Player Map (Expanded)

D

Deleted User

Crowd Member
Putting together a lot of my notepads, will be adding dropdowns for values from time to time. The old player map needed updated. This is still incomplete.

Player Map - Offset 358

8115AEBA - Focus
8115AEC6 - Broad Action Mods
8015AECF - Last Broad Action Mod Performed
8115af2a - Grapple Type
8115af30 - Broad Action Mods/Vunerability (unmapped)
8115AF32 - Broad Player Locations
8115af34 - Action type? 00 - No connection 01 connected 04 - Taunt
8015AF35 - Front/Back Grapple Counter
8015AF38 - Broad Actions based off what both players are doing
8015AF3A - Repeating move/misc options check?
8015AF3C - Losing it
8015AF44 - Win/lose addy
8015AF45 - Leave ring no camera,goat
8015AF46 - More Broad actions (undefined)
8015AF48 - Collision Detection
8015AF4A - Which Direction The Player is Entering/Exiting the ring/table/area
8115AF4C - Chance of reverals?
8115AF50 - Player ID
8115AF52 - Animation timer (up toki 2s)
8115AF54 - Animation Timer (Down toki 2s)
8115AF56 - Animation ID
8115AF58 - Animation Timer (counts how long current animation has been playing, not total frames animation has)
8115AF5A - Current Health
8115AF5c - Max Health
8015AF5F - Spirit
8015AF60 - Get up timer/Timer for spirit check. Starts around 0077 and runs to 0000
8015AF62 - Always animate? Countdown Timer for Grapple/jumping. At 0000 the grapple/jump is released.
8015AF64 - Chance of kick out? How long you stay down?
8015AF65 - Get Up Counter?
8015af78 - Recovery Counter?
8115af7c - Specific Corner Locations
8115AF7E - Direction facing before jumping
8015AF81 - Direction facing on top rope
8015AF83 - In Air Timer
8115af92 - Phase of getting up/getting up after blood
8115AF98 - Camera Focus ????
8015af9A -
8015af9c -
8015af9D -
8015afA8 - Current Royal Rumble Participant
8115AFAC - Left/Right
8115AFB0 - Height
8115AFB4 - Back/Front
8115AFBE - Facing direction, changes in real time
8115B174 - Head Status
8115B178 - Arm Status
8115B17C - Body Status
8115B180 - Leg Status
8115B184 - Speed Status
8115B194 - Pointer
8115B196 - Pointer
8115B19A - Direction facing for ending animation for current animation (in match toki 2s)
8115B19C - ????
8115B19E - Ending animation for current Animation (in match toki 2s)
8115b1a7 -
8115B1A8 - Frame which reversal occurs
8115b1b2 - Grapple ID (broad action)
8115b1b6 - repetitive move counter
8115b1b8 - Move ID (2 digit)
8115b1ba - current move being performed
8115b1bc - grapple slot ID (turns to 0000 as move is being performed)
8115b1be - grapple slot ID of last move performed
8115b1c0 - Pointer for damage part 1
8115b1c2 - Pointer for damage part 2
8115b1c6 - repetitive counter of last taunt performed
8115b1c8 - Move ID of last taunt performed (2 digit)
8115b1ca - grapple slot ID of last performed taunt
8115b1cc - grapple slot ID of current taunt performed, both of these last addys are timed with 8115b1bc
8115b1ce - grapple slot ID of last taunt performed


