Considering the amount of models, textures, and materials i've created thus far, I've began to wonder how much further we could take it. Wolfpac has already begun to add arenas into the game as i've posted them, but as a part of my desire to get reaquainted with game development and such, i've made a huge judgement call to forward the quality of the arenas even further by moving the arenas to Unreal Engine 4.
This will of course, probably increase that development time by a month or so. But because of the way 3ds max handles models and textures, I find myself spending hours fiddling with settings on each and every '.max' file I create just to get the right look. I want to further not only consistency, but also dramatically increase the quality of what we're working with.
Unreal Engine 3 gave me great results on the Pro-Wrestling projrect. I found it extremely easy to use (after a fair bit of training in college), and was only held back by my limited computer. But devkit features, as well as support, was always lacking for UDK and they stopped improving it nearly a year or more ago to make room for the latest engine. They also frequently changed editor functions, thus making the textbooks I learned from (on the Unreal Tournament/Gears of War version of the engine) obsolete with every new release.
I've been checking out the engine promotionals and they make it look super easy to pull off what I'm looking to do. Not only that, but the editor looks to function very closely to that of the UDK editor I was afiliated, if not dramatically improved for ease. 3ds max lacks the default ability to use many DX11-ish effects, and they have to be faked quite often, which is painstakingly difficult to deal with and makes me spend way more time doing stupid crap that i shouldn't have to do anyways.
SO here's the scoop. I haven't been posting much lately because I've been playing several next-gen titles, getting a grasp of what other artists are doing in professional games, and how they create their effects. I've also been doing a lot of research on improvements in game engines with full intentions to make the switch. You guys on board for this?