Reaction to Moves

AKI Man

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This an update to my Move Damage guide.

Ok, I have found the addy that alters how a wrestler reacts to a running move, (for those using the move damage guide, it is +23 from the starting addy) i.e. When you hit someone with say a Spear, you can change how they react to the spear, you can have them flip over if you like.

Ok, here are P1's addy's
800AD0D7 000? - Weak B
800AD11F 000? - Weak A+B
800AD167 000? - Strong B
800AD1AF 000? - Strong A+B

For P2 add 4D10, and so on for P3 and 4.

Ok, the values to put are.

00 - Fall Backwards
01 - Flip over backwards
02 - Recieve Spear
03 - Recieve Kitchen Sink 01
04 - Turn Inside out
05 - Recieve Kitchen Sink 02

For those will unglitched PAL, like myself, the addy's are

800ABAA7 000? - Weak B
800ABAEF 000? - Weak A+B
800ABB37 000? - Strong B
800ABB7F 000? - Strong A+B

I am currently working on the standing striking moves, so expect an update in a short while.

Updated!!!

Striking Moves

Weak Striking Moves

800ACE01 000? - Weak Punch B
800ACE25 000? - Weak Punch B + Pad
800ACE49 000? - Weak Kick B
800ACE6D 000? - Weak Kick B + Pad

Put in values for the reaction to....

0 - Slap
1 - Chop
2 - Normal kick
3 - Kick to Thigh
4 - Low Blow
5 - Body Punch

Strong Striking Moves

800ACCF9 000? - Strong B
800AD041 000? - Strong B + Pad
800AD089 000? - Strong A+B

These values are quite strange, 0 and 1 vary depending on what move it is, I'm working on it, but 0 and 1 vary depending on the move, you will work that out with practice, from 3 onwards, it's always the same. Most moves react first with the usual stagger, this addy sets the reaction to the "big" blow, where they go down.

0 - Varies -(Standard reaction 1)
1 - Varies -(Standard reaction 2)
2 - Has two, early on they hold their gut and fall on their back, later on they collapse to their knees holding their gut.
3 - Falls forwards onto face then holds knee
4 - Low Blow
5 - Same as 2
6 - Falls Forwards onto face
7 - Same as 3

I will take a look at flying moves tomorrow.

credit: pelican
 

Hipnosis

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don't mean to bump such an old post but where it says "For P2 add 4D10, and so on for P3 and 4" what does it mean exactly? Where do I add 4D10?
 
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To the addys, for example, to find p2's weak b running attack reaction addy, add 4D10 in a hex calculator to 800AD0D7
 
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