[Closed] My mods(smackdown HCTP) - SouL (CM PUNK WIP)

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SouL

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last two files are the sign boards...

The only problem that's been bugging me I guess, are the archives of both models,... But like @Prinsto said,.. The result is still the same... Texture glitches are still present...

Well, I have something here:

I don't know if this is real but,...

But I guess you might want to take a look at this...

7604376170_0f93402713_c.jpg

7942032680_01dfe99cec_c.jpg


Somehow someone actually imported SYM models successfully to HCTP...

He posted some links on mediafire before but deleted it eventually...

Thanks to DeathByDeath for the pictures, though....

So, any thoughts???... :unsure:[/SPOILER]
 

HARDX36

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SouL said:
last two files are the sign boards...

The only problem that's been bugging me I guess, are the archives of both models,... But like @Prinsto said,.. The result is still the same... Texture glitches are still present...

Well, I have something here:

I don't know if this is real but,...

But I guess you might want to take a look at this...

7604376170_0f93402713_c.jpg

7942032680_01dfe99cec_c.jpg


Somehow someone actually imported SYM models successfully to HCTP...

He posted some links on mediafire before but deleted it eventually...

Thanks to DeathByDeath for the pictures, though....

So, any thoughts???... :unsure:
have you fixed the alpha channel? i read somewhere that the alpha channel in sym is set to 255 but in hctp the alpha channel should be set to 128[/SPOILER]
 

SouL

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I've already set the alpha channel based on this tutorial...

But somehow, the model only works at 100% on the second slot....
 

HARDX36

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have you tried to use a model from a different slot? i mean in svr series there is one slot for matches and one for entrances i dont know if sym is different but at least hctp have several slots for each wrestler
 

SouL

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So far, I have tried only changing the legends (e.g. Iron Shiek, Hillbilly Jim, etc.) which only composes of one slot....
 

Prinsto

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SouL said:
last two files are the sign boards...

The only problem that's been bugging me I guess, are the archives of both models,... But like @Prinsto said,.. The result is still the same... Texture glitches are still present...

Well, I have something here:

I don't know if this is real but,...

But I guess you might want to take a look at this...

7604376170_0f93402713_c.jpg

7942032680_01dfe99cec_c.jpg


Somehow someone actually imported SYM models successfully to HCTP...

He posted some links on mediafire before but deleted it eventually...

Thanks to DeathByDeath for the pictures, though....

So, any thoughts???... :unsure:
I wrote him an email. Maybe he will response. I asked for some type of tutorial and example pac files.[/SPOILER]
 

Warrior

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Prinsto! I found the solution!

pcsx2r54062013032512503909.png


This keeps happening because SYM has more texture parts as you pointed out in your list! I think you may need to rebuild textures (as in, manually edit a few image files)
 

PunkDEverliving

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<blockquote class='quote\\_blockquote'><dl><dt>SouL</dt><dd> </dd></dl><div>
7942032680_01dfe99cec_c.jpg

[/quote] :blink:
that looks so wrong in that angle.

anyway,any new mods?
looks like this topic is becoming the continuation of the "a theory?" topic.

and about the problem. I have a suggestion but you guys probably already tried it.(injecting the 02 and 09 of a SYM pac to a HCTP pac or maybe also the 64 & 65. and leave the 08 untouched.)
 

SouL

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PunkDEverliving said:
anyway,any new mods?
looks like this topic is becoming the continuation of the "a theory?" topic.
hahahaha.... ^o) Yep,.. I'm making some but It's gonna take a while,... Sting ingame is pretty bad and I'm still searching for better models on him... :yes:
 

SouL

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WarDerp said:
Prinsto! I found the solution!

pcsx2r54062013032512503909.png


This keeps happening because SYM has more texture parts as you pointed out in your list! I think you may need to rebuild textures (as in, manually edit a few image files)
It couldn't be,... :unsure: As it wouldn't compliment with the .yobj file... If the textures are, let's say, lacking....

Possibility is the game either have more graphic glitches or it may crash...

But,.. I think it's worth a try.... :yes:
 

Prinsto

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SouL said:
Possibility is the game either have more graphic glitches or it may crash...

But,.. I think it's worth a try.... :yes:
I tried that. I removed the texture of Scotty's right leg and changed the yobj, so that on the right is the texture for the left leg. But still the same issues.
But just the process of that takes very long, because you need to set all the new offsets in the 09.pac.
 

HARDX36

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Prinsto said:
SouL said:
Possibility is the game either have more graphic glitches or it may crash...

