Hi gents. I have to apologize for my long absence, as well as not releasing that pack of mods from when I last posted here. Long story short, my personal life got a bit too complicated for a while, and I just couldn't find it in me to mod, especially after I accidentally deleted some of my recent works (thus, Desmond Wolfe & the rest of the mod pack that was to be released are history).
But, needless to say, I'm back now! The Wrestlekingdom 64 save is not dead, instead, the time away from the project gave me a whole new approach and plenty of new ideas to work with. Right now I'm all about arenas and hacking, so expect to see more arena previews than wrestler mods (for the time being). Here's progress on Korakuen Hall, a really rough work in progress, heavily revised since my last preview.
Some of the textures were based on the old code, so they will need to be retextured to the correct scale. The announce table has been removed completely, the left side of the table will become the other half of the reposition barricade, and properties have been added for the smaller ring area. The other two polygons became the raters, which where 812-modded for size, position, and to get rid of the annoying arena color effect that made the textures look extremely yellow.
I created stands for the larger audience side but I don't know if they might make it into the final version of the code, unfortunately, I haven't been able to figure out how to override graphic layer overlapping.. while the stands are mostly out of view in regular gameplay, but when viewed in replays or on certain angles (either with the "camera" option turned on or off) the graphics completely overlap the front crowd sections and barricade, or the texture might vanish completely for a few seconds.