Is there any way to dummy out Strong B Grapples?

RagDas

Young Lion
Joined
Jan 7, 2015
Messages
35
Reaction score
0
I did this by accident with my Akira Maeda CAW for No Mercy, but I didn't use any specific moveset codes. I want to recreate some more guys from VPW2 like Antonio Inoki, who use the Combo Meter system, but I don't want to have to think up moves to give them for their Strong B Grapples, so I'd like to dummy them out all together.
 

RagDas

Young Lion
Joined
Jan 7, 2015
Messages
35
Reaction score
0
Flashman said:
That's pretty damn cool! But the thing is, wouldn't I need the code to be on at all times? In my case, I want to keep it permanent, even if the codes are turned off, like if you copy a moveset onto a CAW, and then add the CPU Logic code to change its AI. The AI will stay regardless of whether the code is on or not. Much the same, the moveset is also "locked in" so to speak.
 

RagDas

Young Lion
Joined
Jan 7, 2015
Messages
35
Reaction score
0
I assume that he's still working on it, and I didn't see a code in the thread. When he does post the code, I'll be sure to attempt it. I need to find all of the move IDs again, because I assume that the combo meter requires you to fill in the moves via the code. In other words, I imagine that in place of where the strong grapples would be, I'd need to put in the strikes.

Correct me if I'm wrong in my assumption though, I know you had a part to play in developing it.
 
D

Deleted User

Crowd Member
I was replying to the wrong thread, actually.

This is why I shouldn't drink and internet.

The move IDs, however, you can find in barskio's notepads, at least.
 
Top