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In order to promote the 'Top 50 Finishing Moves in WWE History' DVD, WWE.com have produced a list of their favourite tag team finishers.
This list is NOT in order.
1. The Doomsday Device (used by Road Warriors and Powers of Pain).
The stronger partner (e.g. Animal) lifts the opponent into the electric chair position (opponent sitting on attacker's shoulders). The attacker's tag partner performs a diving clothesline from the top rope on the prone opponent. Being perched in this position causes the defending wrestler to take a hard fall to the mat around 5' feet below. The powerhouse attacker will usually fall backwards, insuring a hard impact with the ground. Occassionally, Animal would push the opponent's legs and remains standing. The resultant impact of Hawk's clothesline will cause the opponent to spin out onto his stomach.
2. The (regular) 3D (used by the Dudley Boyz)
Possibly the most recognised double-team move of all time. The 3D (so called because the original name was Dudley Death Device), is usually performed on a running opponent. But the Dudleyz have surprised opponents and fans with just how suddenly they can hit the move. D-Von lifts the opponent vertically upwards for a flapjack. Bubba Ray catches the opponent's head on the way down, performing a cutter, and driving the opponent's face/head down to the mat. Even if Bubba Ray fails to get into place for any reason, D-Von still manages to hit a flapjack. The move is frequently performed over an open table, causing the opponent to crash through it. The move is considered high-risk due to the potential of injuring an opponent's head or neck. But to date, most injuries inflicted by the move happened to Spike Dudley.
3. The Hart Attack (used by Hart Foundation, Hart Dynasty and Young/O'Neil)
The stronger attacker lifts the opponent in a bear hug position. The faster tag partner runs against, or jumps off, the ropes. The lighter wrestler performs a clothesline or bulldog from the running/diving position. The impact of the diving attack drives the opponent back first onto the mat. Sometimes the stronger wrestler will twist or slam the opponent to add more force to the move.
4. Total Elimination (used by the Eliminators)
This easily forgotten move is one of the most modified in tag team wrestling. Kronus performs a spinning heel kick to a standing opponent. At the exact same time, Saturn performs a spinning sweep to the back to the opponent's legs. In addition to the double impact, the combination causes the opponent to trip and land hard on their back. Other teams tend to use chop blocks and clotheslines for the same effect.
5. Double Chokeslam (used by Kane and Undertaker / Big Show)
Technically, this is not a double team move. Both attackers perform a chokeslam on each opponent. But then again, a chokeslam from Kane, Undertaker or Big Show is always something to be worried about. The real danger, is if both men decided to chokeslam you together. Wrestlers, including Batista, have suffered muscle ruptures from taking a chokeslam from two of these guys at once.
6. Demolition Decapitation (used by Demoliton)
Younger fans are more familiar with this move than they may think. The attacker lifts the opponent for a backbreaker. Sometimes, he will just set the opponent across his knee. The partner dives off the top rope, striking the opponent with an axe handle smash to the chest or head. This move either drives the opponent into the first wrestler's knee, or the first wrestler will drop him into a backbreaker. Diving leg drops are more commonly used.
7. The Rocket Launcher (used by Midnight Express, British Bulldogs and Jesse/Festus)
The stronger attacker knocks down the opponent. The lighter partner waits on the top rope. The stronger wrestler tries to throw his own partner while he jumps. In theory, this causes the lighter wrestler to perform a more powerful splash onto the supine opponent. In reality, the attack hurts the lighter partner more. But if the stronger partner is a true powerhouse, it can look really impressive.
8. Spike Piledriver (used by the Brain Busters)
Little known fact; the piledriver has always been an illegal move. Any move that causes someone to fall directly vertically onto their head/neck is not allowed because of the high chance of breaking their neck. But the move looks really impactful, so it became accepted. A spike piledriver requires one man to perform a piledriver. But the partner will assist by pulling on the opponent's legs, driving him down harder. Sometimes the partner will jump off the middle rope.
9. Diving Bulldog (used by Steiner Brothers)
Very similar to the Doomsday Device, but the stronger wrestler stands with his back to the corner. The attacking wrestler performs a diving bulldog, causing the opponent to fall forward, with his head falling 10 feet unto the mat. This move is used less often because it is difficult of the defending wrestler to land safely. And it is also difficult for him to get off the stronger wrestler's shoulders without putting his weight onto his neck.
10. Double Superfly Splash (used by the Usos)
A heavy wrestler diving half-way across the ring onto you hurts. Two from both directions hurts a lot more.
11. Heat Seeker (used by Harlem Head)
Another move similar to the Doomsday Device. The diving wrestler performs a missile dropkick to the chest.
12. Power Plex (used by Power and Glory)
This combination was actually invented by Eddie Guerrero. One wrestler would perform a superplex on an opponent. Then his partner will perform a diving splash/frog splash onto the victim.
13. G9 (used by Cryme Tyme)
A very common 'big guy / little guy' double team move. The big guy performs a samoan drop. The little guy catches the opponent's head and performs a neckbreaker at the same time. The unique thing about JTG's neckbreaker is that he would either perform a forward flip, or a diving flip, into the neckbreaker, leading to harder slam.
14. Snapshot (used by MNM)
A lazy version of the 3D. The first attacker lifts the opponent, and hesitates until his partner applies a headlock. The both attackers fall onto their backs, delivering a hard DDT to the opponent.
