[Closed] Move Unlocker (SVR 2010)

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eatrawmeat391

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SVR 2010 Move Unlocker

Hello everybody this is my first work at hacking SVR.This file will unlock almost all of the locked moves in SVR 2010.I hope you guys may find this useful.
Please notice that those moves are from 2010 ONLY,they're in the game disc,but is inaccessible.If anyone wants to use this for their mods,you are free to do so but please give credit.
I'll list the move in order that I have worked on from first to last, here we go:
Note:
*Move that have the same name as the original move will have an extra " (unused)" in their name so you'll know that they are here.
*I may tell you more if I knew them from other game before
*I don't 'count' the Total number,I just subtract my current values to the default ones.So they'll still be corrected even if I missed some moves
*This is not without limit,there is smt very important we need to know
*Finisher moves are mostly untouched because I can't seem to change the move position.
*There are some moves that put your opponents in the 'Ground Sitting Up' state,if we could just added the move from SVR 2007 the game may not freeze
It doesn't need to be unlocked,just put in the misc.pac.If somebody can research these,that would be great

- Taunt:
+ Batista 3
+ Chris Jericho 1
+ Chris Jericho 3
+ Chris Benoit 1
+ Chris Benoit 2
+ Chris Benoit 3
+ Buzzsaw 4
+ Boss 1
+ Beat Chest 2
+ CM Punk 7 (it's NEW so why locked it?)
+ Cut The Air
+ Cut Throat
+ Dancing 1
+ Diva 4
+ Diva 5 (it's Sabre from HCTP)
+ Diva 6 (see above)
+ Dress Man 1
+ DX 3 (hey,that's not PG)
+ ECW 1
+ Edge 3
+ El 2
+ Excellence 1
+ Excellence 2
+ French 2
+ Kane 1
+ Karate (Eric Brishoff from HCTP)
+ King Booker 1
+ Kofi Kingston 2
+ Love Machine
+ Maskman (in SVR 2009 Jericho's RTWM there is a Maskman character,I guess that's his taunt)
+ Muscle Appealing
+ Muscular 1 (so Muscular mean "Hogan")
+ Muscular 2
+ Muscular 3
+ Powerful 3
+ Powerful 4
+ Primitive 1
+ Primitive 2
+ Pyscho 1
+ Raise Arm 3 (NOT the same as 1)
+ Randy Orton 1
+ Ravishing
+ Refusal
+ Respect Muscular
+ Right & Left
+ Sexy 2
+ Shane McMahon
+ Shawn Michaels 1(after hitting the standing Sweet Chin Music in HCTP)
+ Shawn Micheals 2
+ Table 2
+ The Rock 1 (after hitting Rock Bottom...)
+ The Rock 3 (as a heel,refusing to take off his elbow pad?)
+ Triple H
+ Triple H 1
+ What? 3
+ Witch
+ Wizard
+ CC 1
+ Dragon (like in Mortal Kombat)
+ Get Up!
+ Wake up 2
+ Swing Arms
+ Sideburns 1
+ Sideburns 2
+ Sideburns 3
+ Scratching Arm
+ Scissors 1
Total: 68

- Rope:
+ Drop Out
+ Throw to the Rope (WORK!)
+ Springboard Back Elbow
+ ECW Monkey Flip (RVD)
+ Rope Attack (I unlocked this overrated move for the sake of completeness)
+ Outlaw Attack
+ Choke 3
Total: 7

- Corner Front:
+ DDT 14
+ Heavy Combo 2
+ Triangle Dropkick
Total: 3

- Corner Sitting:
+ Running Knee Strike 1/ Mudhole Strike (I forgot but either one of them is added)
* Running Face Wash is added to Finisher/Signature Section
Total: 1

- Running Strike:
+ Benoit Attack (I think I saw Dean used it as his comeback so it should be Armbrose's Attack?)
+ Big Boot 2 (Hogan's)
+ Clothesline 4
+ Clothesline 6 (some wrappings are happening here,just like Rated RKO)
+ Clothesline 12
+ Cross Body 1
+ Front Dropkick 2
+ Leg Lariat 1 (Zack Ryder's)
+ Leg Lariat 2 (unfortunately you can't use it as a finisher)
+ Kitchen Sink
* Added Hogan's Big Boot to the Finisher/Signature Section
Total: 10

