Maximo
Midcard
- Joined
- Dec 11, 2013
- Messages
- 297
- Reaction score
- 1
I apologies in advance if this ruffles a few feathers...
Alright, there are generally a few different types of modders:
The character/prop/menu texturers.
The model makers/modifiers.
The arena/level creators.
The importers.
The gameplay coders.
The move/moveset hackers.
And people who use different variations to achieve a perfected save/mod.
The thing is with the newer (2003 onwards games), we've seen people venturing into the first 4, which is great, we've seen amazing wrestlers and arenas being made and imported,
But I'm curious as to why we've (as a community) avoided changing the gameplay of newer games to be as unique as the older games have been modded to be?
Sure the newer games may not be as easy to code as No Mercy or the Smackdown 1&2 but maybe we should start looking into they way the newer games even if its on a fundamental level.
Hell, I for one can think of many codes I would like to write for HCTP but my Playstation2 and laptop are to old and worn for me to even boot them up.
Maybe its just the aging part of my brain, but I think we need to keep breathing fire into the every variation of modding to keep our hearts into wanting to continue doing what we do.
As a word of warning to the new blood, if you don't learn to keep the game you're modding fresh to play by improving the game-play mechanics, no one's going to play as the character you've put time and effort into.
No matter how spot on they look.
There is a reason No Mercy modding stayed alive for 14+ years,
It's Modders are willing to strive for the complete package.
And personally I think we all need to play our parts in encouraging this, no matter what section of OSR we hang our hat.
Alright, there are generally a few different types of modders:
The character/prop/menu texturers.
The model makers/modifiers.
The arena/level creators.
The importers.
The gameplay coders.
The move/moveset hackers.
And people who use different variations to achieve a perfected save/mod.
The thing is with the newer (2003 onwards games), we've seen people venturing into the first 4, which is great, we've seen amazing wrestlers and arenas being made and imported,
But I'm curious as to why we've (as a community) avoided changing the gameplay of newer games to be as unique as the older games have been modded to be?
Sure the newer games may not be as easy to code as No Mercy or the Smackdown 1&2 but maybe we should start looking into they way the newer games even if its on a fundamental level.
Hell, I for one can think of many codes I would like to write for HCTP but my Playstation2 and laptop are to old and worn for me to even boot them up.
Maybe its just the aging part of my brain, but I think we need to keep breathing fire into the every variation of modding to keep our hearts into wanting to continue doing what we do.
As a word of warning to the new blood, if you don't learn to keep the game you're modding fresh to play by improving the game-play mechanics, no one's going to play as the character you've put time and effort into.
No matter how spot on they look.
There is a reason No Mercy modding stayed alive for 14+ years,
It's Modders are willing to strive for the complete package.
And personally I think we all need to play our parts in encouraging this, no matter what section of OSR we hang our hat.