This list is NOT in order.
1. The Doomsday Device (used by Road Warriors and Powers of Pain).
The stronger partner (e.g. Animal) lifts the opponent into the electric chair position (opponent sitting on attacker's shoulders). The attacker's tag partner performs a diving clothesline from the top rope on the prone opponent. Being perched in this position causes the defending wrestler to take a hard fall to the mat around 5' feet below. The powerhouse attacker will usually fall backwards, insuring a hard impact with the ground. Occassionally, Animal would push the opponent's legs and remains standing. The resultant impact of Hawk's clothesline will cause the opponent to spin out onto his stomach.
2. The (regular) 3D (used by the Dudley Boyz)
Possibly the most recognised double-team move of all time. The 3D (so called because the original name was Dudley Death Device), is usually performed on a running opponent. But the Dudleyz have surprised opponents and fans with just how suddenly they can hit the move. D-Von lifts the opponent vertically upwards for a flapjack. Bubba Ray catches the opponent's head on the way down, performing a cutter, and driving the opponent's face/head down to the mat. Even if Bubba Ray fails to get into place for any reason, D-Von still manages to hit a flapjack. The move is frequently performed over an open table, causing the opponent to crash through it. The move is considered high-risk due to the potential of injuring an opponent's head or neck. But to date, most injuries inflicted by the move happened to Spike Dudley.
3. The Hart Attack (used by Hart Foundation, Hart Dynasty and Young/O'Neil)
The stronger attacker lifts the opponent in a bear hug position. The faster tag partner runs against, or jumps off, the ropes. The lighter wrestler performs a clothesline or bulldog from the running/diving position. The impact of the diving attack drives the opponent back first onto the mat. Sometimes the stronger wrestler will twist or slam the opponent to add more force to the move.
4. Total Elimination (used by the Eliminators)
This easily forgotten move is one of the most modified in tag team wrestling. Kronus performs a spinning heel kick to a standing opponent. At the exact same time, Saturn performs a spinning sweep to the back to the opponent's legs. In addition to the double impact, the combination causes the opponent to trip and land hard on their back. Other teams tend to use chop blocks and clotheslines for the same effect.
5. Double Chokeslam (used by Kane and Undertaker / Big Show)
Technically, this is not a double team move. Both attackers perform a chokeslam on each opponent. But then again, a chokeslam from Kane, Undertaker or Big Show is always something to be worried about. The real danger, is if both men decided to chokeslam you together. Wrestlers, including Batista, have suffered muscle ruptures from taking a chokeslam from two of these guys at once.
6. Demolition Decapitation (used by Demoliton)
Younger fans are more familiar with this move than they may think. The attacker lifts the opponent for a backbreaker. Sometimes, he will just set the opponent across his knee. The partner dives off the top rope, striking the opponent with an axe handle smash to the chest or head. This move either drives the opponent into the first wrestler's knee, or the first wrestler will drop him into a backbreaker. Diving leg drops are more commonly used.
7. The Rocket Launcher (used by Midnight Express, British Bulldogs and Jesse/Festus)
The stronger attacker knocks down the opponent. The lighter partner waits on the top rope. The stronger wrestler tries to throw his own partner while he jumps. In theory, this causes the lighter wrestler to perform a more powerful splash onto the supine opponent. In reality, the attack hurts the lighter partner more. But if the stronger partner is a true powerhouse, it can look really impressive.
8. Spike Piledriver (used by the Brain Busters)
Little known fact; the piledriver has always been an illegal move. Any move that causes someone to fall directly vertically onto their head/neck is not allowed because of the high chance of breaking their neck. But the move looks really impactful, so it became accepted. A spike piledriver requires one man to perform a piledriver. But the partner will assist by pulling on the opponent's legs, driving him down harder. Sometimes the partner will jump off the middle rope.
9. Diving Bulldog (used by Steiner Brothers)
Very similar to the Doomsday Device, but the stronger wrestler stands with his back to the corner. The attacking wrestler performs a diving bulldog, causing the opponent to fall forward, with his head falling 10 feet unto the mat. This move is used less often because it is difficult of the defending wrestler to land safely. And it is also difficult for him to get off the stronger wrestler's shoulders without putting his weight onto his neck.
10. Double Superfly Splash (used by the Usos)
A heavy wrestler diving half-way across the ring onto you hurts. Two from both directions hurts a lot more.
11. Heat Seeker (used by Harlem Head)
Another move similar to the Doomsday Device. The diving wrestler performs a missile dropkick to the chest.
12. Power Plex (used by Power and Glory)
This combination was actually invented by Eddie Guerrero. One wrestler would perform a superplex on an opponent. Then his partner will perform a diving splash/frog splash onto the victim.
13. G9 (used by Cryme Tyme)
A very common 'big guy / little guy' double team move. The big guy performs a samoan drop. The little guy catches the opponent's head and performs a neckbreaker at the same time. The unique thing about JTG's neckbreaker is that he would either perform a forward flip, or a diving flip, into the neckbreaker, leading to harder slam.
14. Snapshot (used by MNM)
A lazy version of the 3D. The first attacker lifts the opponent, and hesitates until his partner applies a headlock. The both attackers fall onto their backs, delivering a hard DDT to the opponent.