JDX "Help Me" Thread (Ears at the back of the head)

JDX99

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Hi everyone,
Why are the textures that are supposed to be on the side of the head showing at the back of the head like this?:


I don't remember ever seeing this until recently and it ruins all the mods I play on.
 

S.K. Stylez

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Are you able to post the texture for the back of the head? It looks like it might have been designed to be used with a hacked rom.
 

JDX99

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Are you able to post the texture for the back of the head? It looks like it might have been designed to be used with a hacked rom.
I could do but it's happening to a lot of mods I'm playing with. Those are screenshots from Showdown 64, it was happening with Wrestle Kingdom 12 as well and a couple others that I can't remember the names of
 

WaylonMercysHands

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I'm not sure what the "real" solution is, but if I recall correctly, when I have cropped the texture to remove one half of it (either the right half or left half), it has fixed the ear problem.
 

KWG

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I'm almost positive that you're using the Showdown 64 rom, or a patched rom, for a project that's not made for it. Download a clean rom and see if it still looks like that.

Disregard this post, check Chuckie's post below.
 
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Chuckiepk

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I believe the issue might actually be the opposite. I don't think you followed the directions for patching the rom. Showdown 64 uses a hacked rom file to get certain effects like a non-mirrored head textures and longer shorts polygons to work. The head textures are mapped differently in Showdown to go along with the hack. So if you have ears on the back of their head, make sure that you patch your vanilla rom file with the included patch file.
 

JDX99

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I believe the issue might actually be the opposite. I don't think you followed the directions for patching the rom. Showdown 64 uses a hacked rom file to get certain effects like a non-mirrored head textures and longer shorts polygons to work. The head textures are mapped differently in Showdown to go along with the hack. So if you have ears on the back of their head, make sure that you patch your vanilla rom file with the included patch file.
This fixed it, I started clean and patched the correct file. With the WK12 mod, I didn't see the folder clearly named "Hacked Rom". I'm a total idiot lol.

Can I use this thread to ask a bunch more dumb questions? I have more things I need to fix but I don't want to create multiple threads.
 

KWG

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This fixed it, I started clean and patched the correct file. With the WK12 mod, I didn't see the folder clearly named "Hacked Rom". I'm a total idiot lol.

Can I use this thread to ask a bunch more dumb questions? I have more things I need to fix but I don't want to create multiple threads.
Go for it.
 

JDX99

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Ok, so in regards to adding codes into the game, I don't know how to add codes in parts.
What I'm looking to do is this:

More specifically, add in options like Match Hacks > Elimination Chamber > Part 1...
Like this:


What do I need to do? Am I missing something obvious?
 

KWG

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For this example, they've probably added 3 different codes.

  1. Matches\Elimination Chamber\Part 1

    XXXXXXXX YYYY
    XXXXXXXX YYYY
    XXXXXXXX YYYY

  2. Matches\Elimination Chamber\Part 2

    XXXXXXXX YYYY
    XXXXXXXX YYYY
    XXXXXXXX YYYY

  3. Matches\Elimination Chamber\Part 3

    XXXXXXXX YYYY
    XXXXXXXX YYYY
    XXXXXXXX YYYY
 

JDX99

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For this example, they've probably added 3 different codes.

  1. Matches\Elimination Chamber\Part 1

    XXXXXXXX YYYY
    XXXXXXXX YYYY
    XXXXXXXX YYYY

  2. Matches\Elimination Chamber\Part 2

    XXXXXXXX YYYY
    XXXXXXXX YYYY
    XXXXXXXX YYYY

  3. Matches\Elimination Chamber\Part 3

    XXXXXXXX YYYY
    XXXXXXXX YYYY
    XXXXXXXX YYYY
Wait so do I just put spaces in the code?
 

JDX99

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No, look at it again, what organizes it in "sub-sections" like you want is the backslash in the cheat code's name:
Ah right, do I put that at the top in the name bar?
 

JDX99

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I'm adding a bunch of codes to a mod, came across a problem with the amount of cheats that can be added. Is there a way to increase the limit on cheats allowed? Even better, a way to remove the limit altogether?
 

JDX99

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Hi again everyone, I'm trying to play WCW Feel The Bang (v1.1) but every time I press a button I get this message:

Every single time I press anything or the game tries loading anything plus a lot of the textures are missing. I get white boxes and screens everywhere:


I've installed it properly, what's going on here? Any help here?
 

KWG

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I'm adding a bunch of codes to a mod, came across a problem with the amount of cheats that can be added. Is there a way to increase the limit on cheats allowed? Even better, a way to remove the limit altogether?
Which Project 64 version are you using?

Hi again everyone, I'm trying to play WCW Feel The Bang (v1.1) but every time I press a button I get this message:

Every single time I press anything or the game tries loading anything plus a lot of the textures are missing. I get white boxes and screens everywhere:

I've installed it properly, what's going on here? Any help here?
This seems like a settings issue, but no idea what it could be. Have you made any progress on this?
 

JDX99

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Which Project 64 version are you using?


This seems like a settings issue, but no idea what it could be. Have you made any progress on this?
1.6, do other versions allow more codes?
I put the mod on an SD Card and played it from there and it seemed to work ok.
 

KWG

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1.6, do other versions allow more codes?
I put the mod on an SD Card and played it from there and it seemed to work ok.
1. Yep yep. There's no reason to use 1.6 anymore. Use Project 64 2.1 (look at my profile, I created a thread for emulators a while back) or Project 64 4.0.
2. Try running it from your PC, fix the directories and see if anything changes.
 
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