• This forum is closed for good. Expect new things to come.
  • In the mean time, I recommend you check the following places: VPW2 Freem, AKI Outsiders or MPire Mall Discord servers. If you really don't like Discord, there is the r/N64WrestlingGames subreddit, but there's no active development of mods/hacks there. Sean O'Connor's Youtube Channel is also recommended.

P1 Map

AKI Man

Legend
Joined
Oct 30, 2010
Messages
14,152
Reaction score
0
Website
s4.zetaboards.com
P1 HEIGHT: 8015AFB0 +358 =
P2 Height: 8015B308
----------------------------
8015A8CE 0003 - Tells who P1 can�t look at,doomsdayewf
8015AB4B 00xx---Surrounding Properties change,cawmaster

xx-
00-default
0A-RAR IS WAR STAGE
0B-NO MERCY STAGE
0C-SMACKDOWN STAGE
0D-KING OF THE RING STAGE
0E-Summerslam
0F-Survivor Series
10-Royal Rumble Stage
11-WM2000 stage
12-Backlash Stage
13-Armageddon Stage
14-Hallway
15-bar (with pool table)
16-parking lot (with truck)
17-boiler room
18-locker room (with table there)

8015AEBA 0000 - Tells who P1 can look at,doomsdayewf
8015aebf 00xx-tells who p1 cannot look at (00p1,01p2,02p3,03p4)
8015AEC6 -Broad Action Mods Inside,JHRKOK
8015AF33 - Ring or No Ring -walk trough ropes,goat
8015AF39-Super Speed,Specttrumz
8015AF3C-Losing it,13 Kane
8015AF44-AutoWin, spectrumz0001
0001 - Loose
0003 - Gone(Final Elimination)
0004 - Still in the Match
0008 - Eliminated(Pin Fall)
0009 - Win(Pin Fall)
0011 - Double Count Out
8015AF45-Leave ring no camera,goat
8115AF50- GS ID,goat
8115AF52 -animation frame ,(count down)jburt212
8115AF54 - Frame count up to Max Frame
8115AF56 - Animation Addy (specific)
8115AF5A-Current Health,goat
8115AF5C-Max Health,goat
8115AF5F-SPIRIT,IceDonkey 2
8015AF99-00xx -spectrumz(18=CPU)(17=Human)
8115AFAC-LEFT/RIGHT-major,goat
8115AFAE-LEFT/RIGHT-minor,goat
8015AFB0 -Height Mods,JHRKOK
8115AFB4 - Bottom/top-major,goat
8115AFB6 - Bottom/top-minor,goat
8115AFBE- direction face
8115B174 - HEAD Damage,IceDonkey 2
8115B178 - Body Damage,IceDonkey 2
8115B17C - Arm Damage,IceDonkey 2
8115B180 - LEG DAMAGE,IceDonkey 2
8115B184 - Speed Damage?,IceDonkey 2
8115 B1A4 XXYY : Mist/Fire effect code-toki
XX values: 01 = Poisonmist, 02 = Fireball
YY value: Frame you want effect to occur on
8115 B1B8 Tells the # of the move you are doing-toki
8115 B1BA Tells the move animation # (this value can be changed for most moves just like 8115 AF56, but it affects P1 and opponent for grappling moves)-toki
8115 B1BC is some secondary move # marker. It has something to do with reversals, I think. If I recall correctly, I was altering what reversals my player was doing with this addy. I haven't found a good use for it.-toki
8115 B1BE is "secondary move # marker" for the previous move you did.-toki
801580B1C0 - Points to move damage,goat

