It's no secret that I was as they are previewed in a few threads regarding texture mapping and 812's but I know I'll never get it satisfactory enough to get to release in fact I have to start the code from pretty much scrap. Thing is I'm stuck on the idea of 812's because of precise polygon placement etc. Blitz can perfect such structures using only the movement maps combined with texture hacking. Cart and console days showed you the extent of my creation in that category. Hell Jeff Hardy Rules created the final structure that was seen in Hell in a Cell V3 which is majorly glitchy and not up to emulator standards.Calvanater said:That's how people make indy rings. But that'll be sick. Wasn't D-Gen69 working on a HiaC and Cage?
It's a shame to hear about the HiaC, but I didn't really care about the door.DegenerationX69 said:It's no secret that I was as they are previewed in a few threads regarding texture mapping and 812's but I know I'll never get it satisfactory enough to get to release in fact I have to start the code from pretty much scrap. Thing is I'm stuck on the idea of 812's because of precise polygon placement etc. Blitz can perfect such structures using only the movement maps combined with texture hacking. Cart and console days showed you the extent of my creation in that category. Hell Jeff Hardy Rules created the final structure that was seen in Hell in a Cell V3 which is majorly glitchy and not up to emulator standards.Calvanater said:That's how people make indy rings. But that'll be sick. Wasn't D-Gen69 working on a HiaC and Cage?
I'd love for Blitz to do either , so I could actually play it instead of booting my game up each time and burning myself out to no end result. Basically I have been coding/recoding for personal use but do not even have a playable match yet hell I don't even have a final structure as all those I have shown were memory editor edits then screenshots. PJ64 1.7 is so easy to overwrite codes on and when that happens I discourage myself because of not wanting to recode certain items.
Onto Inferno, I'm looking forward to seeing that develop and it is a code that I would use .
Streets? Two rings?? Wow, that would be awesome :B-)Blitz64 said:It's all about planning properly. With the use of textures, a hacker can "cheat" the game a little better these days. Though now that I am learning more about the game, I am able to create a hack without having to use textures as much. Though in this one, I wlll need to texture flames. I scanned some of my "blue prints" i draw up before I hack. These are always done at work, just to kill time and make the day go by faster. A new cage matchAn advanced arena hack... the Philadelphia streets from Rocky V
And... Not sure if I'll get to this one....![]()
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