| Finish |
|---|
| This gives you a choice of moves from the wrestler's movelist that you can choose from, the move that the character will use primarily as a finisher. If you try to edit anyone that's not a Create-A-Wrestler, it gives you the "Not Able to Edit" message, but this is more in reference to editing the wrestler's moves than choosing a different finisher for them. |
| Attacking |
|---|
| This section has a choice of five options, but most of the options are blank, except the middle one with what looks to be a stray Japanese character. Further testing shows that this function determines how often the computer player strikes or grapples. |
| 1st box: Always Strikes (makes the computer strike very often) |
| 2nd box: Mainly Strikes (makes the computer strike often with occasional grapples) |
| 3rd box: Balanced (balances out the amount of striking and grappling) |
| 4th box: Mainly Grapples (makes the computer grapple often with occasional strikes) |
| 5th box: Always Grapples (makes the computer grapple very often) |
| Balance |
|---|
| The choices list here determine the computer player's balance between attacking and defending. |
| 1st box: Aggressive/Always Attacks (Constantly attacking, doesn't defend often) |
| 2nd box: Attacking/Mainly Attacks (Attacks quite a bit, and only defends themselves a bit) |
| 3rd box: Balanced |
| 4th box: Defensive/Mainly Defends (Attacks the opponent when they're unable to respond) |
| 5th box: Super Defensive/Always Defends (Waits for the opponent to attack and won't attack often when their opponent is active) |
| Ring Out |
|---|
| There is a choice of five different options here, but every single one of them are blank. These choices determine how the opponent will act if they're outside the ring. |
| 1st box: Calm (gets back in the ring as soon as possible) |
| 2nd box: Normal |
| 3rd box: Aggressive |
| 4th box: Very Aggressive (more likely to grab a weapon) |
| 5th box: Fly |
| Appeal |
|---|
| There is a choice of three different options here, but again, all of them are blank. These set of choices determine how often the computer will taunt. |
| 1st box: Often |
| 2nd box: Normal |
| 3rd box: Rare (the computer will only taunt if their attitude meter is flashing and if their opponent is down) |