AKI Man
Legend
was sitting here hoping ya'll could figure it out, but yall were making it TOO expansive
lol )
Anyways, this is how u do it.
First go to the addy 8006B49C
8006B498 00 00 00 00 00 00 00 00
You will see it's default is 0000.
To move the player up, change this value to 3F80. Then to move higher, add to it (4000, 4100, 4200,...) until Player 1 reaches the desired height. Then write down the code.(ill use the Cage top example). To move the player down, change the default from 0000
8006B498 00 00 00 00 43 E0 00 00
8106B49C 43E0
Then, change it back to 0000 and go to this address
8015AFB0
8015AFB0 42 B4 00 00 C3 00 E3 CE
(what is in italics above is used for example, and not always those values)
Then change the default 42B4, untill it corresponds with the first height.
8015AFB0 43 D9 00 00 C3 00 E3 CE
8115AFB0 43D9
Now you have 2 codes out.
8106B49C 43E0
8115AFB0 43D9
Now to make this work, this is what you do ALWAYS
First address is the changed height in the 8115__ area
with an activator
D115AFB0 43D9
The second will be the other height address
D115AFB0 43D9
8106B49C 43E0
The third will be the same as the above, but with an activator
D115AFB0 43D9
8106B49C 43E0
D106B49C 43E0
The last of this will be the DEFAULT height for the 8115__ addys.
D115AFB0 43D9
8106B49C 43E0
D106B49C 43E0
8115AFB0 42B4
Also, what is cool about setting it up like that, it RARELY (if ever) 'Morphs' if set up like that. This also helps u spend less time with height mods, and move animation mods to stop players from running everywhere.
credit: cawmaster
Anyways, this is how u do it.
First go to the addy 8006B49C
8006B498 00 00 00 00 00 00 00 00
You will see it's default is 0000.
To move the player up, change this value to 3F80. Then to move higher, add to it (4000, 4100, 4200,...) until Player 1 reaches the desired height. Then write down the code.(ill use the Cage top example). To move the player down, change the default from 0000
8006B498 00 00 00 00 43 E0 00 00
8106B49C 43E0
Then, change it back to 0000 and go to this address
8015AFB0
8015AFB0 42 B4 00 00 C3 00 E3 CE
(what is in italics above is used for example, and not always those values)
Then change the default 42B4, untill it corresponds with the first height.
8015AFB0 43 D9 00 00 C3 00 E3 CE
8115AFB0 43D9
Now you have 2 codes out.
8106B49C 43E0
8115AFB0 43D9
Now to make this work, this is what you do ALWAYS
First address is the changed height in the 8115__ area
with an activator
D115AFB0 43D9
The second will be the other height address
D115AFB0 43D9
8106B49C 43E0
The third will be the same as the above, but with an activator
D115AFB0 43D9
8106B49C 43E0
D106B49C 43E0
The last of this will be the DEFAULT height for the 8115__ addys.
D115AFB0 43D9
8106B49C 43E0
D106B49C 43E0
8115AFB0 42B4
Also, what is cool about setting it up like that, it RARELY (if ever) 'Morphs' if set up like that. This also helps u spend less time with height mods, and move animation mods to stop players from running everywhere.
credit: cawmaster