it!
 

dabaddguy

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hey man WE can't buy their shit next year...THEN THEY'LL HEAR US, until then they'll become TRILLONAIRES and we'll just complain for another year, if someone mistreats us they we must NOT buy their products, we get more here than they'll EVER ALLOW to PAY for as they continue to let us pay for what THEY want...F#@k THQ man, they have a pompus attitude as if their selling their games to themselves, THEIR NOT, there selling them to US. WE NEED to get a letter/partition to let them KNOW just as they've sent a letter to CAW.w. and tell them WE WILL NOT buy ANYMORE GAMES UNLESS WE GET WHAT WE WANT!!! And ask all our communities to sign it. Until then we NEED to not complain if WE don't care. They really think their word and demands are better than OURS??? WHO'S PAYING WHO HERE??? I WILL NOT BUY ANYMORE of THEIR PRODUCTS and HAVEN'T PAID FULL PRICE in years unless it was for kids, NOW I'll buy them something else or get them a better pc to play these great NEW GAMES that's being developed here. F@#K VINCE AND THQ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

TheDoctor

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<iframe type='text/html' width='250' height='210' src='
' frameborder='0' allowfullscreen=''></iframe>
 
D

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I hadn't played a SvR game since 2006, and when I got my PS2 back this week I picked a copy up of 2010.....


....I've been spoiling mymself with No Mercy.

Somehow, I think HCTP is still the best of that series....

I know.... off topic...... :game:
 

AKI Man

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Here is a Q & A with WWE 12 Developer Cory.

<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>Q: Take me through your thoughts on how SvR '11 was received, and what you could/wish your team could have done better?


Cory: We have a lot of pride in the work we put out there, so the team felt very good about WWE SmackDown vs. Raw 2011 being a solid product that fans were going to thoroughly enjoy. We were able to introduce a new mode, called WWE Universe, that we think was a very solid foundation for the future and got a lot of people excited to play the game. Adding dynamic object physics to gameplay was also another major addition that we felt changed the way the game looked and played for the better. All in all, we were generally pleased with how the game was received. With that being said, there were some game areas we were not completely satisfied with and feel need significant improvement. Our fans are intelligent, recognize a lot of those shortcomings as well and let us know about them.



Unfortunately, some of the game areas or improvements we want to make can’t happen overnight and take a lot of planning, research and development and other resources to see to fruition. In those cases, we often create multi-year plans where those improvements are rolled out in phases so we can realistically achieve the quality we want each year while also rolling out new features and updates, updating the roster and balancing our development costs. To give you a little insight to our future planning, these are some of the key areas we are going to continue focusing on from a technical standpoint:



1.) Gameplay

2.) Online Lag and Cheating

3.) Animation Quality

4.) A.I.

5.) Sound

6.) Graphical Quality



These are the game areas where we can continue pushing the envelope and step our game up to the next level from a technical standpoint. You’ll start to see a significant amount of those improvements listed above in this year’s game. We are investing heavily in the future of this franchise.

On the design side, we weren’t happy with the execution of Road to WrestleMania. We liked the concept, but we just didn’t do a good job making that backstage area fun, keeping it populated, entertaining and engaging. We went back to the drawing board a bit on that one. We also had some disappointing bugs in gameplay that our creative team was a little disheartened by, but we’ll get a lot of those things cleaned up. Online also had several issues we are working hard to address. I want the fans to know that we are very aware of their criticisms and we are working as hard as we can to address them. Just know that in some cases the reason you might not see changes happen as quickly as you like because there are some difficult development challenges or hurdles we are trying to overcome just like any other developer, but we’re committed and we’ll get there!



Q: As the creative director of the team, what's your opinion on the name change?



Cory: I absolutely love it, and I’ve been a key proponent of the change.



I’ve just felt for a couple of years now that the franchise has been getting stale and in need of a reboot. Not just with the name but also with the game experience. The name of the franchise evolved a couple of times over the years, and it has gotten to the point where the name doesn’t really mean anything. WWE currently doesn’t have brand wars, and the shows themselves are rarely competing against each other, so SmackDown vs. Raw as a name doesn’t really have a meaning. We started out as just being called SmackDown when that show made its debut for WWE back in 1999. Back then, we were releasing WWE products exclusively for specific platforms – SmackDown for Sony, Raw for Microsoft and Day of Reckoning for Nintendo. We then made the decision in 2004 to pool all of our resources together and make one great game, which is how SmackDown vs. Raw came together. Now, we are just WWE ’12, which is great because we just want to be known as the official, authentic WWE simulation product ... period. All that encompasses what’s great about WWE live events and television is encapsulated and recreated in WWE ’12. It’s simple and to the point. I’m pumped about it because I’ve always wanted to re-launch this franchise the right way, and we are finally getting the opportunity to do it this year.



