Adding Pins,Submussions,Repeated Animations etc.

barskio

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Step 1: Look up the Grapple Mod value. You can find it by looking up the addy 8015B1BA. There will be an 4-digit addy.

If you don't want to go to the trouble.

Look up the Grapple Mod value here.
http://nextwave-64.online/forum/showthread.php?tid=1193

Now replace xxx with the Grapple Mod value.

D115b1ba xxxx (p1)
D115B512 xxxx (p2)
D115B86A xxxx (p3)
D115BBC2 xxxx (p4)

Step 2: Make the move pinning,repeating or whatever you want.

Find the damage mod:
http://nextwave-64.online/forum/showthread.php?tid=18187

Damage mods + 22 is the adres for this.

03 and 23 make the moves pin.
05 and 25 make the moves repeat.(submission)
04 and 24 make the moves repeat.(non-submission)
06,26,08,28,10 and 30 make the moves repeat in a certain direction. (turnbuckle, ropes)
20 makes the move non repeating

An example.

Damage mod for the Front Special Move: 800ABF98

800ABF98 + 22 = 800ABFBA

So:
810ABFBA 2000 makes it non repeating.
810ABFBA 2300 makes it pinning
810ABFBA 2500 makes it Repeating (submission)
810ABFBA 2400 makes it Repeating (non-submission)

To find the exact value use:
http://nextwave-64.online/forum/showthread.php?tid=9378


nRK1x1z.jpg


The offset for grapple slots is 448.

So:

810ABFBA yyyy (p1)
810AC402 yyyy (p2)
810AC84A yyyy (p3)
810ACC92 yyyy (p4)

Step 3: Give the repeating animation the right Grapple Mod Value.

Look up the Grapple Mod Slot. During the submission or pin looking up the addy 8015B1B8. There will be an 4-digit addy.

Cf8xTuu.jpg


Calculate the Grapple Slot:

4-digit addy - 0051 = A
A * 2 = B
B + 81091042 = Grapple Slot.




An Example:

137 - 51 = E6
E6 * 2 = 1CC
1CC + 81091042 = 8109120E

The grapple Slot is 8109120E.

BrbKPOJ.gif


The value of the pin is the MMM +1

The offset for grapple slots is 448.

So:

8109120E zzzz (p1)
81091656 zzzz (p2)
81091A9E zzzz (p3)
81091EE6 zzzz (p4)

Step 4: Assemble the code.

D115b1ba xxxx
8109120E zzzz
D115b1ba xxxx
810ABFBA yyyy

D115B512 xxxx
81091656 zzzz
D115B512 xxxx
810AC402 yyyy

D115B86A xxxx
81091A9E zzzz
D115B86A xxxx
810AC84A yyyy

D115BBC2 xxxx
81091EE6 zzzz
D115BBC2 xxxx
810ACC92 yyyy


Summary of a few addys:

8015B1B8 => Link Value of the current Grapple Slot

8015B1BA => Value of the move in the current Grapple Slot

8015B1C0 => Gives the 8-digit starting addy for the Damage mods of the current Grapple Slot.

Use the Pin tab to make it easier:
Move Converter


Example:

Front Powerslam to Tilt-a-Whirl Driver Pin

D106B454 33F3
D106B456 0040
8106B460 00D9
D106B454 33F3
D106B456 0040
8106B462 4ECC
D106B514 33F4
D106B516 0040
8106B520 00D9
D106B514 33F4
D106B516 0040
8106B522 5AAE
81326828 0000
8132682A 005B
8132682C 0000
8132682E 005B

Replaces: Front Powerslam


Now adding the pin.

Step 1: Look up the Grapple Mod value.

znBajcM.gif


Write 02A8 down.


Step 2: Make the move pinning,repeating or whatever you want.

rFyNOSF.gif


Add 810ABFBA 2300 to the cheat

Step 3: Give the repeating animation the right Grapple Mod Value.

bEnh4OV.gif


2iARIAN.gif


Write 810911E8 down

The value of the pin is the MMM +1

In this case because its an Irish Whip we need to do +2 first. And then +1.

DsjyjaV.gif


810911E8 0D5F

Step 4: Assemble the code.

jQPxtzs.gif


D115b1ba 02A8
810911E8 0D5F
D115b1ba 02A8
810ABFBA 2300
D115B512 02A8
81091630 0D5F
D115B512 02A8
810AC402 2300
D115B86A 02A8
81091A78 0D5F
D115B86A 02A8
810AC84A 2300
D115BBC2 02A8
81091EC0 0D5F
D115BBC2 02A8
810ACC92 2300

This makes the code:

D106B454 33F3
D106B456 0040
8106B460 00D9
D106B454 33F3
D106B456 0040
8106B462 4ECC
D106B514 33F4
D106B516 0040
8106B520 00D9
D106B514 33F4
D106B516 0040
8106B522 5AAE
81326828 0000
8132682A 005B
8132682C 0000
8132682E 005B
D115b1ba 02A8
810911E8 0D5F
D115b1ba 02A8
810ABFBA 2300
D115B512 02A8
81091630 0D5F
D115B512 02A8
810AC402 2300
D115B86A 02A8
81091A78 0D5F
D115B86A 02A8
810AC84A 2300
D115BBC2 02A8
81091EC0 0D5F
D115BBC2 02A8
810ACC92 2300

wbHGlr3.gif
 
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