[Closed] [PS2,PSP] SSFD Pics to No Models!

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CenzTom

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Hey guys Cenz AND Tom here! The OSR Tag Champs have a new discovery which is adding SSFD pics to No Models for PS2 and PSP!!! We have retained our titles we believe.

We have worked out everything from the checksum to the XX and YY editing. It is really not extremely hard to do when u know how to do it forever.

Toms Tutorial for PSP:

We did this for PSP. Tom will share some information on this:

Ok, so what needs to be done on PSP is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Add a line of the id at the bottom of the ids list inside the pac. That is where the new offset goes. Put that calculation in for your new offset. Then to the new offset, add 260 in hexit. That is where you paste the new MIG.00.1.PSP File. Add 1 to the checksum of the PAC. E.G. The header is "PAC K" The K is the Checksum 4B. Change it to 4C because we are adding 1. We have actually been able to remove SSFD pics for superstars too. When removing simply change 4B to 4A etc.

Here is an image to show you :)

4eVNpaB.png

Cenz Tutorial for PS2:

Here is the tut by Cenz for PS2

Ok, so what needs to be done on PS2 is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Add a line of the id at the bottom of the ids list inside the pac. That is where the new offset goes. Put that calculation in for your new offset. Then to the new offset, add 268 in hexit. That is where you paste the new MTP2D File. Add 1 to the checksum of the PAC. E.G. The header is "PAC K" The K is the Checksum 4B. Change it to 4C because we are adding 1 and if we r adding 2 change it to 4D etc. We have actually been able to remove SSFD pics for superstars too. When removing simply change 4B to 4A etc.

I have no images right now, will show some soon!

Dadydodo tutorial:
I see u figured out the Idea of putting extra slots to the ssfd pac file but this could be done by easy way without the hxd complications offsets and sizes are difficult no one could easily understand
u know now that every wrestler have 8 bytes at ssfd header stared with his id I will explain a quick example to make it easier
suppose we want to add ssfd pic to no model id 111which in hex will be 6f
all u have to do is
copy the 8 bytes that belongs to the model id 110 edge which in hex 6e
then paste INSERT them before the next id it should be matt hardy 112 which in hex 70
then all u have to do is increase the files number by 1 what u said ( Add 1 to the checksum. E.G. 4B is the checksum. +1 = 4C)

then save and let the expert tool do the dirty work for u unpac the file
u will notice the files number is increased by 1 and
u got ur no model 111 file after edge's pic
replace the file with the pic u want then repack the ssfd file with expert
with this way there is no need for hex or offset or size

Credits:
dadydodo for his tutorial
Tekken57 for Xpacker
Genie for Xpert
Maël Hörz for HxD Hex editor[/spoiler][/SPOILER]
 

dadydodo

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if u are willing to add the nomodel ssfd in divas section scence I already did it and I can help with that
grgxd8c8gge6f10fg.jpg
 

CenzTom

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Do u mean add no Models to the divas selection screen? or the actual SSFD? Ive added no models to the divas selection screen from ur tut but if u mean the actual picture as well by using SSFD.pac to add the pic to no models than great
 

Mazen Magdy

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CenzTom said:
Hey guys Cenz AND Tom here! The OSR Tag Champs have a new discovery which is WIP at the moment and we could use some assistance at it by someone who could help.

The WIP Project is adding SSFD Pics to No Models.

Stuff we know so far:
You add 260 TO THE XX of the superstar IF NO NEW LINE ADDED.

E.G.
9a388 + 260
9a5e8

At the moment we are not sure how to add the specific amount of bytes to the checksum without the file being unable to open in XPacker. We have changed all the XX bytes by adding 8 to the XX because that is how many bytes that the MTP2 header moves. E.G. we added Jeff Hardy's slot to the end of the ids and the rocks MTP2 header moved 8 bytes away from its original place.

We need to work out how we can make it work!!

