WWE '12 Style Match Sorting

DegenerationX69

Young Lion
Joined
Oct 21, 2011
Messages
15
Reaction score
0
<table><thead><tr><th colspan="2">DegenerationX69's WWE'12 Style Match Selection</th></tr></thead><tr><th><table><thead><tr><th colspan="1">Description:</th></tr></thead><tr><td>
  • + Reorder's the match selection into categories based on number of contenders
  • + Adds new rule options to cage and ladder matches (can now turn on and off pins, submissions blood)
  • + Adds new match types such as 2/3 Falls Hell in a Cell, Inferno, and more
  • - Removes create a pay per view mode (needed the addresses to create more match types)
</td></tr></table></th><th><table><thead><tr><th colspan="1">Files:</th></tr></thead><tr><td></td></tr></table></th></tr></table>
<table><thead><tr><th colspan="5">Match List:</th></tr></thead><tr><td>
One on One:</td><td></td><td></td><td></td><td></td></tr><tr><td>
01</td><td>Normal</td><td></td><td></td><td></td></tr><tr><td>
02</td><td>2/3 Falls</td><td>New!</td><td>Completed</td><td></td></tr><tr><td>
03</td><td>Hell in a Cell</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
04</td><td>Inferno</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
05</td><td>Ironman</td><td></td><td></td><td></td></tr><tr><td>
06</td><td>Ladder</td><td></td><td></td><td></td></tr><tr><td>
07</td><td>Special Guest Referee</td><td></td><td></td><td></td></tr><tr><td>
08</td><td>Steel Cage</td><td></td><td></td><td></td></tr><tr><td>
09</td><td>Tables</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
10</td><td>TLC</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
Two on Two:</td><td></td><td></td><td></td><td></td></tr><tr><td>
11</td><td>Normal</td><td></td><td></td><td></td></tr><tr><td>
12</td><td>2/3 Falls</td><td>New!</td><td>Completed</td><td></td></tr><tr><td>
13</td><td>Elimination</td><td>New!</td><td>Completed</td><td>Wldfb</td></tr><tr><td>
14</td><td>Ironman</td><td></td><td></td><td></td></tr><tr><td>
15</td><td>Ladder</td><td></td><td></td><td></td></tr><tr><td>
16</td><td>Steel Cage</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
17</td><td>Tables</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
18</td><td>TLC</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
Triple Threat:</td><td></td><td></td><td></td><td></td></tr><tr><td>
19</td><td>Normal</td><td></td><td></td><td></td></tr><tr><td>
20</td><td>2/3 Falls</td><td>New!</td><td>Completed</td><td></td></tr><tr><td>
21</td><td>Elimination</td><td>New!</td><td>Completed</td><td>Wldfb</td></tr><tr><td>
22</td><td>Ironman</td><td></td><td></td><td></td></tr><tr><td>
23</td><td>Ladder</td><td></td><td></td><td></td></tr><tr><td>
24</td><td>Special Guest Referee</td><td></td><td></td><td></td></tr><tr><td>
25</td><td>Steel Cage</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
26</td><td>Tables</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
27</td><td>TLC</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
Fatal 4-Way:</td><td></td><td></td><td></td><td></td></tr><tr><td>
28</td><td>Normal</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
29</td><td>Elimination</td><td>New!</td><td>Completed</td><td></td></tr><tr><td>
30</td><td>Ladder</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
31</td><td>Steel Cage</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
32</td><td>Tables</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
33</td><td>TLC</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
Handicap:</td><td></td><td></td><td></td><td></td></tr><tr><td>
34</td><td>Normal</td><td></td><td></td><td></td></tr><tr><td>
35</td><td>2/3 Falls</td><td>New!</td><td>Completed</td><td></td></tr><tr><td>
36</td><td>Elimination</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
37</td><td>Gauntlet</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
38</td><td>Ironman</td><td></td><td></td><td></td></tr><tr><td>
39</td><td>Ladder</td><td></td><td></td><td></td></tr><tr><td>
40</td><td>Special Guest Referee</td><td></td><td></td><td></td></tr><tr><td>
41</td><td>Steel Cage</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
42</td><td>Tables</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
43</td><td>TLC</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
Royal Rumble:</td><td></td><td></td><td></td><td></td></tr><tr><td>
44</td><td>Random</td><td></td><td></td><td></td></tr><tr><td>
45</td><td>Select</td><td></td><td></td><td></td></tr><tr><td>
46</td><td>Team Battle</td><td></td><td></td><td></td></tr><tr><td>
King of the Ring:</td><td></td><td></td><td></td><td></td></tr><tr><td>
47</td><td>Normal</td><td></td><td></td><td></td></tr><tr><td>
48</td><td>Hell in a Cell</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
49</td><td>Ladder</td><td></td><td></td><td></td></tr><tr><td>
50</td><td>Steel Cage</td><td></td><td></td><td></td></tr><tr><td>
51</td><td>Tables</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
52</td><td>TLC</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
53</td><td>Tag Normal</td><td></td><td></td><td></td></tr><tr><td>
54</td><td>Tag Ladder</td><td></td><td></td><td></td></tr><tr><td>
55</td><td>Tag Steel Cage</td><td>New!</td><td>Demo'd</td><td></td></tr><tr><td>
56</td><td>Tag Tables</td><td>New!</td><td>WIP</td><td></td></tr><tr><td>
57</td><td>Tag TLC</td><td>New!</td><td>WIP</td><td>
</td></tr></table>
<table><thead><tr><th colspan="1">Known Glitches:</th></tr></thead><tr><td>
  • All Fatal 4-Way Matches will not have titles change hands
    - No fix planned
  • Royal Rumbles also will not have titles change hands (this is a glitch in the default game)
    - No fix planned.
  • Added cage matches (Tag, Triple Threat, Fatal 4-Way & Handicap still have default cage match camera)
    - Theorized fix planned for when I rebuild the cage structure. I will be applying the camera for the regular
    match type.
  • King of the Ring: Hell in a Cell is not loading
    - I have to look into my code there must be a bug somewhere causing it not to load the cell structure.
    - The cell polygons are actually called for so it is a bit awkward.
  • Fatal 4-Way can not have 10 or 20 count Ring Out's but I can't remove from menu.
    - no planned fixes
</td></tr></table>
 
