An Android Tutorial: How to extract and create your own wwf no mercy mods on Android

Max_Nova_010

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Hi there I'm new here for my second post on this site i give you all this tutorial on how to extract the textures and create your own mods for AKI Wrestling games on Android mainly WWF No Mercy.

I've seen countless tutorials on youtube on how to mod WWF No Mercy on Android but no tutorial on creating your own mods and extracting the textures on Android


First off the emulator I recommend downloading is Mupen64plusAE mainly this version https://m.apksum.com/app/mupen64-plus-ae-v3-alpha/org.mupen64plusae.v3.alpha unlike most versions this one allows you to add in custom cheats and also download the rom from www.freeroms.com because the other sites where you can download the roms from seems to not work for some reason and then create a texture_dump file using ZArchiver or ES File Explorer

2.) Pick a AKI Wrestling game that you want to extract textures from, launch the game using Rice video plugin. Wait for it to load then close Mupen64plusAE

3.) Open ZArchiver or ES File Explorer and swipe right to the directory. Find mupen64plusae-v3-alpha > GameData > GAMETITLE > CoreConfig > mupen64plus.cfg

4.). Scroll down to [Rice-Video] and find:
# Enable texture dumping
DumpTexturesToFiles = False

Change False to True, then save and close ES File Explorer.

5.). Open Mupen64plusAE, load the game with Rice again. (ensure High resolution textures is enabled)
Play for a bit to collect textures, then exit Mupen64plusAE.

Some games may not display anything on screen with Rice video, but the textures will still be dumped if the rom is loaded.

6.) Open ZArchiver or ES file explorer > mupen64plusae-v3-alpha > CoreConfig > UserData > mupen64plus > texture_dump.

7.) There are 5 texture folders:

ci_bmp
ci_bmp_with_pal_crc
ci_by_png
png_all
png_by_rgb_a

The 2 main texture folders to edit are:

ci_by_png
png_all


For creating your own mods simply download a photoshop app like PicsArt which I highly recommend using then use the Showdown 64 creator's kit that has all of the template stuff you need and once you're done creating the new texture convert the file into png using a jpg to png file converter app then as you're done simply copy and paste the new texture you created and converted into png into your hires_texture folder from here go to the texture_dump folder and copy and paste the file name into the new texture you just created and then poof you're done.


This also works with WWF Wrestlemania 2000 and WCW/NWO Revenge but not Virtual Pro Wrestling 2 for some strange reason
 

Max_Nova_010

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<blockquote class='quote\\_blockquote'><dl><dt>Keson Columbus</dt><dd>Mar 19 2018, 04:21:52 PM</dd></dl><div>Good shit, thanks. Pinned.[/quote]Np hopefully with this Tutorial it'll take the AKI Wrestling games community on mobile devices further with other people creating there own mods for the games.
 
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Is there a way to get hacks to work on mobile? I've never tried but it seems to be a common problem.
 

Max_Nova_010

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<blockquote class='quote\\_blockquote'><dl><dt>Keson Columbus</dt><dd>Mar 20 2018, 01:48:24 PM</dd></dl><div>Is there a way to get hacks to work on mobile? I've never tried but it seems to be a common problem.[/quote]No idea but if you mean patching roms with hacks like the polygon hack on android then yes all you need for that is the rom patcher app that you can find from the app store then the rom hack and the rom that you want to patch the hack with. And note you need to patch the rom itself for it to work so before you patch it make sure you extract the rom from the zip file. And once you've patched the rom make sure you compress it into a zip file with ZArchiver or ES File Explorer.
 

Max_Nova_010

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<blockquote class='quote\\_blockquote'><dl><dt>Keson Columbus</dt><dd>Mar 20 2018, 02:54:45 PM</dd></dl><div>I mean being able to use gameshark codes.[/quote]Oh then yes with the Mupen64plus AE Alpha V3 emulator you should have no problems with using gameshark codes because instead of having to replace the Mupen64plus.cht file like with most versions to make the mods fully function you're able to add in those gameshark codes as your own custom cheats with no problem they work like a charm.
And the problem is with replacing the Mupen64plus.cht file to make the mods fully function at times is that they either don't work, make the game very buggy or just makes the game crash more than usual.
 
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That may be the mod's fault, though. Especially if people are using a youtube compilation mod.
 
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