dadydodo
Main Eventer
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- Feb 2, 2012
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FIRST OF ALL SORRY FOR MY LONG ABSENCE THAT'S BECAUSE I AM SUFFERING FROM SOME EXAMS THESE DAYS
now to the work
if you imported a move and had a problem to add it to your wrestler the best way is to add it first to the moveset-screen
we all know that the main control room for moves lays in WAZE in MISC.PAC FILE
so first we open it in hxd
this part of waze the exact one we need to edit so we will edit some numbers
the blocks in the picture tills us the number of the moves in the section we need
for example the second number in the picture is 28 01 in hex 128 it means you have in the taunt section screen 296 taunt (convert the 128 hex to dec)
and also the rest of the numbers works the same for making my moves pack I HAD to know all the moveset sections numbers but my mistake that I didn't write them down so I forgot them & I have no time to explore them again so I wrote the way you could just explore them the are all work the same way
there is special conditions :-
1) if you looked at the picture you find that the number of signatures & finishers
is 4e 02 56 02 of-course the numbers are 24e-256 if you gonna add a move to the finishers moves section you have to
increase them both
2)-------
how to add a move
you have to know that svr 2011 waze has almost all svr sires moves (some of svr2006-2007 not deleted) with the original damage values
so you imported a move to svr 2011 like Jackknife with ID EA 13
if you imported it on it's original id no problem you just have to
first choose the section you want to the move in
then modify this section's number
if you imported the move to new id fine for ex 11 22 you just have to
first modify the move with the new id make Jackknife's ID 11 22
then choose the section you want to the move in
then modify this section's number
how to choose the section you want to the move in
the highlighted red line in the picture makes you choose how you want your move be as (finisher-signature-front grapple -behind gr- corner - ground face up -ground face down -taunt ......etc.)
each and every one of them has a key you need to add then you have to modify the number as we said
for example
in the column 00 :-
if you added 01 the move will be added to the taunts group
if you added 0C the move will be added to the finisher-signature group
in the column 03 :-
if you added 04 the move will be added to the front grapple group
if you added 08 the move will be added to the behind gr group
now to the work
if you imported a move and had a problem to add it to your wrestler the best way is to add it first to the moveset-screen
we all know that the main control room for moves lays in WAZE in MISC.PAC FILE
so first we open it in hxd
this part of waze the exact one we need to edit so we will edit some numbers
the blocks in the picture tills us the number of the moves in the section we need
for example the second number in the picture is 28 01 in hex 128 it means you have in the taunt section screen 296 taunt (convert the 128 hex to dec)
and also the rest of the numbers works the same for making my moves pack I HAD to know all the moveset sections numbers but my mistake that I didn't write them down so I forgot them & I have no time to explore them again so I wrote the way you could just explore them the are all work the same way
there is special conditions :-
1) if you looked at the picture you find that the number of signatures & finishers
is 4e 02 56 02 of-course the numbers are 24e-256 if you gonna add a move to the finishers moves section you have to
increase them both
2)-------
how to add a move
you have to know that svr 2011 waze has almost all svr sires moves (some of svr2006-2007 not deleted) with the original damage values
so you imported a move to svr 2011 like Jackknife with ID EA 13
if you imported it on it's original id no problem you just have to
first choose the section you want to the move in
then modify this section's number
if you imported the move to new id fine for ex 11 22 you just have to
first modify the move with the new id make Jackknife's ID 11 22
then choose the section you want to the move in
then modify this section's number
how to choose the section you want to the move in
the highlighted red line in the picture makes you choose how you want your move be as (finisher-signature-front grapple -behind gr- corner - ground face up -ground face down -taunt ......etc.)
each and every one of them has a key you need to add then you have to modify the number as we said
for example
in the column 00 :-
if you added 01 the move will be added to the taunts group
if you added 0C the move will be added to the finisher-signature group
in the column 03 :-
if you added 04 the move will be added to the front grapple group
if you added 08 the move will be added to the behind gr group