Images:
80-1H5q7ar.png

80-TP4FRsL.png
good discovery ! awesome cenz & Tom
you always find discoveries <3[/spoiler]
 

dadydodo

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CenzTom said:
Do u mean add no Models to the divas selection screen? or the actual SSFD? Ive added no models to the divas selection screen from ur tut but if u mean the actual picture as well by using SSFD.pac to add the pic to no models than great
ok cenz tom in case u didn't notice the picture contains 14 ssfd divas the original svr 2011 game contains only twelve I actually added extra 2 blocks with 2 ssfd photos
one for stephanie mcmahon and the other for lita
 

CenzTom

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Will u be able to help me with this?
New stuff:

Adding 1 to the checksum from 4B to 4C u must keep the XX the same. When making it 4A u have to add 16 bytes to the original XX not the one that had 8 bytes added already or else if u have already added 8 bytes, u need to add 8 more bytes

We did this for PSP. Tom will share some information on this:

Ok, so what needs to be done on PSP is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Put that in for your new offset. Then to the new offset, add 260 in hexit. That is where you paste the new MIG.00.1.PSP File. Add 1 to the checksum. E.G. 4B is the checksum. +1 = 4C

Here is an image to show you :)

4eVNpaB.png


For PS2 its a little different from what we have seen:

Ok, so what needs to be done on PS2 is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Put that in for your new offset. Then to the new offset, add 268 in hexit. That is where you paste the new MTP2D File. Add 1 to the checksum. E.G. 4B is the checksum. +1 = 4C I will post a PS2 video tut soon including a PSP one just so u guys can all see! Also we will post images on how to do it later on
 

thegamegk

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U should post a video tutorial for better understanding....
Also the tutorial is all rushed up...put it pointwise...
 

dadydodo

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I see u figured out the Idea of putting extra slots to the ssfd pac file but this could be done by easy way without the hxd complications offsets and sizes are difficult no one could easily understand
u know now that every wrestler have 8 bytes at ssfd header stared with his id I will explain a quick example to make it easier
suppose we want to add ssfd pic to no model id 111which in hex will be 6f
all u have to do is
copy the 8 bytes that belongs to the model id 110 edge which in hex 6e
then paste INSERT them before the next id it should be matt hardy 112 which in hex 70
then all u have to do is increase the files number by 1 what u said ( Add 1 to the checksum. E.G. 4B is the checksum. +1 = 4C)

then save and let the expert tool do the dirty work for u unpac the file
u will notice the files number is increased by 1 and
u got ur no model 111 file after edge's pic
replace the file with the pic u want then repack the ssfd file with expert
with this way there is no need for hex or offset or size
sorry for late response these days I am kind of busy by my new moves pack update
 

thegamegk

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In hex 110 is 6e and 112 is 74,if no model id is 111 is 4B then add 1 to it,it will be 4C..and paste the offset between. 110 and 112 offsets at ssfd header...very good...got it@dadydodo
Ok...nice find...@cenzTom
 

dadydodo

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thegamegk as I clearly wrote 112 in hex is 70 not 74
 

CenzTom

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Dadydodo nice find! We will add it to the first post!
thegamegk said:
In hex 110 is 6e and 112 is 74,if no model id is 111 is 4B then add 1 to it,it will be 4C..and paste the offset between. 110 and 112 offsets at ssfd header...very good...got it@dadydodo
Ok...nice find...@cenzTom
U got it all wrong. Read one of our tutorials carefully and then understand it correctly.
 

Hasa

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whoa this is a great progress guys,keep it one !!
 

thegamegk

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I still feel like a noob today...@cenzTom
Yeah!got it...70 @dadydodo
I have to take a look at ssfd header anyways...
 
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Okay, I am a noob when it comes to anything hex editing (especially since there are plenty of usable tools that bypass the process completely.

I am not sure what sequence of 8 bytes I should be looking for in order to properly add my no model's ssfd.

I understand that there is a space of 8 bytes in between superstar ids, I am just not sure how to find the 64 which represents The Rock followed by a sequence of around 8 pairs of bytes before reaching 65 like in the image posted by Mazen Magdy of CenzTom's old post.


Mine shows up as 64 FD F8 65 AB F9 F8 66 99 42 BF 67 95 63 BF 68 right after PAC K header. What should I be looking for in order to understand this right?

(I'll just wait for the video tut or images to explain)
 
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