But,.. I think it's worth a try.... :yes:
I tried that. I removed the texture of Scotty's right leg and changed the yobj, so that on the right is the texture for the left leg. But still the same issues.
But just the process of that takes very long, because you need to set all the new offsets in the 09.pac.
you can create a new texture archive using x-packer
 

SouL

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I'm sorry everyone... But I'm gonna be inactive to wrestling modding for a while... It's because Iv'e been very busy lately... I am basically making a system for our school right now and things got a little complicated... So, I'll focus more on my work for a bit... But, don't worry,... When I get back, I'm gonna contribute a lot of mods for you.... If anybody still want me back... Cheers!!! :toast:



quote,
SouL
 

SouL

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Hi everyone,.. Im back... And Iv'e got 1 day of free time right now... :yes:

This is what I've recently finished right now...

Rock (Wrestlemania XXVIII):

Front:
rockfront.png

Side:
rockside.png

Back:
rockback.png


Damn... His tattoos are very hard.... :yes:


Feedbacks?... :$

Also, How do you convert .txc file to .bpe file?...
Rock's blood textures are in .bpe file and in order to edit, You have to uncompress to .txc file...
Here's the preview of my problem...

http://s4.zetaboards.com/Old_Skool_Reunion?topic=9844688/1/

Hope anybody can help me...


[/SPOILER]
 

HARDX36

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SouL said:
Hi everyone,.. Im back... And Iv'e got 1 day of free time right now... :yes:

This is what I've recently finished right now...

Rock (Wrestlemania XXVIII):

Front:
rockfront.png

Side:
rockside.png

Back:
rockback.png


Damn... His tattoos are very hard.... :yes:


Feedbacks?... :$

Also, How do you convert .txc file to .bpe file?...
Rock's blood textures are in .bpe file and in order to edit, You have to uncompress to .txc file...
Here's the preview of my problem...

http://s4.zetaboards.com/Old_Skool_Reunion?topic=9844688/1/

Hope anybody can help me...
you have to uncompress that bpe(use x-packer or quickbms) and then open the uncompressed file with x-packer as a texture archive[/SPOILER]
 

SouL

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HARDX36 said:
SouL said:
Hi everyone,.. Im back... And Iv'e got 1 day of free time right now... :yes:

This is what I've recently finished right now...

Rock (Wrestlemania XXVIII):

Front:
rockfront.png

Side:
rockside.png

Back:
rockback.png


Damn... His tattoos are very hard.... :yes:


Feedbacks?... :$

Also, How do you convert .txc file to .bpe file?...
Rock's blood textures are in .bpe file and in order to edit, You have to uncompress to .txc file...
Here's the preview of my problem...

http://s4.zetaboards.com/Old_Skool_Reunion?topic=9844688/1/

Hope anybody can help me...
you have to uncompress that bpe(use x-packer or quickbms) and then open the uncompressed file with x-packer as a texture archive
But to recompress it?... I mean, I already modded the 08.txc but I dont have any idea on how to bring it back to the game... I dont know how to recompress it back to .bpe... anyways, thanks for the reply... :hi
[/SPOILER]
 

HARDX36

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SouL said:
HARDX36 said:
Quoting limited to 2 levels deep
Front:
rockfront.png

Side:
rockside.png

Back:
rockback.png


Damn... His tattoos are very hard.... :yes:


Feedbacks?... :$

Also, How do you convert .txc file to .bpe file?...
Rock's blood textures are in .bpe file and in order to edit, You have to uncompress to .txc file...
Here's the preview of my problem...

http://s4.zetaboards.com/Old_Skool_Reunion?topic=9844688/1/
But to recompress it?... I mean, I already modded the 08.txc but I dont have any idea on how to bring it back to the game... I dont know how to recompress it back to .bpe... anyways, thanks for the reply... :hi
there is no way to re-compress the file just inject the new texture archive with x-packer the only problem should be that maybe the pac become much bigger size and the game could freeze[/SPOILER]
 

Prinsto

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Hey man,

I will help you out again :)

So you have the 08.txc and 08.tm2. Edit the 08.tm2 and save it with the settings as the original (colors etc.)

vlcsnap2013040114h08m41s8.png

vlcsnap2013040114h08m55s166.png


Open the Wrestler.pac (I use the Rock) and inject your new 08.txc (i suppose you know how to convert from tm2 back to txc).

vlcsnap2013040114h09m36s38.png

vlcsnap2013040114h09m47s180.png


The pac has now a larger filesize. Thanks to nikethebike and HARDX36 I can finally calculate the new filesize for the header in ch.pac.

So open your new wrestler.pac in a hex editor and search for the last row before the 0 block at the end of the file. In my example I need 000876F0.

vlcsnap2013040114h10m44s115.png


So now how to calculate the header file size. Open a hex calculator (I use the windows one) and type in: 000876F0 / 100
You will get 876. Then add 1 and you will have 877. So now you simply need to reverse 08 77 to 77 08 and that's what you need for the header in ch.pac.

vlcsnap2013040114h11m38s32.png


Finally you can update the header, import the new wrestler.pac and rebuild the iso.

vlcsnap2013040114h12m07s0.png


And there you go, your new blood face texture:

vlcsnap2013040114h12m44s164.png
 
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