SLX
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- Sep 20, 2011
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I shall remain quiet about the greater details of this, but i'm working with DegenerationX69. New poly hacking technique to be employed, it should go into the game looking just like what you see here.
Comments for improvements please. I've only used 42 of the 90 polygons i'm allowed to use, and i used simple geometry.
Announce table will come from the in-game version, so no need to model it entirely. Any stage-side details you guys want to see? Keep things simple, but if can be made with simple shapes, then fire way.
Looking for basically any improvements and additions I can throw at this.
Older pics from different angles:
There is a slight alpha channel glitch on the far left side of the stage, where it goes like this: /|
It seems to be caused by an odd setting in my material editor of 3ds max, and i haven't been able to make it totally go away. It won't be visible in the final release of the arena, which will be using the same png textures as usual.