- Running Grapple:
+ Back Rolling (RVD)
+ Back Rolling 2
+ Baseball slide 2
+ Coconut Crash
+ DDT 10
+ DDT 11
+ Giant Push
+ Ground Head Lock
+ Mysterio Rolling
+ Spear 1
+ Sunset Flip Pin
+ Victory Roll Pín 1
Total: 12

- Strike
+ Boxing Strong Uppercut
+ Buzzsaw Low Kick
+ Capoeira Kick 1
+ Capoeite Kick 2
+ Combination 1
+ Dragon Whip 1
+ Dropkick to Knee 2
+ Enzugiri 1
+ ECW Feint Wheel Kick
+ French Punch
+ French Punch Combo
+ Heavy Combo 1
+ Jump Spin Back Kick
+ Karate Punch 2
+ Kungfu Roundhouse Kick
+ Leg Lariat 1
+ Leg Lariat 2
+ Middle Kick
+ Muscular Punches
+ Power Up 1
+ Roundhouse Kick 1
+ Roundhouse Kick 2
+ Shake Jab
+ Shake Rattle & Roll
+ Shuffle Side Kick 1
+ Spinning to Face
+ Tae Kwon Do Jump Kick
+ Toe Kick 1
+ Toe Kick 3
+ Woman's Toe Kick
Total: 32

- Grapple Strong:
+ Airplane Spin
+ Arm Wrench
+ Arm Wrench 1
+ Arm Wrench 2
+ Back Side Slam 1
+ Bearhug
+ Cena Underhook
+ Chicken Wing
+ Chin Lock
+ Choke Toss
+ Combination 5
+ Cripple Crossface
+ DDT 5
+ Dragon Sleeper
+ Dragon Whip 2
+ ECW Enzuigiri
+ Eye Poke 1
+ Face Lock 2
+ Feint Eye Poke
+ Forehead Bite 1
+ Giant Push
+ Gory Special
+ Guillotine
+ Hammer Lock
+ High Angle Boston Crab 1
+ Jumping Armbreaker
+ Leg Lock 1
+ Leg Whip
+ Military Press
+ Samoan Drop 2
+ Snapmare & Dropkick 2
+ Snapmare & Necklock
+ Special Up
+ Sweep 2
+ Sweep 3
+ Swing Bottom
+ Torture Rack
+ Wrestling Move
+ Wrist & Arm Wrench
Total: 39

- Grapple Back Strong + Running Back Grapple:
+ Abdominal Stretch 1
+ Black Out Hold
+ Bow & Arrow 4
+ Bulldog 3
+ Cobra Clutch 1
+ Cobra Clutch 2
+ Dragon Sleeper
+ Facecrusher 3
+ German Suplex 4
+ German Suplex 5
+ German Suplex 6
+ High Angle Boston Crab 3
+ Lifting
+ Million $ Dream
+ Octopus Stretch 2
+ Sleeper Hold 2
+ Sleeper Hold 3
+ Sleeper Hold 4
+ Sleeper /w Scissor
+ The Masterlock
Total: 19

Before getting to excitied:
- There are some limits on each Ground/Facing Up,Down (all moves combined):
Whenever you insert a new move,a counter is increased either in Facing Up or Facing Down category.
For example,we have 3 integers in each category that tell us how many moves are there (Upper/Middle then Lower)
This isn't the real limit,if you change all the move from Middle to Upper or make them all Upper.The game don't care
What it does care is the TOTAL amount of all 3 moves combine:
Case 1: Lionsault Pin - Upper
Lionsault 2 - Middle
The counter is 2
Case 2: Lionsault 2 - Upper/Middle
The counter is 1
Case 3: Lionsault Pin - Upper/Middle
Lionsault 2 - Upper/Middle
The counter is 2
You see,in case 2 Lionsault 2 is added to both section,but it is JUST ONE MOVE.

I know removing moveset can be a challeging things to do but is is the only way to work around the problem

I don't know,maybe the NTSC version just can't handle those added ground move.Will try PAL

All the ground moves are full so if you add one the game'll crash on you immediately when enter a Moveset screen

However PCSX2 is a little move 'durable',it can handle 4 moves above the limit of the PS2 until it crashed

So I removed some of the moves from their grapple section but you can use them as 'Finisher/Signature'

The reason for their removal is :
- Long setup move with little to no impact.
- They don't have a 'Ow-that's-hurt' animation after it is performed so the opponent will get up immediately
- They have a move that is very similar,almost identical
- Use them as finishers is just ... better
- THE LIMIT !!!