Edited by:
8015AF33 - Ring or No Ring -04 walk through ropes,goat
8015AF39-Super Speed,Specttrumz
8015AF3C-Losing it,13 Kane
8015AEC6 -Broad Action Mods,JHRKOK
8015AF44-AutoWin-01, spectrumz0001
8015AF45-Leave ring no camera-03,goat
what ur wrestler is doing. a punch is a punch despite what punch u are doing
credit kane 013 and spectrumz for this list
01- Standing
02- Swing around turnbuckle
03- Running
04- Bounce off ropes
05- like when two people run into each other
06- Roll
07- Running Attack
08- Running with weapon and swing it
09- Lean back on ropes
0A- Climb Turnbuckle
0B- Whippd
0C- You being Whipped
0D- Throwing someone outside
0E- run on apron/taunt???
0F- Throwing someone inside
10- Break Grapple
11- Ram Head it to Turnbuckle on the Apron from inside
12- on the Grond Holding Head
13- Ram Head it to Turnbuckle on the Apron from outside
14- Staredown/run on apron
15- Run into the Barricade
16- Whipped tinto the Turnbuckle Outside (Boing)
17- Hanging on the Ropes
18- Whipped into turnbuckle
19- Stopped the whip into the Turnbuckle (in the corner Reverse like)
1A- Whip reverse in corner (Kick......)
1B- Taunt
1C- Taunt in Corner
1D- Jump over a Running oppenent (leap frog)
1E- Running continuosly
1F- Apron to Inside striking
20- Apron to Outside kick
21- Apron to Apron kick
22- Weak Stirking
23- Strong Striking
24- Running Opponent Attack
25- Crouch Move (low blow, rising clothesline..)
26- weapon swing
27- stop run with weapon
28- run with weapon
29- stomp
2A- stomp
2B- Strong B attack
2C- Strong A+B attack
2D- hit at side
2E- fall for tko
2F- Bleed
30- stand on apron???
31- On the Ground
32- Standing Dazed
33- Come to/recover
34- tree of woe
35- take big hit
36- Flip some over(on the ground)
37- Being Flipped Over(on Ground)
38- Pick someone up
39- fall off corner ropes
3A- turn in corner
3B- taunts/run on apron???
3C- turn in corner
3D- taunts???
3E- hang opponent upside down
3F- in tree of woe
40- pull down action
41- arms out taunt
42- grab leg pin
43- get pin???
44- Pin
45- Being Pin
46- head to groin
47- Hurt Stomach
48- submission
49- taunt???
4A- submission
4B- baseball slide
4C- Block
4D- block hit
4E- get up
4F- Crouch position
50- weak grapple
51- strong grapple
52- freeze
53- freeze
54- freeze
55- Doing Move
56- Receiving Move
57-
58-
59-
5A-
5B-
5C-
5D-
5E-
5F-
60-
61- elbow drop
62-
63-
64-
65-
66-
67- explode
68- roll
69- reverse kick
6A- kick reversed
6B- Dodge
6C- reverse grapple
6D- exit grapple
6E- Get off things(table, latter, cage)
6F- Climb things(table, latter, cage)
70- getting up slow
71- baseball slide
72- plancha outside
73- inside moonsault attack
74- inside corner attack
75- apron to outside flying attack
76- running apron flying attack
77- tackle
78- bounce off ropes
79- being on shoulders reversal
7A- Jump off Turnbuckle
7B- being on shoulders reversal
7C- being on shoulders reversal
7D- being on shoulders reversal
7E- return to apron from outside
7F- Holding someone
80- being held
81- Putting someone on Shoulders
82- being on shoulders
83- chop???
84- get reverse turnbuckle backdrop
85- crouched attack
86- Pulling someone out the ring
87- dragged out of ring
88- reverse turnbuckle backdrop
89- kick from apron
8A- Grap Weapon
8B- Drop Weapon
8C- Pick Weapon up
8D- Set Ladder up
8E- Set weapon in ring Table
8F- Throw weapon
90- Catch Weapon that has been Throwen
91- Grap weapon from outside from inside
92- change focus???
93- Untagged partner Tags
94- legal man tags
95- Untagged Partner taunt for when he wants a tag
96- return to apron
97- spin opponent
98- look towards stage
99- roll out of ring
9A- Slide out ring
9B- Slide in Ring
9C- pull out of ring
9D- pulled out of ring
9E- jump over Opponent on the Ground
9F- jump over Opponent on the Ground
A0- punch
A1- martial arts stance
A2- freeze
A3- Start the Rumble counter
A4- return to apron
A5- save tag partner???
A6- *Pin
A7- *sumbit
A8- *Count out
A9- *DQ
AA- Start climb ladder
AB- Walk down off ladder
AC- Climb Ladder
AD- go down on the ladder
AE- On ladder
AF- climb top rung
B0- at the top of the ladder go down one rung
B1- at the top of the ladder
B2- hit on ladder
B3- fall off ladder
B4- pull off ladder
B5- fall off ladder
B6- Jump off ladder
B7- punch on ladder
B8- jumpoff ladder
B9- on ladder kick
BA- Punch two times on top of the ladder
BB- catch punch on ladder
BC- Fall off ladder
BD- Try to Grap it(on ladder)win as well
BE- vanish???
BF- kick from table
C0- Jump off Table Double Axe handle
C1- Teetering on the table
C2- Ram Head into Cage (Someone Esle)
C3- Ramhead into Cage (You)
C4- TAP on Cage
C5- Climb over the cage
C6- Hanging on the Cage
C7- fall off Cage
C8- Shake Cage
C9- Punch on Ground the person on Cage
CA- on Cage get hit
CB- running and hit the prson on the cage
CC- Kick While on Cage
CD- Grap and Throw the person off the cage
CE- On Cage Someone Pulls you off
CF- Elbow drop off Cage
D0- Throw someone in the Back
D1- Be throw somewhere in the back


