[Closed] [PS2/PSP/XBOX360] SMACKDOWN vs RAW 2010 ROSTER EDITOR

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nikethebike

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But you can replace them with mods. Not caws. But caws look crap anyway compared to mods.
 

troop

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Hey im new to all this, any chance of a re-upload of the editor please? download link not working for me....
 

troop

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Finally ive got the editor and tons of mods to add, but cant figure out how to get the editor working...please help..when i load up the editor it goes onto a page saying its your world now, button for roster at top which doesnt do anything and buttons for roster and moveset editing...but both do nothing!....ive updated the java and pointed it in right place using system etc..but now im at a lost, any ideas

actually doesnt matter got it all working now :)
 

troop

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Added Kurt Angle to slot 108....imported all files back into game and loaded iso into pcsx2, loads but when i go to select a wrestler i have one guy only, no name or anything just a shadowed out select pic with no other wrestlers showing....i added kurt to slot 108, id playable 108, enabled 1 and list number 132....any help please?
 

nikethebike

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<blockquote class='quote\\_blockquote'><dl><dt>Added Kurt Angle to slot 108....imported all files back into game and loaded iso into pcsx2, loads but when i go to select a wrestler i have one guy only, no name or anything just a shadowed out select pic with no other wrestlers showing....i added kurt to slot 108, id playable 108, enabled 1 and list number 132....any help please?</dt><dd> </dd></dl><div>

What game version? NTSC/PAL? Did you add all the files? How did you import the files back to the game? What tool did you use to import the files to the iso?[/quote]
 

troop

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Its on the Pal version as using pcsx2 to play.....in svredit\svredit_files i copied my game ch.pacs, misc.pac and plistps2.arc....opened editor...made changes...uploaded Kurt Angle.pac also tried naming this 108.pac....ended editor...and the using dkz studio imported all the files from svredit_files into iso closed and loaded in pcsx2..all loads but when going to choose wrestler..only one is visable and hes shaded out
 

Cue

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troop said:
Added Kurt Angle to slot 108....imported all files back into game and loaded iso into pcsx2, loads but when i go to select a wrestler i have one guy only, no name or anything just a shadowed out select pic with no other wrestlers showing....i added kurt to slot 108, id playable 108, enabled 1 and list number 132....any help please?
Strange :| You must have put some wrong files into your ISO.
 

nikethebike

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troop said:
Its on the Pal version as using pcsx2 to play.....in svredit\svredit_files i copied my game ch.pacs, misc.pac and plistps2.arc....opened editor...made changes...uploaded Kurt Angle.pac also tried naming this 108.pac....ended editor...and the using dkz studio imported all the files from svredit_files into iso closed and loaded in pcsx2..all loads but when going to choose wrestler..only one is visable and hes shaded out
I'm pretty sure you did not reimport the new files after the iso was rebuilt. When the iso is rebuilt for new larger files, the old file is still there so you will have to re-add the new file that was bigger than the original.

Simply said, in DKZ Studio when you add a file that is larger than the one you replace:

1. Import the file (a red cross will appear next to the file).
2. Save the new larger iso with enough space for the new file.
3. Import the file again.
4. New file is imported.
5. Run game.
 

troop

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nikethebike said:
troop said:
Its on the Pal version as using pcsx2 to play.....in svredit\svredit_files i copied my game ch.pacs, misc.pac and plistps2.arc....opened editor...made changes...uploaded Kurt Angle.pac also tried naming this 108.pac....ended editor...and the using dkz studio imported all the files from svredit_files into iso closed and loaded in pcsx2..all loads but when going to choose wrestler..only one is visable and hes shaded out
I'm pretty sure you did not reimport the new files after the iso was rebuilt. When the iso is rebuilt for new larger files, the old file is still there so you will have to re-add the new file that was bigger than the original.

Simply said, in DKZ Studio when you add a file that is larger than the one you replace:

1. Import the file (a red cross will appear next to the file).
2. Save the new larger iso with enough space for the new file.
3. Import the file again.
4. New file is imported.
5. Run game.
Thanks for the help...what ive read i would say your right and would try it...but now DKZ wont load..i updated it and now just get a error message saying bout memory....so soon as i get it working will see if this was my problem...however is thier another program i can use to import files and rebuild iso?
 

nikethebike

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Yeah there are others. Personally I use DKZ Studio though and it works good for me. It's only that rebuilding thing that is a bit tricky sometimes.
 

zhigge

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so no new progress in the enabling of the no models @ nike? so hmm i was watching the video for imports using the expert tool which actually allowed my stuff to work finally, can be used to move folks instead of using your editor or could it be used in unison? like i do my edits the copy them over and then rebuild.. hmm. let me try vs asking.
 

nikethebike

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Enabling no models? On 2010 PS2? Ofcourse that works! Or are you talking about something else?
 

zhigge

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yeah i was using apache to do my mods transfers and it stopped working. so 2 quick questions.

1) i can overwrite the alternate attires for wrestlers in 2011 with the older models right. just use 11 12 - 21 22 like in 2010.

2) before the topic got erased i didn't get the information on adding 2011 characters to 2010. you said something about copying them to a working file? can you explain that. please?
 

nikethebike

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1. I guess.

2. You have to use x-packer and use a pac file from one of the older games. Extract 02 & 09 files from the 2011 pac with x-packer and then inject them into an old pac from 06, 07 or 08.

 

zhigge

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Dopeness! so i've gotten alot of people over to my game using tekkens method and nikes tool. since i haven't seen this brought up since the old holly hack thread, has anyone found a way to transfer moves over? or is this something that should be looked into since we won't be getting a new game.. I will do what i can if someone wants to work with me.
 

Tired

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Sounds interesting... but I think you may be talking a little bit crazy there!
 

zhigge

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how is it crazy the moves are in a file right. just like you can transfer old themes and other old data i don't see how you can not pull the moves and the accompanying animation from the older games over as well. We just need to find the move animations. I know with a hex editor we can enable some moves so its worth a shot.
 
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