VPW2 Preview: Additonal 100+ Wrestlers

S.K. Stylez

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So, I have to thank super_joker for this. I wouldn't have discovered this if he hadn't asked me to try and convert WldFb's Use Mempak CAWs code to WM2000.

Basically, I've been able to add 100+ new Wrestlers into the game each with a unique ID starting from 0D01 - 0D73. Each new wrestler can have a unique appearance and moveset. As you can probably see with the Andre the Giant, the mini profile doesn't appear properly for wrestlers with an ID higher than 0D10. I've got it working properly on the select screen, during a match. No need for the split additional attires etc. The downside is that the additional wrestler's appearances and movesets all need to be hacked, so it means a shit load of coding. Plus side is, you have over 200 unique wrestlers with 4 attires each. I'll look into trying to add completely new stables too.

The first image is what it looks like with the stable modified to include the extra IDs (Mempak IDs) without any additional hacking.


The next image shows you what it's like with the pointers added for the appearance and moveset data. By default, IDs 0D01 - 0D10 will work.


The 3rd image shows when the ASM data is modified so the game can read more data. As you can see Andre now appears (ID is 0D61).


The final image shows what it's like when you change the appearance pointer to a different location. Even though I've changed it by 1, you have unique appearances.
 

marillmau5

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:heart: I praise your work on still hacking VPW2 and WM2000

But there has to be some line of code SOMETHING (Cries) that would treat the new wrestlers as caws so we dont have to moveset hack.

I mean you already added 200 unique wrestlers thats a gold medal right there. Youre one step away from making this pretty much fire pro wrestling for the n64. It has to exist somewhere a code to make these wrestlers turn into caws and edit them in game. Maybe examine the code of why we can edit their clothes and it saves vs why we can edit their moves using codes and it resets?
 

bluntfello

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The only thing holding people back from creating saves for this game is being able to edit move sets ala No Mercy. This is awesome btw.
 

S.K. Stylez

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bluntfello said:
The only thing holding people back from creating saves for this game is being able to edit move sets ala No Mercy. This is awesome btw.
I may have found a way, but it means a lot of recoding. Basically changing the pointer of where movesets are read from.
I've solved the mini profile issue, and also I was able to do this.

Rsnjhra.png
 

bluntfello

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Oh shit that is awesome! I was wondering about the stables. Even if you can't edit the movesets at this point you can edit the movesets of the new wrestlers that would be a huge step.
 

Gotham

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Jesus, this is crazy. Your work is amazing, SK.
 

S.K. Stylez

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Existing movesets can be hacked. It's just a matter of changing the pointer and having the data read from another location.

No Mercy will be next.
 

Gotham

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Honestly, I find the offsetter method of changing in game movesets to be less time consuming than doing it with soemthing like WldFBs moveset program. But I guess the draw is that with the program, you can create a shareable gameshark code you can turn on and off, where as with the offsetter hack you have to create a patch to change the entire game to share it.
 

marillmau5

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Gotham said:
Honestly, I find the offsetter method of changing in game movesets to be less time consuming than doing it with soemthing like WldFBs moveset program. But I guess the draw is that with the program, you can create a shareable gameshark code you can turn on and off, where as with the offsetter hack you have to create a patch to change the entire game to share it.
is it really that easy? nemu is a headache to set up. if only project 64 can do the same type of memory editng i would try again.

did i missunderstand do the new wrestlers slot moveset still need to be hacked or is it like caws?
if thats the case i would just hide/delete the wrestlers i dont want and use the new slots.
 

S.K. Stylez

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The new wrestler's appearances and movesets need to be hacked for now, as there isn't enough space in it's current location for data to save as it overlaps other data. The stables will have to be done the same way.

Edit: I'm able to navigate to the new stables without issues :The Mario Dance:
 
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