TheNewModderGuy
Opener
- Joined
- Oct 27, 2014
- Messages
- 93
- Reaction score
- 0
Hi Guys,
EDIT: Everything below this point is edited from the old .txc samples and SYM conversion question I posted. This is now a question regarding importing the character into the SVR11 game without getting a certain effect.
I'm trying to follow the instructions in the SVR 05 -> Newer Games Conversion tutorial (credit ERI619) in order to create a few divas mods. I've gotten the textures, noted the size and colors, and now I'm stuck.
What I'm trying to do is convert the SYM version of Linda McMahon into SVR11 using the above method. The matched up base that I'm using to resize the textures is Christy Hemme (SVR06, CH2.33.PAC).
Here's what I've done so far:
1. Extracted the .yobj file and textures from Linda McMahon
2. Extracted the .txc files from Christy Hemme (SVR06, Maid alt. attire)
3. Resized/Remapped the Linda textures to match the Christy textures
4. Renamed the Christy .txc files to Linda's txc file names
5. Created texture archive 09.pac
6. Injected 09.pac into Christy alt. attire
7. Imported all Linda .tm2 files into their respective txc format
8. Injected 02.yobj into Christy alt. attire
9. Imported using svredit_24 into [char id] 147, [attire id] 11, [system] PS2 (typed into the program as C:\svredit_24>import "C:\Users\xxxxxx xx\Desktop\CH.2.PAC.33.PAC" 147 11 PS2
10. Rebuilt ISO with ExPERT Tools
11. Started up PCSX2 version of Smackdown vs RAW 2011 and played exhibition match of Linda McMahon vs. Alicia Fox
This is the image I got as a result:
Problem: Glitchy textures and a fishing pole for an arm.
How do I make sure I'm doing this right? (I'm really confused at this point and I'm sure it's just one of those things that I either don't understand yet or have overlooked)
P.S., When it's finished, the Linda will be posted along with two other planned divas (Debra SYM and Molly Holly SYM)
EDIT: Everything below this point is edited from the old .txc samples and SYM conversion question I posted. This is now a question regarding importing the character into the SVR11 game without getting a certain effect.
I'm trying to follow the instructions in the SVR 05 -> Newer Games Conversion tutorial (credit ERI619) in order to create a few divas mods. I've gotten the textures, noted the size and colors, and now I'm stuck.
What I'm trying to do is convert the SYM version of Linda McMahon into SVR11 using the above method. The matched up base that I'm using to resize the textures is Christy Hemme (SVR06, CH2.33.PAC).
Here's what I've done so far:
1. Extracted the .yobj file and textures from Linda McMahon
2. Extracted the .txc files from Christy Hemme (SVR06, Maid alt. attire)
3. Resized/Remapped the Linda textures to match the Christy textures
4. Renamed the Christy .txc files to Linda's txc file names
5. Created texture archive 09.pac
6. Injected 09.pac into Christy alt. attire
7. Imported all Linda .tm2 files into their respective txc format
8. Injected 02.yobj into Christy alt. attire
9. Imported using svredit_24 into [char id] 147, [attire id] 11, [system] PS2 (typed into the program as C:\svredit_24>import "C:\Users\xxxxxx xx\Desktop\CH.2.PAC.33.PAC" 147 11 PS2
10. Rebuilt ISO with ExPERT Tools
11. Started up PCSX2 version of Smackdown vs RAW 2011 and played exhibition match of Linda McMahon vs. Alicia Fox
This is the image I got as a result:
Problem: Glitchy textures and a fishing pole for an arm.
How do I make sure I'm doing this right? (I'm really confused at this point and I'm sure it's just one of those things that I either don't understand yet or have overlooked)
P.S., When it's finished, the Linda will be posted along with two other planned divas (Debra SYM and Molly Holly SYM)