• This forum is closed for good. Expect new things to come.
  • In the mean time, I recommend you check the following places: VPW2 Freem, AKI Outsiders or MPire Mall Discord servers. If you really don't like Discord, there is the r/N64WrestlingGames subreddit, but there's no active development of mods/hacks there. Sean O'Connor's Youtube Channel is also recommended.

Specials As Normal Moves

AKI Man

Legend
Joined
Oct 30, 2010
Messages
14,152
Reaction score
0
Website
s4.zetaboards.com
Codes & Values for ALL CAWS

OK, here's the codes for All 18 CAWS.

***To Save the changes, you must have a match.*** When you have a match, the data moves to a different spot, and then reloads and saves when the match is over. When this happens the data is not filtered through any of the game menus and the changes you make are saved as they are. Do not go to the smackdown mall to save the changes, just have a match.

I would suggest keeping the codes you make saved, and that you name each code with the name of your CAW and the slot he is saved in, just in case you need to re-enter the codes.

If you save your CAWs to a memory card to play on someone else's N64, DON'T FORGET to replace all your Special moves with regular moves, otherwise your CAW WILL NOT HAVE ANY MOVES for the slots that you put special moves in.

With the original Save Specials as Strong Front Grapples codes, you activate the code once and have a match. After each match, the game refreshes and re-saves everything, so once you've had a match, the value is saved to the cart. It will stay saved unless you make changes to the CAW, so I always keep the codes inactive in the GS in case I want to edit the CAW. The codes save an out-of-range value to the cart. When you edit the CAW, Smackdown Mall will read in the value as 0000, since it's not in range, and when you save, it saves 0000 ( which will be no move or the first valid move ) instead of the out-of-range value.
It will unsave if you move the CAW to another slot or the memory pak.
It won't clone.

