did you kNOw Mercy?

yoozernayme

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I saw somebody wanting to make a No Mercy wiki and thought it'd be a good idea to throw together all the useless trivia I knew into one topic. Feel free to comment more. Here goes:

Glitches -

The infamous Data glitch: Most of the 1st generation copies of no mercy sold in the US had an issue where the game data would intermittently delete itself. This issue was fixed in a later released 2nd generation of cartridges.

The cage match: there was a glitch in the AI that made them nearly invincible when climbing over the cage.

Royal Rumble title match: When a championship belt is being contested in a royal rumble, the belt will end up vacated once the match is complete (therefore defeating the purpose of making it a title match)

Fun Facts and removals -

Steven Richards in the WWF title run - as unusual as it seemed, Richards would show up alot in the WWF title picture during championship mode. This was due to the request by the WWF to remove the Big Show from the game later in development. It's said that Richards was the character model they worked on after the Big Show was finished, and Richards simply fell into Big Show's spot in Championship mode. You can make the connection when you compare the WWF Championship mode to Big Show's royal rumble storyline from the year 2000.

Any trace of Big Show's character model, including his face, weren't deleted. They were just made inaccessible. The same can be said for rock's eyebrow face as well. Big Show's character portrait however was overwritten by Richards.

Other things that were removed include the "Records" screen (which was in the instruction manual), and Smackdown mall discounts that were granted by earning special tokens.

The developers of the game were big Kenta Kobashi fans. The "create a wrestler" defaults to face 68, which is known to belong to Kobashi in several guides. On top of this, despite being labelled as "S" powered, the Strong Lariat and Burning Hammer (two of Kenta Kobashi's KNOWN finishers) were actually stronger than other "S" powered finishers, such as the Stone Cold Stunner and the Pedigree. This is proven when looking through the game's code using a cheating device/memory editor. That being said, Bradshaw has the most powerful finisher in the default roster.

There was supposed to be a WWF no mercy for the Gameboy Color. This game got scrapped, but the original intention was to make it compatible with the Nintendo 64 version via Transfer pak. The player would create a wrestler on the gameboy, transfer the wrestler to the N64, and use him for the "gameboy color mode", which was a specific storyline made just for this feature. This storyline got pulled from the final release, but is accessible via hacking. The english is a bit messy, but the story was fully playable. Other exploits can be found via the transfer pak menu once hacked. There are 25 hidden character movesets deep inside No Mercy, mostly japanese wrestlers with the exception of Raven and the Big show. These movesets all came with their own AI, but the appearance, profile and rivalries werent set. Yes, Kenta Kobashi was included in this list.

There are more reversal sets than no mercy will lead you to believe. HEEL and JR Heavyweight never made it to the final game but are accessible via hacking. Ken Shamrock comes with the JR heavyweight reversal set, which makes him unique to the rest of the roster.

On top of that, quite a few graphics from AKI's previous title, Japan's Virtual Pro Wrestling 2, are still in no mercy. These graphics include weapons, the SPECIAL sign, the DANGER sign, some kanji, and a few other things. Anyone who's spent a decent amount of time playing VPW2 will know actually HOW much was removed from No Mercy before release. (hint: it was a lot)

There are 3 different pins you can do in a match, standing at your opponents head, legs or midsection. Covering the opponents head is a weak pin that can easily be kicked out of, but yields the lowest chance for a rope break. The pin done at the torso is a cover with a medium success rate, but the most effective is the pin done at the opponents feet. This pin hooks the leg for an effective cover.

That's all I got for now.
 
D

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How do I select heel reversals in WldFb's movest tool? Is it the heavy special slot?

Great post, this is good stuff.
 

KWG

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I KNEW ABOUT BRADSHAW FINISHER,MY CAW COULD KICK OUT FROM ROCK BOTTOM AND STUNNER BUT NOT FROM A CLOTHESLINE?

Sorry.


I thought about the Pinfall thing,but I thought "Nah,why would there be a sucess rate system on the pinfall?"
 

frog

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Essa Rios also has a unique reversal set
 

yoozernayme

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frog said:
Essa Rios also has a unique reversal set
you know what I actually noticed that the other day. He might have JR heavyweight too.
 

yoozernayme

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CBV said:
What is different in his reversal set?
He uses a mix of heavy and light heavy reversals. I think he'll do a backdrop for a powerbomb counter, but a handspring reversal to get out of an arm-wrench-elbowsmash
 
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Thanks for the head's up. I'm doing move-sets right now, I think that would be appropriate for Mil and a couple others. Good to know!
 

MacMilitant

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He also has a cool "Jump off of the Crucifix" counter for when you try to do Crucifix Powerbombs on him that is unique to his reversal set.
 

Maximo

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Keson said:
Thanks for the head's up. I'm doing move-sets right now, I think that would be appropriate for Mil and a couple others. Good to know!
Found this somewhere, I can't remember who wrote it, I think its from Gamefaqs...maybe.

<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>Heavy - Counters all powerbombs by back droppin or whatever you wanna call it. Counters suplex with suplex, DDT with punch etc. Basic ish.

Heavy Special - Counters powerbomb with head scisscors, Crucifix Power bomb by falling out of it, Suplex by floating over plus Martial Arts.

Light - Counters all PB's with Hurricanrana Pin, Suplex with Float over and Sunset flip in corner.

Light Special - Same as heavy special except Suplex countered with Snap suplex, Tornado DDT instead of punch to gut. Uses Martial Arts etc. like Heavy Special.

Martial Arts. Uses Heavy for counters like Powerbombs, pretty much reverses everything into an Reverse Armbar, even the Suplex, DDT.

Heel - Designed for Muta only cause it reverses all the powerbombs into a him spitting mist. Suplex into a snap and the corner is a sunset flip.

That's about it, I didn't check the DDT's but I'm pretty sure Heavy/Light does punches to the gut while Heavy Special/Light Special/Martial Arts/Heel do Reverse armbars. And as far as corners I think heavy/martial Arts does punches to the gut/throw the guy into the corner. Light/Heel/Heavy Special does Sunset Flips + puches to the gut & Light Special is Sunset Flip/Tornado DDT.

A lot of moves all share the same counters, I think those are the only ones that are different. If there are any other counters that depend on counter styles somebody let me know.[/quote]
 

CalvTheHedgehog

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Fun fact, if you smash your cartridge off of a table 3 times then put it into the game and watch the opening cutscene, all the data is fucked and dudes run out with randomized attires and it's the funniest shit you will ever see in your life.

But don't do it.
 

frog

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I think the Muta one also counters the superplex etc with a headbutt. I know the counter is hidden in the game and I'm pretty sure it's assigned to this reversal set.
 
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