8115af2a - Grapple Type
0008 - Irish Whip tap A
0009 - Special Irish Whip?
000C - Hold A
0800 - Front Weak
0801 - Front Weak while on special
0804 - Front Strong
0805 - Front strong w/special
0880 - Back Weak
0881 - Back Weak w/special
0884 - Back Strong
0885 - Back Strong w/Special
0420 - Grapple From Apron Weak
0424 - Grapple From Apron Strong
0200 - Grapple to Apron Weak
0204 - Grapple to Apron Strong
0205 - Grapple to Apron w/Special
0100 - Grapple to Turnbuckle Weak
0101 - Grapple to Turnbuckle weak w/special
0104 - Grapple to Turnbuckle Strong
0105 - Grapple to Turnbuckle Strong w/special
0180 - Back Turnbuckle Weak
0184 - Back Turnbuckle Strong
8115af30 - Broad Action Mods (unmapped)
8115AF32 - Broad Player Locations
0001 - In Ring
0101 - Climbing Out of Ring
0002 - On Apron
0801 - on the top rope
0102 - Climbing from Apron to Floor
0003 - Running & Sliding In/Out of Ring
0004 - On Floor (Out of Ring)
0400 - On Cage
0009 - Climbing Ladder (In the Ring)
000c - Climbing Ladder (Out of the Ring)
0019 - Standing at the Top of the Ladder (In the Ring)
001c - Standing at the Top of the Ladder (Out of the Ring)
0040 - Climbing Onto Announcer's Table
0060 - On Announcer's Table
1060 - Climbing Off of Announcer's Table
0200 - Climbing Onto Locker Room Table
0220 - On Locker Room Table
1220 - Climbing Off of Locker Room Table
0100 - Climbing Onto Pool Table
0120 - On Pool Table
1120 - Climbing Off of Pool Table
0080 - Climbing Into Truck
00a0 - In Truck
10a0 - Climbing Out of Truck
8115af34 - Action type?
00 - No connection
01 connected
04 - Taunt
8015AF35 - Front/Back Grapple Counter
0001 - First Grapple
0004 - First Transition
0005 - 2nd Grapple
000C - Second Transition
000D - 3rd Grapple
8015AF38 - Broad Actions based off what both players are doing
0002 - Standing/Taunting
8015AF46 - More Broad actions (undefined)
8015AF48 - Collision Detection
0000 - Nothing, even if you are standing next to something,
if you are not moving, there is no collision
0004 - Down
0008 - Up
0002 - Left
0001 - Right
0009 - Upper Right
000A - Upper Left
0006 - Lower Left
0005 -Lower Right
8115AF50 - Player ID
0001 - Rock
0002 - SCSA
0003 - Undertaker
0004 - Kane
0005 - Richards
0006 - Mankind
0007 - Cactus
0008 - Mick
0009 - HBK
0101 - HHH
0102 - X-Pac
0103 - Mr. Ass
0104 - Road Dogg
0201 - Benoit
0202 - Malenko
0203 - Saturn
0204 - Guerrero
0301 - Jericho
0302 - Angle
0303 - Tazz
0304 - Test
0305 - GodFather
0306 - D`Lo
0307 - Venis
0308 - Shamrock
0401 - Rikishi
0402 - Sexay
0403 - Scotty
0404 - Edge
0405 - Christian
0406 - Matt
0407 - Jeff
0501 - Faarooq
0502 - Bradshaw
0503 - D-Von
0504 - Buh Buh
0505 - Hardcore
0506 - Crash
0507 - Bossman
0508 - Albert
0601 - Al
0602 - Blackman
0603 - Bulldog
0604 - Henry
0605 - Viscera
0606 - Andre
0607 - Buchanan
0608 - Rios
0609 - Taka
0701 - Chyna
0702 - Stephanie
0703 - Tori
0704 - Debra
0705 - Trish
0706 - Lita
0801 - Jacqueline
0802 - Linda
0803 - Kat
0804 - Moola
0805 - Ho
0901 - Vince
0902 - Shane
0903 - Hebner
0904 - Jim Ross
0A01 - CAW 1
0A02 - CAW 2
0A03 - CAW 3
0A04 - CAW 4
0A05 - CAW 5
0A06 - CAW 6
0A07 - CAW 7
0A08 - CAW 8
0A09 - CAW 9
0A0A - CAW 10
0A0B - CAW 11
0A0C - CAW 12
0A0D - CAW 13
0A0E - CAW 14
0A0F - CAW 15
0A10 - CAW 16
0A11 - CAW 17
0A12 - CAW 18
0C00 - Data 512
8115AF52 - Animation timer (up)
8115AF54 - Animation Timer (Down)
8115AF56 - Animation ID
8115AF58 - Animation Timer (counts how long current animation has been playing, not total frames animation has)
8115AF5A - 00FF
8015AF5D - Health
8015AF5F - Spirit
8015AF60 - Get up timer/Timer for spirit check. Starts around 0077 and runs to 0000
8015AF62 - Countdown Timer for Grapple/jumping. At 0000 the grapple/jump is released.
8015AF64 - Check for repeating move?
8015AF65 - Get Up Counter?
8115af7c - Specific Corner Locations
0000 - top right turnbuckle
0001 - Lower right turnbuckle
0002 - Lower left turnbuckle
0003 - Top Right turnbuckle
8115AF7E - Direction facing before jumping
8015AF81 - Direction facing on top rope
8015AF83 - In Air Timer
8115af92 - Phase of getting up/getting up after blood
00-stand
01-stand
02-last part get up
03-stand
04-stand
15-face down
26- get up after blood
2c-sit down
8115AF98 - Camera Focus ????
8115AFAC - Left/Right
8115AFB0 - Height
8115AFB4 - Back/Front
8115AFBE - Facing
8115AEC6 - Broad Action Mods
00 Arm Injury
01 Just stands
02 Going around corner(turnbuckle)
03 run
04 into ropes
05 bump chest
06 roll
07 Strong Attack a/b
08 run
09 rope hold avoid attack
0A climb top ropes
0B toss opponant into ropes
0C falls on face (runs into ropes)
0d Freeze(don't use)
0e nothing
0f Freeze
10 nothing
11 Throw head into cage right side
12 nothing
13 Throw head into cage left side
14 nothing
15 Bump into stepps
16 Knock out Sell (or bump into wall)
17 Hang in ropes
18 Into Turnbuckle position