D

Deleted User

Crowd Member
Can I incorporate this into Showdown 64? It may not be compatible with the arena hacks but I want to try it, anyway.

I played your last release last Wrestlemania, actually. I'm still stunned at your HIAC. Considering you've been hacking this game longer than probably anyone on this board, this is really cool to see. There are tons of hacks that had fantastic potential that were abandoned, sadly.

Pinned!
 

Swifty

Main Eventer
Joined
Apr 23, 2013
Messages
807
Reaction score
0
This is really intresting,can i apply this to some of my personal saves? though the PJ version is below 2.0 i would like a link to the 1.6 Version if thats not too much to ask for.

Thanks.
 

DegenerationX69

Young Lion
Joined
Oct 21, 2011
Messages
15
Reaction score
0
It will work with 1.6 the reason I moved it to 2.0 is so it can take advantage of the code limits.

Personal Saves or Public Saves have my permission although debugging won't be on me for that one.

It may work on some Arena Hacks but that really is untested. I forget if the data moves around before or after the Stage edits.

Currently only the HIAC is modeled. Though Cage Matches will be remodeled, Inferno, Tables, and TLC will all have models added to them too.
 
D

Deleted User

Crowd Member
I'm tempted to remove my arenas to use this and make arenas that are compatible. Thank you!
 

barskio

Main Eventer
Joined
Oct 31, 2010
Messages
715
Reaction score
1
This is awesome. It would be a shame not to use this.
 

AKI Man

Legend
Joined
Oct 30, 2010
Messages
14,152
Reaction score
0
Website
s4.zetaboards.com
10/10. I am easily going to use this. I know this sounds like a cheeky request/question, but CM made a partially functioning Ultimate X match a few years back and was wondering if you could possibly look into updating/finishing it? Either way great work DX69.
 

DegenerationX69

Young Lion
Joined
Oct 21, 2011
Messages
15
Reaction score
0
I added glitches and match list to first post.

I think I fixed the AB attack for Godfather and Benoit, Not sure if that was released previously or not but I haven't been able to repeat.

I accidentally loaded a 4 player Hell in a Cell now my intent was only to have it as a singles match option because I don't think I could add properties for 4 players. Because it basically has to load per stage.

Ie:
1: In Cell Properties + In Ring Properties
2: Out of Cell Properties + Barricades and Announcers Tables + Rooftop

They all can't coincide so when I get to the properties in (2) I have to be clever with my HIAC related bumps sending all players to stage 2.

Now comes the poll option

Do I add HIAC to all categories? and when I get to it only have HIAC related bumps in One on One?
 

