[Closed] SVR2006 hacking...

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nikethebike

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<blockquote class='quote\\_blockquote'><dl><dt>Pfr Chaos</dt><dd>Mar 23 2012, 04:32:15 PM</dd></dl><div>There is no equation, it's simply the area of the wrestler pac where the padding of 0's begins.[/quote]I don't know if this is what you meant, but the number is how many blocks of 800 bytes in hex (2048 bytes in decimal) that is needed to fit the model.

You know how a model always starts at an even 800 or 1000?

800 Hex = 2048
1000 Hex = 4096 (2 x 2048)

So a size of 1 means the actual model takes one block of data or 2048 bytes. A size of 2 means the model takes two blocks or 4096 bytes. I think you get the picture.

This is how the size works.
 

Arjun The Man

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this might help I'm lazy old skool modders out
scaled.php


2006 also same i think
 

Super_Luigi

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Well when I have time, I have still been playing with this. Trying to get HCTP models to import and display properly. As you can see, model seems to have imported OK, but the game can't handle the higher res textures of some of the HCTP textures i.e. the face or body. I "think" it might be possible to import the model into 3DS and change the texture mapping, then import it back, but I have not tried it yet. That is on my agenda for the weekend.

Camel Clutch?
sheik1g.png

 
D

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Wait wait wait..... HCTP models into 2006? I thought that couldn't be done! HCTP has such a great roster..... oh wow. If this continues I bet the legends rosters assembled would be incredible.

edit: Sorry, I don't know how to hack these games, so I cannot provide much input, I'm just a mark for this kind of stuff.
 

nikethebike

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If you import HCTP models into 2010 their mouths get weird. Does this not happen on 2006???
 

Arjun The Man

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Super_Luigi said:
Well when I have time, I have still been playing with this. Trying to get HCTP models to import and display properly. As you can see, model seems to have imported OK, but the game can't handle the higher res textures of some of the HCTP textures i.e. the face or body. I "think" it might be possible to import the model into 3DS and change the texture mapping, then import it back, but I have not tried it yet. That is on my agenda for the weekend.

Camel Clutch?
sheik1g.png
if you make this possible then i will prey you :B-)

this will enable us editing models like 360 :"":
 

nikethebike

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Luigi, can you try importing Goldberg and see how he works on 2006? On 2010 he bugs as hell.

That model seems less buggy. If old models work better on 2006 than the newer games, perhaps abandon 2010 and go all out 2006 should be what the modding community should do?
 

80las

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nikethebike said:
Luigi, can you try importing Goldberg and see how he works on 2006? On 2010 he bugs as hell.

That model seems less buggy. If old models work better on 2006 than the newer games, perhaps abandon 2010 and go all out 2006 should be what the modding community should do?
Abandon 2010 for 2006 sounds great!
More moves, 3D previews instead of selection pictures/portraits, old wwf arena!
 

jcsix

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nikethebike said:
Luigi, can you try importing Goldberg and see how he works on 2006? On 2010 he bugs as hell.

That model seems less buggy. If old models work better on 2006 than the newer games, perhaps abandon 2010 and go all out 2006 should be what the modding community should do?
I personally think WWE SmackDown vs Raw 2006 is the best game in the SmackDown series sans Shut Your Mouth. So I would say go for it!

Luigi, its so good to see you over here and so interested in this. What was the Rock with mustache over at NMZ you posted awhile back?
 

Arjun The Man

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this dosenot sound good to us new gen but 2006 2011 makes no difference as you only have nike the bikes editor for 2010 that is svredit :toast:
 

nikethebike

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everyone keep referring to it as "nike the bike tool" or "nike the bike editor".

The name is actually SVRedit.

I think it would be way more work converting svredit to 2006 than to 2011 though since so many formats were changed.
But who knows. If I have way too much time over some time (instead of posting meaningless comments here) we might have also 2006 support one day.
 
D

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... and a whole new community of modding would start.... wowza.
 

Xo-JaRniBoi-oX

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if the editor was ported to svr06 I wouldn't mind getting back into modding.

However there are the limitations of adding extra models, here are the no model slots:

12
13
15
16
19
20
38
44
68
70
75
76
79
91

The ARC is as follows:

01 00 EA 02 = Rocks ID for In Ring

01 = In Ring, 02 = Entrance, 04 = Special Entrance
00 = Model ID in this case the Rock
EA 02 = Size of PAC file.

I haven't done SVR06 modding in a long time, spent to much time on 2010/2011 that I've forgotten how to mod it again.

I remember when on CAWS.WS someone actually imported 06 models into 07 and 07 into 06 for PS2 and said the method is similar to the 2010 method.

SVR06 Pros:

Lots of Moves
Create a Belt
Better Animations
Animated Selection - Save Pic conversion
Entrances
Awesome Gameplay
Commentary that works
Alot more.

Cons:

Limited No Model Slots
No Roster Editor
No new Moves I.E. Codebreaker etc
Loading Times PSP - Slow
 

AKI Man

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Woah, I just saw the updates on this. Luigi, its great to see you over at OSR sir. Your No Mercy mods were always outstanding and as I speak for everyone else, SvR2006 was my favorite of the SvR series bar none.

I dont think SvR2010/11 modding should die, but certainly have 2006 added would expand the interest.

 

fanum

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I need help
Where can I find download svr 2006 for NTSC?
 

AKI Man

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fanum said:
I need help
Where can I find download svr 2006 for NTSC?
Google. That usually does the trick!

If you think we will allow/condone Torrent links at OSR you are sorely mistaken.

Jeez... :wall:
 

baal666

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<blockquote class='quote\\_blockquote'><dl><dt>nikethebike</dt><dd> </dd></dl><div>Doing edits to this game, since it has no offsets should be simpler than the new games.
The simplest solution should be this:
1. Find the model.pac file that we want to remove from inside the data of the CH-file.
2. Replace it with your new model.pac file, make sure it overwrites all old data and if the new file is larger the offset for the next file will be "pushed forward" by your insert, if it is smaller it will be "pushed back".
3. Simply update the header with your new size.
Pretty straight forward really. [/quote]

Is there anybody else who don't understand how to edit the game or am i just stupid ?
 
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