<blockquote class='quote\\_blockquote'><dl><dt>M.</dt><dd>Oct 3 2011, 06:56:58 PM</dd></dl><div>Wow! This is looking Amazing, have you ever thought about doing a code breakdown with your previews? I would love to know how you manage to pull off crazy stuff like this, And how much time have you put into building this so far?[/quote]I can put a stop watch on the next hack and break down each section. It takes anywhere between 2 and 5 minutes to place the first piece. Then under a minute to place the next, similar piece. Example - The first ring post, 4 minutes for resizing, shaping, movement, and placement. The next ring post, I can use the addy/value patterns from the first to do this one in under a minute. Sometimes 30 seconds.
It usually takes longer when I use a polygon shape I don't know the value of. Those platforms use the locker room trunk which took a few extra minutes to find. Also, angled items take a little longer. The default steps are in a 45 degree angle. To get that polygon flat at a 0 degree angle, 4 different addresses have to be changed at the same time.
My coding method usually goes.
- Plan : Decide what polygons/graphics to use. This is sped up by having a visual memory of everything in the game.
- Code : Write the basic code to change the polygon/graphic. Reset Match.
- Hack : Change things in the memory editor to see live movements.
- Write : Type out the code while it's still in the memory editor. In put the code in the cheat file.
- Test 1 : Reset the match to see if the code works.
- Test 2 : Quit the match and start from the main menu, working back up to the match.
- Preview : Take a quick snapshot of the new changes and post online.
I spent a few hours in this one. A few too many because I screwed up my RWBW rope activators and had to rehack everything from scratch.
And it's essential to plan everything. When I'm done hacking, I'll scan the "planning sketch" I did before starting. Some other codes, just diving in with a reference picture usually means I won't finish, or make much progress.