CAW 1______________
802E A8CB 00?? Strong grapple A
812E A8CC 0??0 Strong grapple side + A
802E A8CE 00?? Strong grapple up + A
802E A8CF 000? Strong grapple down + A
802E A8D0 00?0
802E A8D1 00?? Strong grapple B
812E A8D2 0??0 Strong grapple side + B
802E A8D4 00?? Strong grapple up + B
802E A8D5 000? Strong grapple down + B
802E A8D6 00?0
CAW 2______________
802E A9A7 00?? Strong grapple A
812E A9A8 0??0 Strong grapple side + A
802E A9AA 00?? Strong grapple up + A
802E A9AB 000? Strong grapple down + A
802E A9AC 00?0
802E A9AD 00?? Strong grapple B
812E A9AE 0??0 Strong grapple side + B
802E A9B0 00?? Strong grapple up + B
802E A9B1 000? Strong grapple down + B
802E A9B2 00?0
CAW 3_____________
802E AA83 00?? Strong grapple A
812E AA84 0??0 Strong grapple side + A
802E AA86 00?? Strong grapple up + A
802E AA87 000? Strong grapple down + A
802E AA88 00?0
802E AA89 00?? Strong grapple B
812E AA8A 0??0 Strong grapple side + B
802E AA8C 00?? Strong grapple up + B
802E AA8D 000? Strong grapple down + B
802E AA8E 00?0
CAW 4_____________
802E AB5F 00?? Strong grapple A
812E AB60 0??0 Strong grapple side + A
802E AB62 00?? Strong grapple up + A
802E AB63 000? Strong grapple down + A
802E AB64 00?0
802E AB65 00?? Strong grapple B
812E AB66 0??0 Strong grapple side + B
802E AB68 00?? Strong grapple up + B
802E AB69 000? Strong grapple down + B
802E AB6A 00?0
CAW 5_____________
802E AC3B 00?? Strong grapple A
812E AC3C 0??0 Strong grapple side + A
802E AC3E 00?? Strong grapple up + A
802E AC3F 000? Strong grapple down + A
802E AC40 00?0
802E AC41 00?? Strong grapple B
812E AC42 0??0 Strong grapple side + B
802E AC44 00?? Strong grapple up + B
802E AC45 000? Strong grapple down + B
802E AC46 00?0
CAW 6_____________
802E AD17 00?0 Strong grapple A
812E AD18 0??0 Strong grapple side + A
802E AD1A 00?? Strong grapple up + A
802E AD1B 000? Strong grapple down + A
802E AD1C 00?0
802E AD1D 00?? Strong grapple B
812E AD1E 0??0 Strong grapple side + B
802E AD20 00?? Strong grapple up + B
802E AD21 000? Strong grapple down + B
802E AD22 00?0
CAW 7_____________
802E ADF3 00?? Strong grapple A
812E ADF4 0??0 Strong grapple side + A
802E ADF6 00?? Strong grapple up + A
802E ADF7 000? Strong grapple down + A
802E ADF8 00?0
802E ADF9 00?? Strong grapple B
812E ADFA 0??0 Strong grapple side + B
802E ADFC 00?? Strong grapple up + B
802E ADFD 000? Strong grapple down + B
802E ADFE 00?0
CAW 8_____________
802E AECF 00?? Strong grapple A
812E AED0 0??0 Strong grapple side + A
802E AED2 00?? Strong grapple up + A
802E AED3 000? Strong grapple down + A
802E AED4 00?0
802E AED5 00?? Strong grapple B
812E AED6 0??0 Strong grapple side + B
802E AED8 00?? Strong grapple up + B
802E AED9 000? Strong grapple down + B
802E AEDA 00?0
CAW 9_____________
802E AFAB 00?? Strong grapple A
812E AFAC 0??0 Strong grapple side + A
802E AFAE 00?? Strong grapple up + A
802E AFAF 000? Strong grapple down + A
802E AFB0 00?0
802E AFB1 00?? Strong grapple B
812E AFB2 0??0 Strong grapple side + B
802E AFB4 00?? Strong grapple up + B
802E AFB5 000? Strong grapple down + B
802E AFB6 00?0
CAW 10___________
802E B087 00?? Strong grapple A
812E B088 0??0 Strong grapple side + A
802E B08A 00?? Strong grapple up + A
802E B08B 000? Strong grapple down + A
802E B08C 00?0
802E B08D 00?? Strong grapple B
812E B08E 0??0 Strong grapple side + B
802E B090 00?? Strong grapple up + B
802E B091 000? Strong grapple down + B
802E B092 00?0
CAW 11___________
802E B163 00?? Strong grapple A
812E B164 0??0 Strong grapple side + A
802E B166 00?? Strong grapple up + A
802E B167 000? Strong grapple down + A
802E B168 00?0
802E B169 00?? Strong grapple B
812E B16A 0??0 Strong grapple side + B
802E B16C 00?? Strong grapple up + B
802E B16D 000? Strong grapple down + B
802E B16E 00?0
CAW 12___________
802E B23F 00?? Strong grapple A
812E B240 0??0 Strong grapple side + A
802E B242 00?? Strong grapple up + A
802E B243 000? Strong grapple down + A
802E B244 00?0
802E B245 00?? Strong grapple B
812E B246 0??0 Strong grapple side + B
802E B248 00?? Strong grapple up + B
802E B249 000? Strong grapple down + B
802E B24A 00?0
CAW 13___________
802E B31B 00?? Strong grapple A
812E B31C 0??0 Strong grapple side + A
802E B31E 00?? Strong grapple up + A
802E B31F 000? Strong grapple down + A
802E B320 00?0
802E B321 00?? Strong grapple B
812E B322 0??0 Strong grapple side + B
802E B324 00?? Strong grapple up + B
802E B325 000? Strong grapple down + B
802E B326 00?0
CAW 14___________
802E B3F7 00?? Strong grapple A
812E B3F8 0??0 Strong grapple side + A
802E B3FA 00?? Strong grapple up + A
802E B3FB 000? Strong grapple down + A
802E B3FC 00?0
802E B3FD 00?? Strong grapple B
812E B3FE 0??0 Strong grapple side + B
802E B400 00?? Strong grapple up + B
802E B401 000? Strong grapple down + B
802E B402 00?0
CAW 15___________
802E B4D3 00?? Strong grapple A
812E B4D4 0??0 Strong grapple side + A
802E B4D6 00?? Strong grapple up + A
802E B4D7 000? Strong grapple down + A
802E B4D8 00?0
802E B4D9 00?? Strong grapple B
812E B4DA 0??0 Strong grapple side + B
802E B4DC 00?? Strong grapple up + B
802E B4DD 000? Strong grapple down +- B
802E B4DE 00?0
CAW 16____________
802E B5AF 00?? Strong grapple A
812E B5B0 0??0 Strong grapple side + A
802E B5B2 00?? Strong grapple up + A
802E B5B3 000? Strong grapple down + A
802E B5B4 00?0
802E B5B5 00?? Strong grapple B
812E B5B6 0??0 Strong grapple side + B
802E B5B8 00?? Strong grapple up + B
802E B5B9 000? Strong grapple down + B
802E B5BA 00?0
CAW 17___________
802E B68B 00?? Strong grapple A
812E B68C 0??0 Strong grapple side + A
802E B68E 00?? Strong grapple up + A
802E B68F 000? Strong grapple down + A
802E B690 00?0
802E B691 00?? Strong grapple B
812E B692 0??0 Strong grapple side + B
802E B694 00?? Strong grapple up + B
802E B695 000? Strong grapple down + B
802E B696 00?0
CAW 18___________
802E B767 00?? Strong grapple A
812E B768 0??0 Strong grapple side + A
802E B76A 00?? Strong grapple up + A
802E B76B 000? Strong grapple down + A
802E B76C 00?0
802E B76D 00?? Strong grapple B
812E B76E 0??0 Strong grapple side + B
802E B770 00?? Strong grapple up + B
802E B771 000? Strong grapple down + B
802E B772 00?0


Keep in mind that the data you are changing is 12-bit (three digits), so for some moves you will need more codes active. Note the locations of the ??'s. Make sure you put the values where the ??'s are at. For the 2-line moves the ? in the first line is the first digit and the ? in the 2nd line is the 2nd digit. Some codes are 16-bit. If you're going to use any values over 100 (I can't see why you would because only the weakest grapples are there) you'll need to make sure that you don't mess up your moveset by putting in an 0 where there should not be one.

