[Closed] [Request] A hack to disable auto pins to flying moves?

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ianmnfla13

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Pretty much the title. I've been trying to look for one lately because it honestly wouldn't change much to the gameplay of the save. I also need it so the More Bang For Your Buck actually works. :p
 

barskio

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You can make a moonsault non pinning with damage mods.
 
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If you use WldFb's tool you can do that and more, my friend.

So yes, it's possible.
 

Tyler Black

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I'm really interested in how you plan on pulling off the more bang for your buck in No mercy. Do you have matts initial fire mans carry roll already hacked in? and are you using two players to do it, or have you hacked one continuous move?
 

ianmnfla13

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<blockquote class='quote\\_blockquote'><dl><dt>Tyler Black</dt><dd>Mar 8 2015, 03:36:21 AM</dd></dl><div>I'm really interested in how you plan on pulling off the more bang for your buck in No mercy. Do you have matts initial fire mans carry roll already hacked in? and are you using two players to do it, or have you hacked one continuous move? [/quote]Yeah I have Matt's Rolling Fireman's Carry. I also made it so Matt & Nick replaced Edge & Christian so I don't need to worry about them both being in the same slot. The way I usually do it is wait until Nick (CPU) gets on the top rope (I set his fly to laying special as his finisher so he tends to go up there a lot), then I pick up the legal person, do the fireman's carry, and hit the moonsault before nick pins him off his 450.

The only problem is when Nick hits the 450, it just auto-pins so when by the time I hit the moonsault it just breaks Nick's pin. :/
I hate to bump this topic, but I'm seriously stumped here. How exactly do I go about making flying moves non-pinning with Wldfb's move hack converter? Because I've been trying for a while and having had any luck.
 
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