Hack Development - Inferno Match In The Works.

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Blitz64

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Minor Update - Corner pads are set. Tried other polygons, but they'd get overlapped by the ropes during positioning. Still untextured.
6ie72u.jpg


I want to add a timekeeper's table, a stepped platform for each boxer's corner, ring rope straps... and I think it'll then be ready for texturing.

It was also stupid of me to put the white corners in the places where the wrestlers ACTUALLY start.... now that will have to be hacked around in the actions.
 

NMCM

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This is amazomg stuff Blitz. I would like to see you finish this and your HIAC.
 

Blitz64

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Don't think I'll have climbing/escaping properties with the HIAC for a while though. Only a good visual first with basic boundaries.

Boxing update :
t5j72g.jpg

Platforms are in place. The one on the upper left is a leftover polygon change that I didn't reset yet. -- Next is the ringside table. Might be a basic wood table.

 

AKI Man

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Woah that looks ace Blitz. I can see this coming together nicely man.

Also, regarding this comment..

<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>Don't think I'll have climbing/escaping properties with the HIAC for a while though[/quote]

Does that also mean you could find a way to make a functional Ultimate X match? Or is that a completley different method?
 

Blitz64

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I've thought about a functional Ultimate X match. But it will/might be only 1 or 2 scaffolds, and not all 4 are climbable.


 

AKI Man

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Blitz64 said:
I've thought about a functional Ultimate X match. But it will/might be only 1 or 2 scaffolds, and not all 4 are climbable.
Oh hell yeah! :blink:

I would, and am sure alot of people would mark out for that Blitz.

For me its always been my dream match creation on No Mercy. :)
 

chikaraboy

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Firstly

Dude this is awesome! Holy shit, its like watching a flower grow. Ok bad example, but im sure you get what i mean.

Also i also wanted to see a ulitmate x match.epic win!!
 

Blitz64

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Final Update until the weekend I'm afraid.

jztfmr.jpg

Ditching the table (don't like it, and it's a bitch in the intros), and maybe creating a square steel barricade between the crowd/ringside. Mainly it's to create something under the "missing lower half" of the crowd. The crowd was just a quick test to see the shape/size when brought in towards the ring.
 

Super El Guapo

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Wow! This is looking Amazing, have you ever thought about doing a code breakdown with your previews? I would love to know how you manage to pull off crazy stuff like this, And how much time have you put into building this so far?
 
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Considering that it it Blitz, I bet he started working on this about an hour before he posted, and we've just been watching progress since.

I'm just saying that taking his other hacks in mind. Good effin' stuff.
 

Blitz64

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<blockquote class='quote\\_blockquote'><dl><dt>M.</dt><dd>Oct 3 2011, 06:56:58 PM</dd></dl><div>Wow! This is looking Amazing, have you ever thought about doing a code breakdown with your previews? I would love to know how you manage to pull off crazy stuff like this, And how much time have you put into building this so far?[/quote]I can put a stop watch on the next hack and break down each section. It takes anywhere between 2 and 5 minutes to place the first piece. Then under a minute to place the next, similar piece. Example - The first ring post, 4 minutes for resizing, shaping, movement, and placement. The next ring post, I can use the addy/value patterns from the first to do this one in under a minute. Sometimes 30 seconds.

It usually takes longer when I use a polygon shape I don't know the value of. Those platforms use the locker room trunk which took a few extra minutes to find. Also, angled items take a little longer. The default steps are in a 45 degree angle. To get that polygon flat at a 0 degree angle, 4 different addresses have to be changed at the same time.

My coding method usually goes.
- Plan : Decide what polygons/graphics to use. This is sped up by having a visual memory of everything in the game.
- Code : Write the basic code to change the polygon/graphic. Reset Match.
- Hack : Change things in the memory editor to see live movements.
- Write : Type out the code while it's still in the memory editor. In put the code in the cheat file.
- Test 1 : Reset the match to see if the code works.
- Test 2 : Quit the match and start from the main menu, working back up to the match.
- Preview : Take a quick snapshot of the new changes and post online.

I spent a few hours in this one. A few too many because I screwed up my RWBW rope activators and had to rehack everything from scratch.


And it's essential to plan everything. When I'm done hacking, I'll scan the "planning sketch" I did before starting. Some other codes, just diving in with a reference picture usually means I won't finish, or make much progress.


 

Super El Guapo

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The Planing you put into your arenas is truly epic Blitz, your kicking this games ass!
and the locker room trunk fits perfect on the side of the ring. always good stuff :D
 

Blitz64

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It all begins with a basic idea. In this case, I wondered if I could snake a rope down to make a 4th. Since it worked the way i thought, it's only fair to make a whole ring for it. Also while making this code, I discovered a set of activators I can use to finish my 'eliminate stages' code I abandoned months ago. Which when I work on that, i'll be searching for a way to add the titantron on the entrance.
A continued cycle that started from one simple idea. :)
 

Blitz64

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Edited topic title. I'll continue developing stuff here, and post the finished hacks in their own topic.

:)
 

Blitz64

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Coming Up today -- the code mentioned earlier that maybe 1 or 2 of you will remember. A few months ago, I previewed a stage picture that loaded the "In-Ring" stage view over the entrance and eliminated the normal stage. It was shelved because every activator system I tried, failed and kept overlapping the stage during match play. After working with the boxing ring, I figured out the activators I needed to make the code work.

Code is about 50% complete :)
 

AKI Man

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Woah!! This is gonna be a pleasure to see Blitz.

I remember that code man, the one with Road Dogg making his entrance??

awesome.
 

Blitz64

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Saving the boxing ring textures for the weekend. In about 8 hours, i'll start the next planned hack. An old request from NMZ- WCW styled turnbuckle pads.
 

AKI Man

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Looking forward to that Blitz. Glad to see you back on the hacking scene. Your work is always a pleasure to see.

 
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