19 Turnbuckle counter (putting on the breaks)
1a Turnbuckle counter (boot)
1B taunt
1c Turnbuckle taunt
1d Laying on the ground (irish wip)
1e run
1f Apron attack (to ring)
20 Apron attack (to outside)
21 Apron attack ( to other player)
22 normal punch/kick
23 stong punch/kick
24 Irish wip strike
25 Duck strike
26 weapon swing
27 run
28 Running with weapon
29 stomp
2a running ground attack face up
2b low kick
2c same
2d Sell p2
2e Knock out sell into knock out
2f Blood sell
30 Get up from laying
31 fall on back
32 dizzy recovery
33 shaking head(dizzy)
34 In tree of woe
35 take big hit\Hanging in ropes
36 Turning player on the ground
37 nothing
38 Pulling player up
39 fall off corner ropes
3a Letting go off grapple
3b nothing
3c ?
3d nothing
3E hang opponant upside down
3f nothing
40 pull down action
41 arms out taunt
42 ground pin
43 nothing
44 Strong Clothesline sell
45 pin count 1
46 head to groin
47 submission
48 submission
49 nothing
4a submission
4b makes move pin
4c weak strike sell
4d Blocking chest ani
4e Falling down getting up
4f Falling down getting up slowly
50 weak grapple
51 strong grapple
52 in grapple
53 freeze
54 freeze
55 repeating turnbuckle grapple
56 nothing
57 freeze
58 freeze
59 freeze
5a repeating stuff
5b chop
5c nothing
5d nothing
5e nothing
5f nothing
60 nothing
61 ground attack\stomp
62 running ground attack
63 ground attack sell into losing it
64 counter strike
65 nothinig
66 walking with weapon
67 double dragon screw
68 evasion
69 ?
6a into grabbing leg counter
6b stepping backwards
6c nothing
6d stepping out the ring
6E climb cage
6f Apron Climb
70 Falling through ropes
71 Running Diving Attack
72 Diving Attack
73 Rope Inside Attack
74 Turnbuckle Inside Attack
75 Elbow from Apron
76 Running Apron Attack
77 Evasion
78 To Ropes
79 Repeating
7a Repeating
7b Repeating
7c Repeating
7D Repeating
7e walking towards cage
7f Holding p2 for striking p3
80 p2 in holding
81 doomsday d setup
82 in doomsday d setup
83 chop
84 chop
85 Head trust
86 pulling out the ring
87 beeing pulled out the ring
88 Back Grapple TB counter
89 Getting weapon from ground
8a Getting weapon from ground
8b Taunt
8c Getting weapon but nothing
8d ?
8e ?
8f Taunting with weapon
90 grapping weapon from p2
91 grapping weapon form table
92 nothing
93 making a tag p1
94 making a tag p2
95 tag match apron taunt
96 walking towards tag partner
97 ?
98 Facing somebody else
99 rolling out the ring(rumble Elimination)
9a Sliding out the ring (freezes)
9b Sliding into the ring (freezes)
9c Pulling someone out the ring
9d Beeing pulled out of the ring
9e jumping over somebody on the ground
9f jumping over somebody on the ground (running)
a0 Fake diving\front running grapple
a1 Receiving
a2 freezes
a3 royal rumble timer
a4 walking to ring
a5 running
a6 1 hand by ground 1 up (ref ani)
a7 animation 001
a8 ref action (counting)
a9 ref action (ring the bell)
aa freezes
ab stepping of cage repeating
ac climbing on cage repeating
ad climbing of cage repeating
ae on cage
af stepping on ladder
b0 stepping of ladder
b1 hanging on ladder
b2 freezes
b3 falls of ladder
b4 pulling of ladder repeating
b5 falling on the ground
b6 stepping on the ground
b7 punching on ladder
b8 climbing turnbuckle
b9 on apron
ba punching on top of ladder
bb raking on top of ladder
bc falling of ladder
bd grapping title
be winning
bf kicking of table
c0 axe handle of table
c1 almost falling of table
c2 throwing opponent out the ring
c3 reveiving
c4 climbing top of cage dificult
c5 climbing over and to the ground
c6 climbing on cage
c7 falling of cage
c8 chaking cage
c9 punching opp on cage
ca ?
cb strong attack against cage
cc kicking of cage
cd pulling of cage
ce falling of cage
cf elbow of cage
d0 throwing opp backstage
d1 receiving
d2 chair shot
d3 freezes
8015AECF - Last Broad Action Mod Performed
8015AF4A - Which Direction The Player is Entering/Exiting the ring/table/area
000c -Sideways
0003 -Up and Down
8115AFBe - Distance between player facing
8015b1c0
8115b1a7 0000
8115b1b2 xxxx - Grapple ID (broad action)
8115b1b6 xxxx - repetitive move counter
8115b1b8 xxxx - Move ID (2 digit)
8115b1ba xxxx - current move being performed
8115b1bc xxxx - grapple slot ID (turns to 0000 as move is being performed)
8115b1be xxxx - grapple slot ID of last move performed
8115b1c0 xxxx - part one of addy of current grapple being performed
8115b1c2 xxxx - part two of addy of current grapple being performed (move ID)
8115b1c6 xxxx - repetitive counter of last taunt performed
8115b1c8 xxxx - Move ID of last taunt performed (2 digit)
8115b1ca xxxx - grapple slot ID of last performed taunt
8115b1cc xxxx - grapple slot ID of current taunt performed, both of these last addys are timed with 8115b1bc
8115b1ce xxxx - grapple slot ID of last taunt performed
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