Help With Adding Pins

ianmnfla13

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So I'm trying to make a deadlift german suplex hold, but my one problem is that I really can't make a pin for the ground release german. I tried looking for the tutorials on here and other places but I still don't understand what to do. Can anybody help me out with this?
 

killacam

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Go to this link and find the universal base damage mod for the release german suplex. You'll find it to be 812F3F74. The part of damage mods that tells the game whether a move is pinning/a submission is the base address + 22, so enter 812F3F74 + 22 into a hex calculator and you'll get: 812f3f96. To make it a pinning move the value you want to give it is 2300 so you have: 812f3f96 2300. Because it's a universal damage mod it is for all four players so no converting is necessary. To keep it always active you'll need to add this activator: D12E641A 0A02, so you have this so far:
D12E641A 0A02
812f3f96 2300

Now go in game and perform the move. It's probably best to hit your finisher on the cpu first so they'll stay down when you test the move. After the german suplex is performed, your player will do a random animation (last time i added a pin it was a chop but it's usually an armbar). Wait until the pin count starts appearing on the screen and pause your emulator. Search for 8015B1B8 in the memory editor. The four digit value there is the link address of the grapple slot that the german suplex links to for the pin. Write down that four digit number. To find the address of the grapple slot that your move links to, use this equation:

81091042 + 2[(xxxx)-(0051)] where xxxx is the value you wrote down

If maths isn't your strong point, do the xxxx - 0051 part first. Then multiply the answer by 2. Then subtract that answer from 81091042. The answer you get is the address of the unused grapple slot that your pin will be in.

Now go do a move that has the pinning animation you want your new move to have. I'm assuming that'll be the german suplex pin from the back grapple. Pause the game while your player is performing the pin in that move and search 8015B1BA. Write down that four digit number.

Now combine that four digit number you just got with the address for the unused grapple slot you found using that equation above.
You'll have something in the form: 810yyyyy 0xxx
That is telling the game to link to a german suplex pinning animation after p1 performs the release german suplex
Add that to your code and it should now work. If it does let me know and I'll explain how to convert that to all four players and make it specific to the release german suplex but you'll have to tell me whether the release german is in the special slot or the regular slot.
 

ianmnfla13

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It's in the special slot. The one problem I'm having is that while i'm able to get the pin to work fine on p64 2.1, i'm not able to get the german suplex pin animation to work for p64 1.6. it only gives me the armbar animation, even when it's the same layout as the cheat on the other version :<

D12E641A 0A02
810ACC1A 2301
81091218 0B23

This is the code I ended up with.
 

killacam

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I only use 2.1 so I've never come across anything like that. Maybe try opening up the 1.6's cheat file (if it's different to the one you use for 2.1) in notepad and use the find option to see if there's already another cheat using the "81091218 " grapple slot.
Is there any reason why you use both? 2.1 seems much better to use with it's supposed infinite cheat file space
 

barskio

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I mostly use damage mods and grapple activators instead of Universal Damage Mods.
 

ianmnfla13

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killacam said:
I only use 2.1 so I've never come across anything like that. Maybe try opening up the 1.6's cheat file (if it's different to the one you use for 2.1) in notepad and use the find option to see if there's already another cheat using the "81091218 " grapple slot.
Is there any reason why you use both? 2.1 seems much better to use with it's supposed infinite cheat file space
It was mainly because I had my mod on P64 1.6 but I have since moved it. The pin works and everything, I just need help with making it player/move specific.
 
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