older games model research topic

ERI619

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Here you can post all your finds on the topic.From my research on this,the reason why the game freezes on importing models from older games is because from Svr06 onwards,the wrestlers have two separate pacs for entrance and inring.Inring pac file sizes cannot exceed 500 kb,but the size of yobj models without bpe compression is approximately 500 kb without the textures so they introduced bpe compression from 2006 version of the game.BPE is used to compress the models.Neither did the uncompressed yobj models nor did the textures froze the game.so if we can repack the yobj to bpe we can use models from older games. BTw does anyone have an account at briejs xboxhackingportal.He is the only one who can help us.
 

TheDoctor

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ERI619 said:
Here you can post all your finds on the topic.From my research on this,the reason why the game freezes on importing models from older games is because from Svr06 onwards,the wrestlers have two separate pacs for entrance and inring.Inring pac file sizes cannot exceed 500 kb,but the size of yobj models without bpe compression is approximately 500 kb without the textures so they introduced bpe compression from 2006 version of the game.BPE is used to compress the models.Neither did the uncompressed yobj models nor did the textures froze the game.so if we can repack the yobj to bpe we can use models from older games. BTw does anyone have an account at briejs xboxhackingportal.He is the only one who can help us.
Yeah, i do. But there is no way in hell he would help on any sony project or console. He hates anything Sony related everyone on there knows that and asking him would be pointless.

He has his reasons & i respect them.
 

TheDoctor

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ERI619 said:
We should do something else.may be xentax.BTW why does he hate sony this much?
I haven't really got a clue. Xentax may be your best bet........
 

TheDoctor

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lol i heard you the first time, you didn't have to post it 4 times. ^o)
 

TheDoctor

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ERI619 said:
WildForce67 said:
lol i heard you the first time, you didn't have to post it 4 times. ^o)
Sorry for the multiple posts.That was a connection problem.Im using my phone since my pc screwed up.
It's no problem things happen.
 

80las

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@ERI: All the things you mention were discussed 2 years ago. Unfortunatelly, no progress since then...
 

ERI619

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80las said:
@ERI: All the things you mention were discussed 2 years ago. Unfortunatelly, no progress since then...
We want to make this happen.And we need all help possible.source code of bpe is available,but what we need is a coder.My friend at TWR forums is an IT professional.But he is inactive because he is employed.So im gonna request him via facebook.
 

80las

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Even by compressing yobj to BPE, 05 models will be similar to 06-11 entrance models, which are also problematic. EDIT: problematic in-game.

Also dont forget HCTP models bone problem (jaw, legs).
 

TheDoctor

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80las said:
Even by compressing yobj to BPE, 05 models will be similar to 06-11 entrance models,
This is the only thing i find weird, I have never had a prob using any of those entrance models ever.


Edit: 06-11 I mean.
 

80las

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There is a huge problem with the entrances, you seem to forget it?
They cannot be used in-game.
 

TheDoctor

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80las said:
There is a huge problem with the entrances, you seem to forget it?
They cannot be used in-game.
well yeah that, but why would anyone try to use a entrance model as an inring model?
 

80las

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Guys, I mean:
If we manage compressing 05 models YOBJ to BPE, we still have the texture size problem.
So, we have a problem same with entrance models of 06-11. Problem: models with large textures do not work in-game (except in slot 2).
So, even with BPE, 05 models will still have problems in-game.
 
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