DegenerationX69

Young Lion
Joined
Oct 21, 2011
Messages
15
Reaction score
0
<blockquote class='quote\\_blockquote'><dl><dt>Quote:</dt><dd> </dd></dl><div>10/10. I am easily going to use this. I know this sounds like a cheeky request/question, but CM made a partially functioning Ultimate X match a few years back and was wondering if you could possibly look into updating/finishing it? Either way great work DX69.[/quote]

Not cheesy at all but it isn't mine to touch is how I feel about it. I've read his threads and just get the feeling he wouldn't want me toying with it. To be honest though I feel with his planning and execution if he ever does come back it is one he'd tackle again. I may download it as he mentioned it's at 75% but the 25% area sounds like the area that I hate being around myself (moves and animation related) as I just don't have the patients. I'm primarily a structure person. I also don't do well at requests just ask SLIM. Poor dude I abandoned his stage edits.

If I were to tackle it I would want to start from scratch anyways as I tend to lean away from his style and more towards ImBored's. As much as I hate the fact that polygon point modification is finicky and the data moves around memory I prefer it's advantages I was able to create my HIAC structure using only two in game polygon edits. That includes a door that can be functional, a panel on the wall towards the announcers table that is breakable and a panel on the top that is breakable.(None of that is coded yet but the mesh is ready) That can't be done with 8007's with as little polygons.

I try too make my hacks now so nothing is missing visibly. Cart and Console days HIAC's always where missing barricades, ring steps etc. My method now it's very hard to pick out what is missing. Because visually nothing is as what I edited I replaced.
 
D

Deleted User

Crowd Member
I'll be testing out how this works with Showdown, tonight. I will leave feedback either tomorrow or the next day, I'm pretty excited about it.

Concerning your question of adding HIAC to all categories, I wouldn't say it's essential. HIAC, at least for the most part, is usually a match between two guys. I guess it would be kind of a novelty to have a 4 player HIAC, but it isn't on my "need" list.


Just a head's up, you're textures are not compatible with 2.1. You'll have to make a new dump, as they have a different texture number with the new plugins. :(
 

DegenerationX69

Young Lion
Joined
Oct 21, 2011
Messages
15
Reaction score
0
Thanks for the heads up, They work for me as I moved the plugins I was using into 2.1 as well so I'm still running off rice 6.14. I'll look into supporting the default plug in as well.

I've provided my plugins folder in the files section but I guess I'll need to redump if you want to combine with Showdown64. I believe the cell structure still dumped the same but the menu related didn't.

I am unable to use the code generator search in 2.1 I keep getting errors which means I still have to hack with 1.7 as my real gameshark died again. I can still use the memory editor though.

Edit:
I got my real gameshark to work but it's on it's way out.
 

frog

Young Lion
Joined
Feb 27, 2012
Messages
45
Reaction score
0
Hey dude,

Still my favourite no mercy code. Just wondering if you've done any work on the cage match yet? the different cage options?

Also I've had another thought that might change the game up. Don't know how you'd like to implement it but I was thinking it could replace survival, that way you could earn money taking on the challenge. Gauntlet match. So like survival but you only fight one person at a time. Maybe options so that over the top rope doesn't mean an elimination.

Love to hear your thoughts
 

DegenerationX69

Young Lion
Joined
Oct 21, 2011
Messages
15
Reaction score
0
frog said:
Hey dude,

Still my favourite no mercy code. Just wondering if you've done any work on the cage match yet? the different cage options?

Also I've had another thought that might change the game up. Don't know how you'd like to implement it but I was thinking it could replace survival, that way you could earn money taking on the challenge. Gauntlet match. So like survival but you only fight one person at a time. Maybe options so that over the top rope doesn't mean an elimination.

Love to hear your thoughts
Gauntlet is a planned match type under the Handicap sub menu.

Cage hasn't been reworked yet but is the first thing on my returning to it.
 

Legacy01

Young Lion
Joined
May 4, 2014
Messages
18
Reaction score
0
Hey DX, still working on this? probably the best NM hack there is.
 

frog

Young Lion
Joined
Feb 27, 2012
Messages
45
Reaction score
0
Agreed,

If you haven't tried this code it is a must. So organic to the game. I'm still excited for the different cage match options!
 

DegenerationX69

Young Lion
Joined
Oct 21, 2011
Messages
15
Reaction score
0
The way I work is in spurts. Me checking back is a good thing though.
I'll try my best to get the new cages back into a release asap.

I know Frog is anticipating them.
 

Legacy01

Young Lion
Joined
May 4, 2014
Messages
18
Reaction score
0
Just great to know that it hasn't died, wanting some TLC on the go!
 

frog

Young Lion
Joined
Feb 27, 2012
Messages
45
Reaction score
0
I'd love to see those cages!
Still my favourite no mercy code. This Hell in a Cell is damn near perfect. Really gives off that enclosed feeling when you're playing it.
I'm sure I could get back in to this game if I saw some update on this wonderful work of art. There's so much you could do with this type of coding
 
Top