WaylonMercysHands
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- Joined
- Jan 12, 2013
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I want to make gameplay improvement codes for hardcore/no-DQ matches, and I want to see if anyone else has thought about this or any insights that could help me out.
My basic goals are:
1. To make it so that CPUs act rationally (i.e., act similarly to how a human player would)
To some extent, I did this already with my existing code (released with the WWF vs. the World mod) that causes players with "extremely aggressive" AI outside the ring to do more damage when using weapons. There is now a logical reason why some guys go for weapons and others don't.
However, there are a couple of quirks that I've noticed when watching simmed matches:
-When someone holding a weapon gets a special, they sometimes choose to use the weapon instead of doing their finisher.
-Some "extremely aggressive" wrestlers get weapons more frequently than other "extremely aggressive" wrestlers. For example, my Steve Blackman frequently goes outside to get a Kendo stick from the crowd, but my Raven will often go an entire match without ever getting a single weapon, even after I changed some of his other AI settings to match Blackman's. I'm still trying to figure out why this is.
2. To make it so that guys with hardcore styles are more likely to win no-DQ matches than they are to win normal matches.
I haven't accomplished this yet. I've been playing around with increasing the damage even higher and increasing the spirit boosts. I've noticed that the cost associated with holding a weapon - and therefore, being unable to defend - often outweighs the benefit. Another thing to consider is the fact that increasing move damage doesn't necessarily help you win if the move still isn't powerful enough to finish someone off.
My basic goals are:
1. To make it so that CPUs act rationally (i.e., act similarly to how a human player would)
To some extent, I did this already with my existing code (released with the WWF vs. the World mod) that causes players with "extremely aggressive" AI outside the ring to do more damage when using weapons. There is now a logical reason why some guys go for weapons and others don't.
However, there are a couple of quirks that I've noticed when watching simmed matches:
-When someone holding a weapon gets a special, they sometimes choose to use the weapon instead of doing their finisher.
-Some "extremely aggressive" wrestlers get weapons more frequently than other "extremely aggressive" wrestlers. For example, my Steve Blackman frequently goes outside to get a Kendo stick from the crowd, but my Raven will often go an entire match without ever getting a single weapon, even after I changed some of his other AI settings to match Blackman's. I'm still trying to figure out why this is.
2. To make it so that guys with hardcore styles are more likely to win no-DQ matches than they are to win normal matches.
I haven't accomplished this yet. I've been playing around with increasing the damage even higher and increasing the spirit boosts. I've noticed that the cost associated with holding a weapon - and therefore, being unable to defend - often outweighs the benefit. Another thing to consider is the fact that increasing move damage doesn't necessarily help you win if the move still isn't powerful enough to finish someone off.