Values for ??
Specials:
63 - Big Swing
64 - Brainbuster DDT
65 - Burning Combo
66 - Butterfly Lock
67 - Censor Kick
68 - Chicken Wing Jawbreaker
69 - Continuous Powerbomb/DVD
6A - Cradle DDT
6B - Cross DDT
6C - Cross Heel Hold
6D - Dominator
6E - Double Dragon Screw 01
6F - Double Dragon Screw 02
70 - Downward Spiral
71 - Emerald Fusion
72 - FameAsser
73 - Figure 4 Combo Pin
74 - Fireball
75 - Fire Thunder
76 - Flipping Armbar
77 - Flowing DDT
78 - Front Russian Sweep
79 - Hangmans DDT
7A - Helicopter Pin
7B - Hip Toss to Submission
7C - Huge Chokeslam
7D - Insider Edge
7E - Inverted DDT
7F - Iron Claw
Special Ground holds (AT HEAD FACING UP)
B3 - Bow Pin
B4 - Cocky Pin
B5 - Front Headlock
B6 - Gangsta stretch
B7 - Goku-Ruku Stretch
B8 - People's Elbow
B9 - Ultimate Punching (shades of Blackjack Gripper)
BA - Undertaker's Pin
Special Ground Holds (AT HEAD FACING DOWN)
BD - Crippler Crossface
BE - Recliner Pin
BF - Rings of Saturn
C0 - Russian Neck Drop
Special Ground Holds (AT FEET FACING UP)
C3 - Figure 4 Pin
C4 - Sharpshooter
C5 - Spinning Toehold
C6 - Texas Cloverleaf
C7 - Walls of Jericho
Special Ground Holds (AT FEET FACING DOWN)
CB - Ankle Lock
Glitch moves
CF - Tilt-a-whirl Piledriver Reversal
D3 - Get your Piledriver reversed
D9 - Non-matching animation I
E7 - Non-matching animation 2
F1 - Powerbomb
FB - Chop Reversal
Weak Grapples
103 - 121 (I'm not listing them all because they're weak)

Included in the values above are all Special moves and Interesting glitches I found. All other values are already selectable in the game or cause lockups. The values begin to cycle at 200, so I didn't post anything higher than that.

---------------------------------
----------with MMM's------------
---------------------------------
Values for extra moves that you can get with MMM's ( Master Move Modifiers )

In-between the data block for each type of move there's at least two 16-bit addys that read FFFF or 0000. The values can be changed to move values, and if you force the game to read in that altered value for a wrestler when a match starts, the wrestler gets that move.
The Master Move Modifiers DO NOT SAVE, so you must keep the MMM line active.

Example: You want CAW 4's Strong Grapple B-Button move to be the Jackhammer.
802E AB65 00?? Strong grapple B
You can use any of the values below for ?? ...here's one:
A9 - 81045556
So you use the value ( A9 ) in the Strong Grapple B line:
802E AB65 00A9
Now use the addy next to A9 ( 81045556 ) to force the Jackhammer as the move for that value. Look in my Personal Archive under the Master Move Modifiers Reply for the value of the Jackhammer. It's 0618. Use that value at the addy next to A9:
81045556 0618
Enter those two lines as separate codes in the GS:
MMM
81045556 0618
CAW 4
802EAB65 00A9
Activate the codes and have a match. The value A9 will now be saved to CAW 4. Now the next time you turn the game on, you can de-activate the CAW 4 code to save codespace.
Each time you do this you can add new MMM lines under the MMM Code to keep active. For each different CAW #, I would use a separate code and keep it inactive once it's saved.

note - You are not limited to Front Specials for the MMM addy's. You could also use Irish whip move values ( hurracanrana w/ no pin, Rock Spinebuster ) , Front grapple reversals, Ground holds ( for Blackjack Gripper ) , etc.

Value - CAW does the move you enter at this addy
60 - 810446B8
61 - 810446BA
62 - 810446BC
80 - 81045504
A8 - 81045554
A9 - 81045556
AA - 81045558
AB - 8104555A
AC - 8104555C
AD - 8104555E
AE - 81045560
B1 - 81045566
B2 - 81045568
BB - 8104557A
BC - 8104557C
C1 - 81045586
C2 - 81045588
C8 - 81045594
C9 - 81045596
CA - 81045598
CC - 8104559C
CD - 8104559E

Three more 12-bit Values for those of you with more GS savvy

122 - 810445F4
123 - 810445F6
124 - 810445F8


nosig
 
Top