[Closed] AKI Puroresu mods by Jazz

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AKI Man

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WOWZA!!

I admire what you can do bro! Seriously, its not a easy task making faces with in-game ones and you have done a awesome job in that!

Love the work on the attires also bro, cant wait for the release.
 

chikaraboy

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jazz said:
:wall: Work keeps getting in the way.

Well, I'll release mods as I finish 'em as opposed to trying to put together one big pack. First release tomorrow! This is what'll be included:

Alex Koslov
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Desmond Wolfe
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Doug Williams
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wow jazz dude this is crazy work. :blink:

I am a fan of Wolfe and think you have done a sick job on these. will be downloading this as soon as u release them. :bb:
 

jazz

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Hi gents. I have to apologize for my long absence, as well as not releasing that pack of mods from when I last posted here. Long story short, my personal life got a bit too complicated for a while, and I just couldn't find it in me to mod, especially after I accidentally deleted some of my recent works (thus, Desmond Wolfe & the rest of the mod pack that was to be released are history).
But, needless to say, I'm back now! The Wrestlekingdom 64 save is not dead, instead, the time away from the project gave me a whole new approach and plenty of new ideas to work with. Right now I'm all about arenas and hacking, so expect to see more arena previews than wrestler mods (for the time being). Here's progress on Korakuen Hall, a really rough work in progress, heavily revised since my last preview.

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Some of the textures were based on the old code, so they will need to be retextured to the correct scale. The announce table has been removed completely, the left side of the table will become the other half of the reposition barricade, and properties have been added for the smaller ring area. The other two polygons became the raters, which where 812-modded for size, position, and to get rid of the annoying arena color effect that made the textures look extremely yellow.

I created stands for the larger audience side but I don't know if they might make it into the final version of the code, unfortunately, I haven't been able to figure out how to override graphic layer overlapping.. while the stands are mostly out of view in regular gameplay, but when viewed in replays or on certain angles (either with the "camera" option turned on or off) the graphics completely overlap the front crowd sections and barricade, or the texture might vanish completely for a few seconds.
 

AKI Man

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OMFG!

Jazz is back with a bang! Welcome back bro and I gotta say the arena looks outstanding.

I know you were going threw a lot recently and hope things have improved my man.
5orry you lost your work bro. I was lovin that modpack.

Great work my friend.
 
D

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I actually think hacks and new arena stuff is more exciting than anything, really. Guys that play with the values of this game are the best.

Good to see ya, jazz! Always a good thing when a quality modder decides they get the itch, again! It really does come and go.

Salute!
 

jazz

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Thanks for all the nice comments :toast: I'm happy to be back here in OSR again!

Here's some updates on Korakuen Hall (about 80% done). A lot of coding clean up to do, add some finishing touches, and then I will tackle the AJPW turnbuckles from scratch using poly mods, so I will try to take notes of everything and post an advanced turnbuckle hacking tutorial (resizing, individual textures for each turnbuckle pad section (or individual pads if possible).

More previews:
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The yellow roof scaffolding and green hue stairs will be recolored later, and I might make animate the large stands sections in some form (it replaces the third row crowd polys, so it has two alternating textures associated to it like the rest of the crowd).

 
D

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Oh my god! How did you get those rafters on the ceiling? That's intense! This arena is looking great.
 

AKI Man

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Sweet fucking jesus Jazz my man. I am assuming you used some sort of point poly hacking to edit those turnbuckles?

This is really amazing work Jazz my friend, you are a true talent in No Mercy editing and without a doubt, one of a kind.

I am really looking forward to that tutorial bro.

Also @ Kenny Omega's attire. :heart:
 

jazz

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The turnbuckle pads are actually something (relatively) simpler than poly point editing. One night I randomly remembered working on (unrelated) weapon hacks a few months ago, and I remembered that the Steve Austin foam finger weapon had a front and back side and used just one texture/polygon, which was exactly what I was after. I lucked out in that the pads are just the right size (if I needed them to be taller or wider it wouldn't have worked, since it starts to curve towards at the top), and then I replaced the foam cheese and The Rock's book polygons with the foam finger poly (to create the red and blue pads), and added a code to activate all four weapons at the beginning of the match, and then flipped/turned/positioned all four weapons to their proper locations.

As for the scaffolding, I replaced the commentator's table top polygon and replaced it with the square part of the scaffolding, and then repositioned it, then used another table polygon to create the hanging lights.

There's still a handful of polygons available for editing, but I have no idea what else to add. I had found the perfect polygon to create a platform and commentator's table to be added near the arena entrances (the upper left corner near the balcony), but unfortunately there's some texture transparency issues with the crowd that are impossible to get around.
 

Super El Guapo

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Your work with polygons is amazing jazz and you to learnt how to do it so fast!
It took me forever to get that capable and Im still not patient enough to pull off something like this. only a few people have this level of hacking ability buddy, you should be proud.
 

jazz

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<blockquote class='quote\\_blockquote'><dl><dt>Super El Guapo</dt><dd>Aug 19 2012, 08:53:26 PM</dd></dl><div>Your work with polygons is amazing jazz and you to learnt how to do it so fast!
It took me forever to get that capable and Im still not patient enough to pull off something like this. only a few people have this level of hacking ability buddy, you should be proud.[/quote]Thanks, man! Patience is certainly necessary with hacking (I couldn't tell you how many times I got so frustrated with moving/resizing stuff!), but if you put the time and determination it's certainly achievable. If you need any help with anything, feel free to ask.

Now that I'm much more comfortable with hacking, I think I'll start writing a few guides/tutorials and field some requests. Is there anything you guys would like to see covered more in-depth?

My first guide will deal with using 812-mods to create individual turnbuckle sections, as well as a brief guide to 812-mods in general.

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D

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Stretching and moving arena polygons.

I've always wanted to be able to have multiple crowds for each arena and I figure stretching the crowd polygons and cloning them would be the only way.

Having more than one crowd would help with the immersion a ton.
 

Super El Guapo

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Sweet! any type tutorial or guide would be awesome Jazz!
as you might have noticed our community is only getting smaller and not many older members are around much to help the new guys, and the tutorials at NMZ are hard to understand at first so most people just give up and go play Xbox.
so anything to get people interested and hacking would be perfect for everybody.

*edit*
sorry Aki I think i deleted your post.
 

AKI Man

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<blockquote class='quote\\_blockquote'><dl><dt>Super El Guapo</dt><dd>Aug 20 2012, 06:45:48 AM</dd></dl><div>

*edit*
sorry Aki I think i deleted your post.[/quote] :leelaamy


Fucker! No way am I going to re-post all that walls of text again.

It was along the lines of "Yours skills are the equivlent of CM, but you are a nice guy who is happy to share you findings and being so gracious blah blah blah"

812 mod hacking guide would be amazing Jazz and also CBV's suggestions.

Great work Jazz bro. You are a gent. :bb:
 
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