8115AF50- GS ID,goat
gs wrestler id.
0001 is rock
0101 is scsa
0a01 is caw
8115AF52 -animation frame ,jburt212
8115AF54 - Frame count up to Max Frame
8115AF56 - Animation Addy (specific)
8115AF5A-Current Health,goat
starts out 00FF. goes down to 0000 which can cause a run in to occur. regains up to max health
8015af60 - spirit counter, goat
8115AF5C-Max Health,goat
starts out 00FF. goes down to 0040
8115AF5F-SPIRIT,IceDonkey 2
32 is starting spirit green. 00 is danger blue, 64 flashing red
8015af78- recovery counter, goat
8015AF88- gs id next royal rumble

8015af92- these value seem to happen to change when the guy falls down or gets up.

00-stand
01-stand
02-last part get up
03-stand
04-stand
15-face down
26- get up after blood
2c-sit down

8015AF99-00xx -spectrumz(18=CPU)(17=Human)
8015afA8 - current royal rumble man
8015ada9- total members royal rumble

8115AFAC-LEFT/RIGHT-major,goat
C334 is left starting point.4334 is right side
8115AFAE-LEFT/RIGHT-minor,goat
moves u left and right slightly
8015AFB0 -Height Mods,JHRKOK
42b4. height of mat. 0000 is floor
8115AFB4 - Bottom/top-major,goat
C334 is bottom starting point. 4334 is top
8115AFB6 - Bottom/top-minor,goat
moves u in and out slightly
8115B174 - HEAD Damage,IceDonkey 2
4248 is starting value. at 4100 hold head
8115B178 - Body Damage,IceDonkey 2
4248 is starting value. at 4100 hold body
8115B17C - Arm Damage,IceDonkey 2
4248 is starting value. at 4100 hold arms
8115B180 - LEG DAMAGE,IceDonkey 2
4248 is starting value. at 4100 hold leg
8115B184 - Speed Damage?,IceDonkey 2
4248 is starting value. goes down with leg damage
8015 B1A8,toki Frame at which front grapple reversal occurs
8015B1C0 - Points to move damage,goat

8015AF9E - How you hold a weapon - JHRKOK
8115AF32 - Broad Location Addy - JHRKOK
8115B1B8 - Which move is being performed - JHRKOK

8115AF64 - How long you stay down, credit: unknown(probably goatman)
 
Top