[Closed] HOW TO ADD AN IMPORTED MOVE TO YOUR MOVE-SET SCREEN

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dadydodo

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FIRST OF ALL SORRY FOR MY LONG ABSENCE THAT'S BECAUSE I AM SUFFERING FROM SOME EXAMS THESE DAYS

now to the work
if you imported a move and had a problem to add it to your wrestler the best way is to add it first to the moveset-screen
we all know that the main control room for moves lays in WAZE in MISC.PAC FILE

so first we open it in hxd
t2f6p88sc70wsgwfg.jpg



this part of waze the exact one we need to edit so we will edit some numbers


the blocks in the picture tills us the number of the moves in the section we need

for example the second number in the picture is 28 01 in hex 128 it means you have in the taunt section screen 296 taunt (convert the 128 hex to dec)
and also the rest of the numbers works the same for making my moves pack I HAD to know all the moveset sections numbers but my mistake that I didn't write them down so I forgot them & I have no time to explore them again so I wrote the way you could just explore them the are all work the same way


there is special conditions :-
1) if you looked at the picture you find that the number of signatures & finishers
is 4e 02 56 02 of-course the numbers are 24e-256 if you gonna add a move to the finishers moves section you have to
increase them both

2)-------


how to add a move
you have to know that svr 2011 waze has almost all svr sires moves (some of svr2006-2007 not deleted) with the original damage values

so you imported a move to svr 2011 like Jackknife with ID EA 13
if you imported it on it's original id no problem you just have to
first choose the section you want to the move in
then modify this section's number

if you imported the move to new id fine for ex 11 22 you just have to
first modify the move with the new id make Jackknife's ID 11 22
then choose the section you want to the move in
then modify this section's number


how to choose the section you want to the move in
eecbg8w4laas3h5fg.jpg

the highlighted red line in the picture makes you choose how you want your move be as (finisher-signature-front grapple -behind gr- corner - ground face up -ground face down -taunt ......etc.)
each and every one of them has a key you need to add then you have to modify the number as we said

for example


in the column 00 :-
if you added 01 the move will be added to the taunts group
if you added 0C the move will be added to the finisher-signature group



in the column 03 :-
if you added 04 the move will be added to the front grapple group
if you added 08 the move will be added to the behind gr group










 

The Aughat

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Thanks for the tut! Even tho I don't understand it now, I think I will when I start doing moves.
 

The Aughat

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Can you do a tutorial of Hardyx36's moves tool?
I want to know which ID's contain which moves?
 

The Best

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Yeah @dadydodo , I Think That @The Aughat Is Right Would you do a Tutorial On How to Import Moves With Hardx36's Move Importer!
 

The Aughat

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<blockquote class='quote\\_blockquote'><dl><dt>The Best</dt><dd>May 25 2014, 09:12:18 AM</dd></dl><div>Yeah @dadydodo , I Think That @The Aughat Is Right Would you do a Tutorial On How to Import Moves With Hardx36's Move Importer![/quote]Importing is easy if you know the header size.
I want to know what move is what by the ID's.
 

TheUndertaker

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I just now used this method. I was astounded that I saw the move I imported (Sidewalk Slam 5) on the screen. But, my wrestler couldn't use it and I think I know why. Changing the 00 in the 03 column to 04 makes the game think the move is an irish whip rebound status and activation move... For front status we should change in the 0F column the 00s to 80. Someone try it please to confirm the validity of my founding.
 

dadydodo

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if you made 00 to 80 in 0f column that will make the move as a running front grapple
 

TheUndertaker

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Well, I did this and again nothing.. I was wrong... Thank you for clearing this out fast

Edit: But why my move has only the status of irish whip rebound???
 

dadydodo

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the status of the move is not matter at all in fact you can make any status you want you can make it dirty or new or Irish whip or what you want
 

The Aughat

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Um Can you tell me how you identify the ID's in Hardyx36's tool?
 

TheUndertaker

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@The Aughat: If I understood right, you have to first search the IDs in WAZE.dat and then add them inversed in HARDX36's tool. For example, Fisherman Suplex 1 in WAZE.dat has an ID of 6B 13. In HARDX36's tool you have to look for 13 6B.
@dadydodo: Could you tell what changes exactly should I do to make my move front grapple & irish whip rebound?
 

dadydodo

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just as I said if your move fits to be a front grapple move so be it you have it add 04 in it's 03 column & add 80 in 0F column
 

TheUndertaker

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ok I'll try it. thank you

Edit: Another thing: What will happen if I add 0E to 00 column?
Also, could anybody explain the number of blocks, I mean the first top left marked area which is said it doesnt matter?
 

The Aughat

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TheUndertaker said:
@The Aughat: If I understood right, you have to first search the IDs in WAZE.dat and then add them inversed in HARDX36's tool. For example, Fisherman Suplex 1 in WAZE.dat has an ID of 6B 13. In HARDX36's tool you have to look for 13 6B.
@dadydodo: Could you tell what changes exactly should I do to make my move front grapple & irish whip rebound?
Thanks man.
 

dadydodo

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TheUndertaker said:
ok I'll try it. thank you

Edit: Another thing: What will happen if I add 0E to 00 column?
Also, could anybody explain the number of blocks, I mean the first top left marked area which is said it doesnt matter?
will about the difference between adding 0e to 00 column & 0c I don't know & I don't care it's just about If you added 0C and modified the finisher & signature number you get your move in the finisher & signature section & that's what I need & about the number of blocks you maybe never need it

the waze file puts every move In it's own block this block is A0 length starts with ff ff...etc & ends with the move Id this block contains all the moves information (the name-damage-type....etc) if you want to add more blocks I think you need to modify this number like the others ( I used this number to add the dlc moves in my package) that's all
 

TheUndertaker

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After making all changes needed, I started the game. However, when I enter "Create a Moveset" so that I can assign my new move to my superstar, the game stucks... I am on PSP... Do I have to do something else?
 

dadydodo

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start with simple modification for ex begin with the taunts section
and if your game froze then you have done some thing wrong maybe you didn't calculate the number of the moves right check your work again
 

TheUndertaker

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I have understood everything, just I would like to ask this to ensure I got it : When you enabled in the tutorial the move "Jackknife" did you also update finisher, signature and front grapple move numbers?
 
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