[Closed] How To Import Entrances From Past Games (PS2/PSP)

Status
Not open for further replies.

johnny12794

Young Lion
Joined
Aug 21, 2011
Messages
46
Reaction score
0
Hey guys!!! I have finally found a way to import entrances from past games like SVR 2007 to SVR 2011!!!!

NOTE: For this example, I will use the PSP....

Here's the tutorial:

1.Extracting your desired entrance from a game (for this example, I will use John Cena's entrance from SVR 2007):

a)Open SVR 2007 using UMDGen, go to PSP_GAME/USRDIR/pac/evt and extract evt0.pac. save it anywhere
b)Extract the evt0.pac using Expert with the Dpac.epi plugin
c)In the extracted folder, there are two subfolders: EVP1 and EVT1. Go to EVT1 and find 4000.dat. That is John Cena's entrance.

2.Extracting a reference entrance to make your desired entrance compatible (I will use The Rock's entrance from SVR 2011):

a)Like above, extract Nyujyo0.pac from PSP_GAME/USRDIR/pac/evt of SVR 2011 in UMDGen.
b)Since you can't extract it using expert, open it with a hex editor
c)We are only worried about the EVT part of the entrance because the EVP part is just the rope physics, so The Rock's EVT entrance part starts from 4F000 to 80FFF. Copy that whole data.
d)Make a new file in your hex editor, paste the copied date, and save it as "whatever name.bpe"
e)Uncompress that bpe file using quickbms. It will make the unpacked file of it and that will be The Rock's entrance.

3. Changing the header and animation I.D.'s of desired entrance (the fun part!!!!!):

a)Open both The Rock's unpacked file and John Cena's dat file with a hex editor.
b)Now copy the first 110 bytes of The Rock's file (the header) and paste it over John Cena's file's header, which is 100 bytes.
c)Now this is probably the confusing part. The animation I.D.'s are found in bytes 6 and 7 of each row after the header. For example, The Rock's first animation I.D. is "A861" while John Cena's first I.D. is "0000". As you can see, John Cena's is not compatible with SVR 2011, so we have to change his I.D.'s with The Rock's. Here are the following I.D.'s to replace:
0000 to A861
0700 to AF61
0A00 to B261
0B00 to B361
0C00 to B461
0D00 to B561
0E00 to B661
0F00 to B761
1000 to B861
1100 to B961
1200 to BA61
1300 to BB61
1400 to BC61
1500 to BD61
1600 to BE61
NOTE: There is more than one row that has the same animation I.D. so you must replace every one of them.
d)Finally, you can either save it for later use or just copy your new compatible entrance and paste it to any Nyujyo_.pac file, depending on which superstar you want to use the entrance on.
e)Make sure to keep The Rock's entrance as a reference if you want to import other entrances from past games.

Rebuilding ISO:

a)As usual, update your arc file.
b)Replace both Nyujyo_.pac and plisipsp.arc in the old SVR 2011 with the new ones.
c)Save your new ISO as whatever you want.
d)HAVE FUN WITH YOUR NEWLY IMPORTED ENTRANCE!!!!!

My apologies for not posting pics or videos to help you out a lot more!!! This is my very first tutorial, so if there's anything that is confusing, please let me know!!

Thanks guys for reading!!!!

UPDATE: Credits to ERI619 for this info, but apparently all SVR 2006 entrances are glitched when imported to SVR 2011. Please correct me if I'm worng, but I think the reason is because they do not have an "Intro" section of those entrances....

 

raghu

Legend
Joined
Nov 11, 2013
Messages
2,600
Reaction score
0
nice tuturial and post screenshots also it will be helpfull and clear.
 

CenzTom

Legend
Joined
Sep 26, 2014
Messages
2,493
Reaction score
0
YES ERI619 please do it with the PS3 entrances to PS2 and this tutorial for PS2
It does not allow me to extract with quickbms
 

PSPortman

Main Eventer
Joined
Feb 3, 2014
Messages
1,123
Reaction score
0
post screenshots
leg?
10967926_782348818519083_555466199_n.jpg

<big><big><big>NOTE: SVR 2006 Entrances Doesn't Work</big></big></big>
 
Status
Not open for further replies.
Top