somethingfunny
Young Lion
- Joined
- Jun 22, 2016
- Messages
- 19
- Reaction score
- 0
Does anyone know of a code where it takes a longer time to get your attitude meter up?
I'd like to create a match flow where specials are harder to come by, and by the time one is executed it will be the nail in the coffin in pretty much all cases. I like the idea of all specials being S-powered, but it would still be easy to get a special quickly and make the match feel unrealistic. Basically just want to create the feel where not only is a special hard to come by, but when it's achieved it's going to end a match, and figured the easiest solution would be just have the specials take longer to get (hence making it where lots of damage has already been inflicted and a special should do the job).
Thoughts? Anything like this out there?
I'd like to create a match flow where specials are harder to come by, and by the time one is executed it will be the nail in the coffin in pretty much all cases. I like the idea of all specials being S-powered, but it would still be easy to get a special quickly and make the match feel unrealistic. Basically just want to create the feel where not only is a special hard to come by, but when it's achieved it's going to end a match, and figured the easiest solution would be just have the specials take longer to get (hence making it where lots of damage has already been inflicted and a special should do the job).
Thoughts? Anything like this out there?