honkytonkman
Main Eventer
yeah..i feel again like a noob....i'm workin' in my PSP njpw ultimate patch 2014 and i got a strange problem with models..
using the hardx36 import/exporter tool v3 . i have got from svr 2008 mick foley,funk,bret hart,chavo guerrero and sgt slaughter models and imported in my patch (svr 2009).
i have found on 6 men tag team that some models combination with caws make freeze the game after the entrances when game loads the arena.
for exemple guerrero, foley, inoki vs funk,slaughter,hart can works right ..another combination
guerrero,tigermask,inoki vs foley,hart,slaughter freeze (?????)..
always after entrance when game prepares the arena and the wrestlers...so i think somethin' in models is wrong ..but why only in multimen matchs and not always ????
i have imported this way..with hardx36 tool for exemple i got the 2 files of guerrero (ring/entrance) from 08 and i renamed the files as the 09 guerrero 3 files (2 files ring/1 entrance) then with hex i added the missing bites for make the 3 files the same as original.
maybe i have to extract only c9 file with texture and put it in o9 c9 and not all the complete pac?...
another doubt ..i have changhed names for the wrestlers i have replaced, as bret hart on john cena , with memory editor of psp cheatdevice temPAR ...this could be also responsable of the strange "random"freeze?..i don't believe..but.. :wall:
using the hardx36 import/exporter tool v3 . i have got from svr 2008 mick foley,funk,bret hart,chavo guerrero and sgt slaughter models and imported in my patch (svr 2009).
i have found on 6 men tag team that some models combination with caws make freeze the game after the entrances when game loads the arena.
for exemple guerrero, foley, inoki vs funk,slaughter,hart can works right ..another combination
guerrero,tigermask,inoki vs foley,hart,slaughter freeze (?????)..
always after entrance when game prepares the arena and the wrestlers...so i think somethin' in models is wrong ..but why only in multimen matchs and not always ????
i have imported this way..with hardx36 tool for exemple i got the 2 files of guerrero (ring/entrance) from 08 and i renamed the files as the 09 guerrero 3 files (2 files ring/1 entrance) then with hex i added the missing bites for make the 3 files the same as original.
maybe i have to extract only c9 file with texture and put it in o9 c9 and not all the complete pac?...
another doubt ..i have changhed names for the wrestlers i have replaced, as bret hart on john cena , with memory editor of psp cheatdevice temPAR ...this could be also responsable of the strange "random"freeze?..i don't believe..but.. :wall: