[Closed] HCTP & SYM Model Workshop

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dadydodo

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<big>in fact great work eri619</big> but here is the deal I think if u really want to change the bones system of the newer svr games the right bones will be from svr 2005 or maybe just may be 2006
but not hctp or sym or any other wrestling game

also I don't have svr 2005 so can any one passes it's elf file to start working
 

ryokudou

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@eri619 great work bro
@dadydodo I think use svr 06 bones is better because newer model have arm issue in svr 05
 

ERI619

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Here is the 2005 ELF File

http://www.datafilehost.com/d/ddfb9170
dadydodo said:
<big>in fact great work eri619</big> but here is the deal I think if u really want to change the bones system of the newer svr games the right bones will be from svr 2005 or maybe just may be 2006
but not hctp or sym or any other wrestling game

also I don't have svr 2005 so can any one passes it's elf file to start working
 

Dropout

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dadydodo said:
<big>in fact great work eri619</big> but here is the deal I think if u really want to change the bones system of the newer svr games the right bones will be from svr 2005 or maybe just may be 2006
but not hctp or sym or any other wrestling game

also I don't have svr 2005 so can any one passes it's elf file to start working
I pick 2006,because it's still have similiar bones from HCTP aand also fit with 2010,i import model from 2006 into 2010 and i don't have probllem
 

dadydodo

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can anybody give me a hint on hacking elf files
I have searched google many times on ps2 elf files and I understood nothing
 

ryokudou

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2vu0rbl.jpg
 

ryokudou

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hmmm.... it mean we can use bpe compression in hctp???
 

Dropout

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Guys,can you please fix Taker from HCTP,i,m interesting with it after i retexture with UT texture from PS3 file,it looks match with lightning from HCTP when i play SVR 2010,check the picture,so annoy with the eyes
<div class='spoiler_toggle'>Taker HCTP retexture</div><div class="spoiler" style="display:none;">
image.png

image.png

</div>
 

ryokudou

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i know, i post because i think maybe we can figure something from it
 

Dropout

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ERI619 said:
ryokudou said:
i know, i post because i think maybe we can figure something from it
Here is the mouth bone fix algorithm.Import the fixed bones. Just credit me for usage.

<big>Features:-

Mouth is 99% fixed.
Mouth looks normal as it opens.
</big>
Mr ERI19,i don't understand about using HEX,even i have the program,can u explain with simple words how to import bones from UT SVR 2006 into UT HCTP model,specially the the eyes and leg parts,everytime i launch kick attack it reminds me of Kevin Nash tear quad
 

dadydodo

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after a hard time in training course in my faculty I finally managed to open the page again
eri619 : I tested ur mouth bone algorithm it makes the mouth looks normal
so good work also any news about fixing the leg problem ??!
 
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