If you ever see your game crashes when enter the ground section It means your character has a disabled move and the game have no idea what to do
So copy the ground move from another superstar
There'll be no total,as they replaced current move

- Ground Facing Up Upper/Middle:
+ Bow & Arrow 3
+ Cross Arm Stretch
+ Cross Armbreaker
+ Dragon Sleeper 3
+ Fury Punch 6
+ Fury Punch 7
+ Mounted Punching 1
+ Mounted Punching 2
+ Mexican Armbreaker
+ Neck Lock
+ Neck Wrench
+ Powerful Raise
+ Reverse Chin Lock 1
+ Ric Flair Knee Drop
+ Short Arm Scissors
+ Sleeper Hold 5
+ Slingshot Elbow Drop

- Ground Facing Down Upper:
+ Arm Lock 2
+ Armbar 5
+ Camel Clutch 1
+ Face Lock 1
+ Headlock
+ Mounted Punching 3

- Ground Facing Down Lower:
+ Bow & Arrow 1
+ Leg Lock 7
+ Leg Lock 8

- A couple of strike has been added to 'Strong Strike'
- Some more Rebound Move
- Some small tweaks
- Some more Tag Team MOVE
- Some more quick grapple

*** Install:
- Download my MISC.PAC here. Use 7zip CRC/SHA to check for file corruptions

---------------------------
Checksum information
---------------------------
Name: MISC.PAC
Size: 1089536 bytes (1 MB)

SHA1: 62B73BBD8F9DA753E950BA3C94E054AE0AB56CD8

---------------------------
OK
---------------------------

- Replace the file MISC.PAC inside pac folder of your game ISO.

- Rebuilt it with Expert or your favorite ISO tools

- That's it folks,enjoy

Credit:
dadydodo - I used his move package as the source for searching hidden moves

Edited:
If you have a modded misc.pac:

Download Hxd Hex Editor ,open my misc.pac and your misc.pac in the editor
You have to replace your COS section with mine
MAKE SURE YOUR CURSOR IS AT THE HEX(LEFT SIDE) NOT AT THE TEXT(RIGHT SIDE)

- In your file
Search for COS, copy all the section until HID
Select and then CTRL-C (do a copy)
Example: (Bold mean select)

COS.F...d...........ÿÿÿÿ........................e...........HID...

- In my file
Search for COS again and delete this section,NOT including HID again
COS.G...d...........ÿÿÿÿ........................e...........HID...
You'll get a prompt about changing file size,accept it

Before HID press CTRL-V ( do a paste)

Example: ..-> <-HID (Paste just before HID)

You'll get another prompt,accept it

Press CTRL-S to save the file
[/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler][/spoiler]
 

PUNKER

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Hey do u know how to import TITI ,CHSI And EB00 To svr10?
 

The Best

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PUNKER said:
Hey do u know how to import TITI ,CHSI And EB00 To svr10?
EB00-EB11 called in SvR 10 MBGI.PAC
And for Titi the same as SvR 11 !!
 

PUNKER

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<blockquote class='quote\\_blockquote'><dl><dt>The Best</dt><dd>Jun 4 2015, 11:38:27 AM</dd></dl><div>
PUNKER said:
Hey do u know how to import TITI ,CHSI And EB00 To svr10?
EB00-EB11 called in SvR 10 MBGI.PAC
And for Titi the same as SvR 11 !![/quote]I tried the same way in svr11 but it doesnt work!
I tried on svr importer and nike the bike too but it didnt work
 

PUNKER

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<blockquote class='quote\\_blockquote'><dl><dt>The Best</dt><dd>Jun 4 2015, 03:59:32 PM</dd></dl><div>Do it manually using Hex Editor !![/quote]Unfortunately i don't know how to use it :(
 

A.M Reigns

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PUNKER said:
<blockquote class='quote\\_blockquote'><dl><dt>The Best</dt><dd>Jun 4 2015, 03:59:32 PM</dd></dl><div>Do it manually using Hex Editor !!
Unfortunately i don't know how to use it :([/quote]if you want to know how to import titi.pac
see in my tutorials
 
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