danielito88
Opener
- Joined
- May 7, 2012
- Messages
- 69
- Reaction score
- 0
I do not understand where wrong ...
- Using the hex editor unzip titi.pac
- Pull out the mig 59.pac and the texture of hhh with written svr 2010
- Edit the image with photoshop except in indexed color 256
- Convert PNG with gimconverter
- Inject the image into 59.pac
- Inject 59.pac in titi.pac
- Take the new hexadecimal titi.pac and put it at the end of menu.pac
- Calculation of xx and yy is put them in the new arc file ...
just start the game on psp reaches the logo Yukes and then it all stops
advice?
- Using the hex editor unzip titi.pac
- Pull out the mig 59.pac and the texture of hhh with written svr 2010
- Edit the image with photoshop except in indexed color 256
- Convert PNG with gimconverter
- Inject the image into 59.pac
- Inject 59.pac in titi.pac
- Take the new hexadecimal titi.pac and put it at the end of menu.pac
- Calculation of xx and yy is put them in the new arc file ...
just start the game on psp reaches the logo Yukes and then it all stops
advice?