Getting Duplicated Textures when Modding the Text!

dafamily

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Hey guys,

Whenever I try to mod the text for this game like the main menu, it keeps reverting back to the original whenever I go to a next screen:


I'm using Project64 1.7, here is my settings:


I've asked brother KWG, and he said it's either a bug with the plugin or again duplicated textures as I've just spent about 3 hours or so with this and it's still keeps reverting back to the original with a different texture file name???


Any help would be greatly appreciated!!

Thanks.
 
D

Deleted User

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No clue, but a quick fix would be to texture the new texture and keep both. If you are messing with menu codes, this is going to happen unless the activators in the code are really tight.

Sometimes that won't even work.
 

dafamily

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Yeah that's the thing, I kept texture the new texture, but it always gives me a new texture lol!! And nope no menu codes at all!!
 

Wolfpac_69

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Try altering your VI refresh to 2200 and the counter factor to 2 this is just a guess since i dont really play WM2K lol
 

S.K. Stylez

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You'll always have that problem. It's to do with frame buffering. The textures will always refresh and cause you issues when texturing. snesmaster40 faced that issue when doing the VPW2 texture translation.
 

dafamily

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Cool good to know so there isn't any point in texturing the text then???
 
D

Deleted User

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<blockquote class='quote\\_blockquote'><dl><dt>S.K. Stylez</dt><dd>Jul 12 2018, 05:56:51 PM</dd></dl><div>You'll always have that problem. It's to do with frame buffering. The textures will always refresh and cause you issues when texturing. snesmaster40 faced that issue when doing the VPW2 texture translation.[/quote]That's a name I haven't heard in a very long time.
 
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