Q: The feedback from the community has been loud and vocal concerning the gameplay portion of the game. Do you have a message for those vocal fans?



Cory: We read you loud and clear! We’ve been quietly investing in and eagerly waiting for the right opportunity to introduce this new animation technology into the franchise. It’s actually something we’ve been working on for two years now. Being the annual franchise that we are, it’s difficult to bring in new, significant technology without halting the project entirely. I compare it to trying to change the tire of a car driving 80 mph: not easy to do! The technology group at Yuke’s Yokhama has been secretly working on the technology and its implementation while we’ve been working on the game the last two years. We are now at the point where we can integrate it into the game. The new animation technology and tools have allowed us to do things in gameplay that were not possible with the previous technology. We hit a ceiling on the old tech, and now with our new tech, we have plenty of more years to build it out and deliver a fun, responsive and visually impressive game. It will be exciting the next few years as we see what our new technology is fully capable of delivering.



Q: Without giving any information, what area of the game are you most excited about in WWE '12?



Cory: Gameplay, gameplay and more gameplay. Now, we aren’t changing the game entirely or completely ripping everything out to start over. That wasn’t the goal. What we are doing is taking the basic essence of what is good in the past games and making a new experience that feels fresh, fun, responsive, faster, smoother and is of higher quality. If you’re played the SmackDown vs. Raw games in the past, I have zero doubt you will notice the difference as soon as you pick up this year’s game. We are adding new gameplay systems, completely overhauling gameplay systems and improving current gameplay systems. The new animation system is giving us new capabilities as well. One quick is example is that you now have the ability to interrupt animations. For example, if John Cena is doing a five-knuckle shuffle in the game, you can knock him right on his butt in the middle of the move (something you’ve never been able to do in our game because the animation had to completely play out – and that goes for every single move in the game). We have several new capabilities like the one just mentioned that will change the dynamic of how the game is played. We didn’t want to completely throw everything out and build something from scratch. That would force us to take a major step back, probably cut out 80 percent of our moves/match types and also put us at risk to disappoint fans who love the current game. We wanted to find the balance between fixing what is broken and also delivering a brand new, high quality experience. I believe we are accomplishing that now, and fans are going to love this new WWE ’12 gameplay experience. We will be unveiling more about the changes to gameplay as time moves on.



Q: To prove to the community that feedback is always heard and sometimes implemented, can you give us a small example of something in WWE '12?



Cory: This is a tough question because we have addressed so much fan feedback already, but a lot of it I can’t talk about just yet. So, I will give you just two quick examples. The rest we will announce when the time is right.



1) The fans have been asking for a new submission system. I’m happy to report there is a new submission system. It’s called the Breaking Point Submission system. It has a new mini-game, and also, for the first time, submissions where you can climb to the rope for a rope break.

2) The fans have been asking for wake-up taunts. I’m happy to report there are now wake-up taunts. Do you love those dramatic moments where Randy Orton slams his fists to the ground, daring his opponent to stand up and then unleashing his RKO when the opponent stumbles right into his clutches? Well then, you’re going to be one happy camper.



Q: With the success of WWE All Stars, did your WWE '12 team learn anything from the fan reaction? What kinds of things are applicable to WWE '12 that was also in All Stars?



Cory: I’ve been pushing for this type of product ever since I’ve started at THQ, and the team at THQ San Diego did a fantastic job executing on this. I worked on creating the original pitch for this game, and we set out to create a game where the experience would be something along the lines of WWE meets NBA Jam: a fun, accessible, over the top WWE game that complimented the simulation franchise we already had with SmackDown vs. Raw. I wasn’t surprised to see that fans took so well to the product. However, WWE ’12 and WWE All Stars are two completely different products. There are some elements that can be compared, while others we feel only belong in an over the top experience. We took notice of a lot of the core gameplay elements that made WWE All Stars so successful, such as their fast-paced match flow, simple controls, quality motions, quick response time and mid-move reversals. There is a lot to like in All Stars, and I think a lot of things that can translate well into WWE ’12. We looked at it like any other competitive product and tried to identify the elements that can help make WWE ’12 the best game possible.



Q: There has been a ton of game franchises that have taken on a new name. Is WWE '12 just a name change? How will we know? What is your favorite (other) franchise re-invention?



