• This forum is closed for good. Expect new things to come.
  • In the mean time, I recommend you check the following places: VPW2 Freem, AKI Outsiders or MPire Mall Discord servers. If you really don't like Discord, there is the r/N64WrestlingGames subreddit, but there's no active development of mods/hacks there. Sean O'Connor's Youtube Channel is also recommended.

AI reversal problem [SvR 2011 PSP, US version]

Noktin

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The problem is that opponents ALWAYS reverse corner strike attack named "ECW Shoulder Thrust". I even have set AI reversal ability in settings to minimal, so I can strike\grapple opponent infinitely without their reversals, but it does not work with "ECW Shoulder Thrust". :unsure:


Also I wonder if there is a way to make wrestler .pac size smaller by making edited textures from uncompressed .pac to the compressed .bpe :$
Thanks in advance. :hi
 

HARDX36

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thats a bug in the game it cant be fixed about make smaller pacs is not possible yet to make bpe compression i think your best option is talk to honkytonkman and ask him how he make his textures
 

honkytonkman

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HARDX36 said:
thats a bug in the game it cant be fixed about make smaller pacs is not possible yet to make bpe compression i think your best option is talk to honkytonkman and ask him how he make his textures
system i use for textures (i don't know to touch ARC) is working good for arenas and some others parts but for wrestler model is more hard..i have modded the referees and ring announcers models but has been a long terrific work, because the pac i did always crossed over the bpe of 1 or 2 kb..
the way is
to find right dimensions for some parts of textures (boots, pants,etc) until you have a new pac archive same as bpe..
but for models keep attemption ,because if you make too small a texture could not work ! on particoular way not touch face textures ..
you can mod face but the gim will be more heavy and you will get small others parts again.. after trying and trying is it possible to have a modded model texture converted in gim in a pac same size as bpe . only time and patience.
i was trying to mod trevor murdoch model but 'til now i don't find the right combinations ! the new texture archive in pac is always a little bit over the bpe :wall: ..but i try again.
so.. make small some textures with a graphic tool (i use paint net) until you have a new texture archive in pac same as bpe..see always if textures are 8 bites/indexed color! before to convert .
 
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