D
Deleted User
Crowd Member
Facing Addys
CREDIT: 666 Beast 666
Here they are:
P1: 8115AFBE
P2: 8115B316
P3: 8115B66E
P4: 8115B9C6
With those you can make a complete 360 degrees for any player.
You can use them like that:
For P1
D106B454
D106B456
8115AFBE
For P2
D106B514
D106B516
8115B316
For P3
D106B5D4
D106B5D6
8115B66E
For P4
D106B694
D106B696
8115B9C6
But I prefer this way, it's similar to the Top Rope Grapple Moves pattern.
For P1
D115AF56
D115AF58
8115AFBE
For P2
D115B2AE
D115B2B0
8115B316
For P3
D115B606
D115B608
8115B66E
For P4
D115B95E
D115B960
8115B9C6
For both those pattern you have to repeat the pattern just like the way to do Top Rope Grapple Moves because the value of those "Facing" addys found regenerate to the original when you add them to a move's frame. So you repeat the pattern for different frames to make the player continue his spin on himself.
CREDIT: 666 Beast 666
Here they are:
P1: 8115AFBE
P2: 8115B316
P3: 8115B66E
P4: 8115B9C6
With those you can make a complete 360 degrees for any player.
You can use them like that:
For P1
D106B454
D106B456
8115AFBE
For P2
D106B514
D106B516
8115B316
For P3
D106B5D4
D106B5D6
8115B66E
For P4
D106B694
D106B696
8115B9C6
But I prefer this way, it's similar to the Top Rope Grapple Moves pattern.
For P1
D115AF56
D115AF58
8115AFBE
For P2
D115B2AE
D115B2B0
8115B316
For P3
D115B606
D115B608
8115B66E
For P4
D115B95E
D115B960
8115B9C6
For both those pattern you have to repeat the pattern just like the way to do Top Rope Grapple Moves because the value of those "Facing" addys found regenerate to the original when you add them to a move's frame. So you repeat the pattern for different frames to make the player continue his spin on himself.