Cory: WWE ’12 is far from just a name change. Our goal has been to create a brand new experience with a new, high quality animation system, a new renderer and a new strategic gameplay experience that will look, feel and play substantially better than its predecessors. When you play the game, you’ll notice right away that you’re spending less time on the mat mashing buttons and more time enjoying the action with a faster paced gameplay flow, simpler game controls and the most fluid and realistic animations the game has ever seen. This is a true franchise reboot and not just a name change. It’s also an investment toward the future of the franchise, giving us the opportunity to use our new technology to push the game to new heights never seen before.



Q: How far along in development are you on WWE '12?



Cory: We started around the end of May 2010, so we are currently at the one year mark. We still have more months ahead for gameplay tuning and bug fixing, and then we are done. It feels like we never stop. One year bleeds into the next. With the multi-year plans, we are already planning for projects in the distant future.



Q: What can we expect to see at E3? (expecting him to say "can't tell")



Cory: We will be showing off a one on one match so that people can come by and take an early look on how the new and improved gameplay experience is looking. We will have four playable Superstars available, including one Superstar making his WWE game debut! The rest I can’t reveal just yet. You will have to play the game at E3 to find out what we’re up to!



Q: What is the one thing you want in the WWE series that is not yet possible?



Cory: Almost anything is possible. It just comes down to how much you have to sacrifice in order to get it. I know a lot of people have asked us to have eight, 10, 12 and even 20 Superstars in the ring at once. Although we could completely reconfigure the game to support this, a ton of effort would go into this rather than on developing other features. The game would also take significant hits to model and animation quality to make this happen; at the end of the day, it’s just not worth it. Although I agree it would be cool to have this for particular match types, it currently is just not worth the risk and work associated with the task.[/quote]

Awesome. Well A.I is confirmed to get enhancements and improvements which is a must if this series wants to be a success and improvement. Also the submission system is a welcomed addition. Gonna keep my hopes up on this, but not expect too much till more is revealed.

And here are some piccies!!

0Wgtg.jpg

9VmAt.jpg

ZDdOm.jpg


















[/SPOILER]
 

TheDoctor

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as long as i can turn off the stamina like in previous games, i'll be happy & if Alex Riley is in of course.
 

TheDoctor

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Marcus Stephenson
The deal THQ signed with Macho Man was for All Stars only, and they didn't work out any new deals before he died. So Savage WILL NOT be in WWE '12, either in the game or as DLC.
 

AKI Man

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WildForce67 said:
Marcus Stephenson The deal THQ signed with Macho Man was for All Stars only, and they didn't work out any new deals before he died. So Savage WILL NOT be in WWE '12, either in the game or as DLC.
DAMN!! :wall:

<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>THQ today announced development of WWE® '12, the electrifying rebirth of the renowned WWE flagship videogame franchise. Featuring a bigger game, badder presentation and better simulation-based gameplay, WWE '12 will include long-awaited and critical core gameplay improvements, the most creative and extensive feature set to date and a visceral, edgy and polished presentation. WWE '12 is currently in development for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and the Wiiâ„¢ system from Nintendo, with a scheduled release timing of 25 November 2011 in the UK.


"With vital changes to core gameplay, innovative feature support and an incredibly striking presentation, the WWE simulation experience is back with WWE '12," said Danny Bilson, Executive Vice President, Core Games, THQ. "At E3 2011, this is the definitive WWE videogame experience you do not want to miss."


WWE '12 will be playable for the first time at the Electronic Entertainment Expo (E3), booth #2001 in the South Hall of the Los Angeles Convention Center, from June 7-9, 2011. In addition, prominent WWE personalities are slated to attend E3 in support of the new WWE '12 experience. WWE Superstar Alberto Del Rio™ and WWE Diva Kelly Kelly® are currently scheduled to appear on Tuesday, June 7 from 3:00 p.m. to 4:00 p.m., while WWE Superstar The Miz® is currently scheduled to appear on Wednesday, June 8 from 2:00 p.m. to 3:00 p.m. All talent appearances are subject to change.[/quote]

Wish I lived in the US to test it out!!! :wall:
 

AKI Man

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LOL. Yep its far my man. HE HE!!!

Im hoping we see some classic arena's. Last years had the awesome Nitro one. I hope we see another WCW one like Saturday Night, or Maybe Halloween Havok.
 

TheDoctor

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me too bro, i really hope Riley is in as far current superstars go
 

TheSpriteSlasher

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I heard the AI has improved and that it actually adapts to how you wrestle. So that if you are spamming a move, they'll be expect it and counter it. (The online will still suck cause of douchebags)
 

Eyekon

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I look foward to this but does anyone find it odd that they finally made Yukes develop the game similiar to the Gamecube wrestling series with the whole interrupt any move I was playing that since Wrestlemania X8 the only Gamecube title I owned that was from WWE.
 
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