CenzTom
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Hey guys Cenz AND Tom here! The OSR Tag Champs have a new discovery which is adding SSFD pics to No Models for PS2 and PSP!!! We have retained our titles we believe.
We have worked out everything from the checksum to the XX and YY editing. It is really not extremely hard to do when u know how to do it forever.
Toms Tutorial for PSP:
Cenz Tutorial for PS2:
Dadydodo tutorial:
Credits:
dadydodo for his tutorial
Tekken57 for Xpacker
Genie for Xpert
Maël Hörz for HxD Hex editor[/spoiler][/SPOILER]
We have worked out everything from the checksum to the XX and YY editing. It is really not extremely hard to do when u know how to do it forever.
Toms Tutorial for PSP:
We did this for PSP. Tom will share some information on this:
Ok, so what needs to be done on PSP is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Add a line of the id at the bottom of the ids list inside the pac. That is where the new offset goes. Put that calculation in for your new offset. Then to the new offset, add 260 in hexit. That is where you paste the new MIG.00.1.PSP File. Add 1 to the checksum of the PAC. E.G. The header is "PAC K" The K is the Checksum 4B. Change it to 4C because we are adding 1. We have actually been able to remove SSFD pics for superstars too. When removing simply change 4B to 4A etc.
Here is an image to show you
Ok, so what needs to be done on PSP is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Add a line of the id at the bottom of the ids list inside the pac. That is where the new offset goes. Put that calculation in for your new offset. Then to the new offset, add 260 in hexit. That is where you paste the new MIG.00.1.PSP File. Add 1 to the checksum of the PAC. E.G. The header is "PAC K" The K is the Checksum 4B. Change it to 4C because we are adding 1. We have actually been able to remove SSFD pics for superstars too. When removing simply change 4B to 4A etc.
Here is an image to show you

Cenz Tutorial for PS2:
Here is the tut by Cenz for PS2
Ok, so what needs to be done on PS2 is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Add a line of the id at the bottom of the ids list inside the pac. That is where the new offset goes. Put that calculation in for your new offset. Then to the new offset, add 268 in hexit. That is where you paste the new MTP2D File. Add 1 to the checksum of the PAC. E.G. The header is "PAC K" The K is the Checksum 4B. Change it to 4C because we are adding 1 and if we r adding 2 change it to 4D etc. We have actually been able to remove SSFD pics for superstars too. When removing simply change 4B to 4A etc.
I have no images right now, will show some soon!
Ok, so what needs to be done on PS2 is that you need to open hexit and add the YY of the final ssfd to the final xx of the ssfd and you will get an offset. Add a line of the id at the bottom of the ids list inside the pac. That is where the new offset goes. Put that calculation in for your new offset. Then to the new offset, add 268 in hexit. That is where you paste the new MTP2D File. Add 1 to the checksum of the PAC. E.G. The header is "PAC K" The K is the Checksum 4B. Change it to 4C because we are adding 1 and if we r adding 2 change it to 4D etc. We have actually been able to remove SSFD pics for superstars too. When removing simply change 4B to 4A etc.
I have no images right now, will show some soon!
Dadydodo tutorial:
I see u figured out the Idea of putting extra slots to the ssfd pac file but this could be done by easy way without the hxd complications offsets and sizes are difficult no one could easily understand
u know now that every wrestler have 8 bytes at ssfd header stared with his id I will explain a quick example to make it easier
suppose we want to add ssfd pic to no model id 111which in hex will be 6f
all u have to do is
copy the 8 bytes that belongs to the model id 110 edge which in hex 6e
then paste INSERT them before the next id it should be matt hardy 112 which in hex 70
then all u have to do is increase the files number by 1 what u said ( Add 1 to the checksum. E.G. 4B is the checksum. +1 = 4C)
then save and let the expert tool do the dirty work for u unpac the file
u will notice the files number is increased by 1 and
u got ur no model 111 file after edge's pic
replace the file with the pic u want then repack the ssfd file with expert
with this way there is no need for hex or offset or size
u know now that every wrestler have 8 bytes at ssfd header stared with his id I will explain a quick example to make it easier
suppose we want to add ssfd pic to no model id 111which in hex will be 6f
all u have to do is
copy the 8 bytes that belongs to the model id 110 edge which in hex 6e
then paste INSERT them before the next id it should be matt hardy 112 which in hex 70
then all u have to do is increase the files number by 1 what u said ( Add 1 to the checksum. E.G. 4B is the checksum. +1 = 4C)
then save and let the expert tool do the dirty work for u unpac the file
u will notice the files number is increased by 1 and
u got ur no model 111 file after edge's pic
replace the file with the pic u want then repack the ssfd file with expert
with this way there is no need for hex or offset or size
Credits:
dadydodo for his tutorial
Tekken57 for Xpacker
Genie for Xpert
Maël Hörz for HxD Hex editor[/spoiler][/SPOILER]