Facing direction problem

CBWardog

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I've been testing the vulnerability code, and I found that there is a direction problem. When the enemy is rising slow, he is virtually facing away from the player, while the animation is actually facing the player. It's hard for me to explain in english, so here is a VIDEO, and you can see that when i try to grapple from the front, it makes a back grapple.

Will distance mods work here? I assume that they will just spin the whole animation, wich I think would not work. Any help or guidance it's appreciated.
 

Tyler Black

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I'm no expert here, but i think its just the angle you grabbed him at, try grabbing him more like directly in front of his face and see what happens. it looks like to me you grabbed him by his ribs towards his back and the game got confused and assumed it was a back grapple
 

CBWardog

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I have tested with different angles with the same results. Thing is, this doesn't happen with the "rising up from flat stomach" animation, or any of the dizzy rising animations. I tried chanching the toki 2 to switch the facing direction in the end, but it didn't work either :/
 
D

Deleted User

Crowd Member
I'd just wait for me to update the code. It'll happen soon.
 
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