http://www.code-x.ws/code/show06.php?g=7&id=488RagNaRoc said:Nike's method should work.80las said:Great progress Nike, this will be great even if replacing only existing characters is possible.
There are several characters i would like to replace with legends
Using SVR06 for mods will be so much better than SVR10, more moves, better gameplay, old wwf arena, and no need for selection pics (since it used the much better system of showing the 3D models)!
There are two no models slots and several duplicate npc slots.
Using Andy's tutorial, adding characters will be easy. And there is a lot of cheat codes available to help us.
Correct me if I'm wrong but... have you actually had time to try / complete this process in SVR06?RagNaRoc said:Not quite as complicated as that.
Once you have injected your modded.txc file back into the 09.bpe, inject the uncompressed 09.bpe into the wrestler pac.
For characters from SvR09-11, you need to inject their 09.bpe and 02.bpe into a SvR06-08 model.
It's no different in 2006.Super_Luigi said:Correct me if I'm wrong but... have you actually had time to try / complete this process in SVR06?RagNaRoc said:Not quite as complicated as that.
Once you have injected your modded.txc file back into the 09.bpe, inject the uncompressed 09.bpe into the wrestler pac.
For characters from SvR09-11, you need to inject their 09.bpe and 02.bIt's npe into a SvR06-08 model.
In the new games yes, you can freely inject uncompressed files back into the wrestler pac, but I think its different in 06 (and possibly 05). In the newer games the wrestler pacs are all separate files on the disc and they reply upon the arc file to load. In 06 the wrestler pacs are all packaged up into ch.pac ch2.pac and ch3.pac. These three pacs do not load in X-Packer so to my knowledge you can't reinject the wrestler pacs that easily. The only way I know of doing this is through hex swapping, but the wrestler pacs would have to be the same size in order for that to work.
I must have been tired when writing that.nikethebike said:I think this is the easiest and best solution if it works:
1. Cut the header row for what model you want to change and put it at the end of the header as if it was the last file in the CH file.
2. Completely delete the model.pac file that we want to remove from the data of the CH-file.
3. Paste the new model.pac file at the end after the last pac in the CH-file.
4. Update the header row moved in 1 with the new size of the new model.pac.
Forgive my ignorance if this is common knowledge, but I haven't been able to figure out the equation the game uses to calculate the size in the header.nikethebike said:I must have been tired when writing that.nikethebike said:I think this is the easiest and best solution if it works:
1. Cut the header row for what model you want to change and put it at the end of the header as if it was the last file in the CH file.
2. Completely delete the model.pac file that we want to remove from the data of the CH-file.
3. Paste the new model.pac file at the end after the last pac in the CH-file.
4. Update the header row moved in 1 with the new size of the new model.pac.
Doing edits to this game, since it has no offsets should be simpler than the new games.
The simplest solution should be this:
1. Find the model.pac file that we want to remove from inside the data of the CH-file.
2. Replace it with your new model.pac file, make sure it overwrites all old data and if the new file is larger the offset for the next file will be "pushed forward" by your insert, if it is smaller it will be "pushed back".
3. Simply update the header with your new size.
Pretty straight forward really.